<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.evospace.tech/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Evospace</id>
	<title>Evospace - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.evospace.tech/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Evospace"/>
	<link rel="alternate" type="text/html" href="https://wiki.evospace.tech/index.php/Special:Contributions/Evospace"/>
	<updated>2026-04-17T00:08:56Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://wiki.evospace.tech/index.php?title=File:T_Scaffold.png&amp;diff=8709</id>
		<title>File:T Scaffold.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.evospace.tech/index.php?title=File:T_Scaffold.png&amp;diff=8709"/>
		<updated>2026-04-10T22:26:40Z</updated>

		<summary type="html">&lt;p&gt;Evospace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Auto-generated icon for T_Scaffold\n\n[[Category:Game icons]]&lt;/div&gt;</summary>
		<author><name>Evospace</name></author>
	</entry>
	<entry>
		<id>https://wiki.evospace.tech/index.php?title=File:T_Beam.png&amp;diff=8708</id>
		<title>File:T Beam.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.evospace.tech/index.php?title=File:T_Beam.png&amp;diff=8708"/>
		<updated>2026-04-10T22:26:40Z</updated>

		<summary type="html">&lt;p&gt;Evospace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Auto-generated icon for T_Beam\n\n[[Category:Game icons]]&lt;/div&gt;</summary>
		<author><name>Evospace</name></author>
	</entry>
	<entry>
		<id>https://wiki.evospace.tech/index.php?title=File:T_Corner.png&amp;diff=8707</id>
		<title>File:T Corner.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.evospace.tech/index.php?title=File:T_Corner.png&amp;diff=8707"/>
		<updated>2026-04-10T22:26:40Z</updated>

		<summary type="html">&lt;p&gt;Evospace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Auto-generated icon for T_Corner\n\n[[Category:Game icons]]&lt;/div&gt;</summary>
		<author><name>Evospace</name></author>
	</entry>
	<entry>
		<id>https://wiki.evospace.tech/index.php?title=File:T_TerrainCluster.png&amp;diff=8706</id>
		<title>File:T TerrainCluster.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.evospace.tech/index.php?title=File:T_TerrainCluster.png&amp;diff=8706"/>
		<updated>2026-04-10T22:26:39Z</updated>

		<summary type="html">&lt;p&gt;Evospace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Auto-generated icon for T_TerrainCluster\n\n[[Category:Game icons]]&lt;/div&gt;</summary>
		<author><name>Evospace</name></author>
	</entry>
	<entry>
		<id>https://wiki.evospace.tech/index.php?title=File:T_TerrainRock.png&amp;diff=8705</id>
		<title>File:T TerrainRock.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.evospace.tech/index.php?title=File:T_TerrainRock.png&amp;diff=8705"/>
		<updated>2026-04-10T22:26:39Z</updated>

		<summary type="html">&lt;p&gt;Evospace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Auto-generated icon for T_TerrainRock\n\n[[Category:Game icons]]&lt;/div&gt;</summary>
		<author><name>Evospace</name></author>
	</entry>
	<entry>
		<id>https://wiki.evospace.tech/index.php?title=File:T_TerrainGrass.png&amp;diff=8704</id>
		<title>File:T TerrainGrass.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.evospace.tech/index.php?title=File:T_TerrainGrass.png&amp;diff=8704"/>
		<updated>2026-04-10T22:26:38Z</updated>

		<summary type="html">&lt;p&gt;Evospace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Auto-generated icon for T_TerrainGrass\n\n[[Category:Game icons]]&lt;/div&gt;</summary>
		<author><name>Evospace</name></author>
	</entry>
	<entry>
		<id>https://wiki.evospace.tech/index.php?title=File:T_ConstructionBlueprint.png&amp;diff=8703</id>
		<title>File:T ConstructionBlueprint.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.evospace.tech/index.php?title=File:T_ConstructionBlueprint.png&amp;diff=8703"/>
		<updated>2026-04-10T22:26:38Z</updated>

		<summary type="html">&lt;p&gt;Evospace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Auto-generated icon for T_ConstructionBlueprint\n\n[[Category:Game icons]]&lt;/div&gt;</summary>
		<author><name>Evospace</name></author>
	</entry>
	<entry>
		<id>https://wiki.evospace.tech/index.php?title=File:T_PaintTool.png&amp;diff=8702</id>
		<title>File:T PaintTool.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.evospace.tech/index.php?title=File:T_PaintTool.png&amp;diff=8702"/>
		<updated>2026-04-10T22:26:37Z</updated>

		<summary type="html">&lt;p&gt;Evospace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Auto-generated icon for T_PaintTool\n\n[[Category:Game icons]]&lt;/div&gt;</summary>
		<author><name>Evospace</name></author>
	</entry>
	<entry>
		<id>https://wiki.evospace.tech/index.php?title=File:T_Screwdriver.png&amp;diff=8701</id>
		<title>File:T Screwdriver.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.evospace.tech/index.php?title=File:T_Screwdriver.png&amp;diff=8701"/>
		<updated>2026-04-10T22:26:36Z</updated>

		<summary type="html">&lt;p&gt;Evospace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Auto-generated icon for T_Screwdriver\n\n[[Category:Game icons]]&lt;/div&gt;</summary>
		<author><name>Evospace</name></author>
	</entry>
	<entry>
		<id>https://wiki.evospace.tech/index.php?title=File:T_Multitool.png&amp;diff=8700</id>
		<title>File:T Multitool.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.evospace.tech/index.php?title=File:T_Multitool.png&amp;diff=8700"/>
		<updated>2026-04-10T22:26:36Z</updated>

		<summary type="html">&lt;p&gt;Evospace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Auto-generated icon for T_Multitool\n\n[[Category:Game icons]]&lt;/div&gt;</summary>
		<author><name>Evospace</name></author>
	</entry>
	<entry>
		<id>https://wiki.evospace.tech/index.php?title=File:T_SteelLogicWire.png&amp;diff=8699</id>
		<title>File:T SteelLogicWire.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.evospace.tech/index.php?title=File:T_SteelLogicWire.png&amp;diff=8699"/>
		<updated>2026-04-10T22:26:35Z</updated>

		<summary type="html">&lt;p&gt;Evospace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Auto-generated icon for T_SteelLogicWire\n\n[[Category:Game icons]]&lt;/div&gt;</summary>
		<author><name>Evospace</name></author>
	</entry>
	<entry>
		<id>https://wiki.evospace.tech/index.php?title=File:T_CopperStirlingEngine.png&amp;diff=8698</id>
		<title>File:T CopperStirlingEngine.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.evospace.tech/index.php?title=File:T_CopperStirlingEngine.png&amp;diff=8698"/>
		<updated>2026-04-10T22:26:35Z</updated>

		<summary type="html">&lt;p&gt;Evospace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Auto-generated icon for T_CopperStirlingEngine\n\n[[Category:Game icons]]&lt;/div&gt;</summary>
		<author><name>Evospace</name></author>
	</entry>
	<entry>
		<id>https://wiki.evospace.tech/index.php?title=Module:Data/ThorianiteCrystal/InOutput&amp;diff=8697</id>
		<title>Module:Data/ThorianiteCrystal/InOutput</title>
		<link rel="alternate" type="text/html" href="https://wiki.evospace.tech/index.php?title=Module:Data/ThorianiteCrystal/InOutput&amp;diff=8697"/>
		<updated>2026-04-10T22:15:44Z</updated>

		<summary type="html">&lt;p&gt;Evospace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return {&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;ThorianiteOreImpureGravel&#039;,&lt;br /&gt;
        machine = &#039;Sifter&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;ThorianiteOreImpureGravel&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;ThoriumDust&#039;, 1},&lt;br /&gt;
            {&#039;UraniumDust&#039;, 1},&lt;br /&gt;
            {&#039;ThorianiteCrystal&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 100,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;ThorianiteOreImpureGravelDense&#039;,&lt;br /&gt;
        machine = &#039;Sifter&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;ThorianiteOreImpureGravel&#039;, 6},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;ThoriumDust&#039;, 1},&lt;br /&gt;
            {&#039;UraniumDust&#039;, 1},&lt;br /&gt;
            {&#039;ThorianiteCrystal&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 400,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Evospace</name></author>
	</entry>
	<entry>
		<id>https://wiki.evospace.tech/index.php?title=Module:Data/RubyCrystal/InOutput&amp;diff=8696</id>
		<title>Module:Data/RubyCrystal/InOutput</title>
		<link rel="alternate" type="text/html" href="https://wiki.evospace.tech/index.php?title=Module:Data/RubyCrystal/InOutput&amp;diff=8696"/>
		<updated>2026-04-10T22:15:43Z</updated>

		<summary type="html">&lt;p&gt;Evospace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return {&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;RubyOreImpureGravel&#039;,&lt;br /&gt;
        machine = &#039;Sifter&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;RubyOreImpureGravel&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;RubyOreDust&#039;, 1},&lt;br /&gt;
            {&#039;MicaFlakes&#039;, 1},&lt;br /&gt;
            {&#039;RubyCrystal&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 100,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;RubyOreImpureGravelDense&#039;,&lt;br /&gt;
        machine = &#039;Sifter&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;RubyOreImpureGravel&#039;, 6},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;RubyOreDust&#039;, 1},&lt;br /&gt;
            {&#039;MicaFlakes&#039;, 1},&lt;br /&gt;
            {&#039;RubyCrystal&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 400,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Evospace</name></author>
	</entry>
	<entry>
		<id>https://wiki.evospace.tech/index.php?title=Module:Data/MicaFlakes/InOutput&amp;diff=8695</id>
		<title>Module:Data/MicaFlakes/InOutput</title>
		<link rel="alternate" type="text/html" href="https://wiki.evospace.tech/index.php?title=Module:Data/MicaFlakes/InOutput&amp;diff=8695"/>
		<updated>2026-04-10T22:15:43Z</updated>

		<summary type="html">&lt;p&gt;Evospace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return {&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;RubyOreImpureGravel&#039;,&lt;br /&gt;
        machine = &#039;Sifter&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;RubyOreImpureGravel&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;RubyOreDust&#039;, 1},&lt;br /&gt;
            {&#039;MicaFlakes&#039;, 1},&lt;br /&gt;
            {&#039;RubyCrystal&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 100,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;RubyOreImpureGravelDense&#039;,&lt;br /&gt;
        machine = &#039;Sifter&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;RubyOreImpureGravel&#039;, 6},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;RubyOreDust&#039;, 1},&lt;br /&gt;
            {&#039;MicaFlakes&#039;, 1},&lt;br /&gt;
            {&#039;RubyCrystal&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 400,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Evospace</name></author>
	</entry>
	<entry>
		<id>https://wiki.evospace.tech/index.php?title=Module:Data/MalachiteCrystal/InOutput&amp;diff=8694</id>
		<title>Module:Data/MalachiteCrystal/InOutput</title>
		<link rel="alternate" type="text/html" href="https://wiki.evospace.tech/index.php?title=Module:Data/MalachiteCrystal/InOutput&amp;diff=8694"/>
		<updated>2026-04-10T22:15:42Z</updated>

		<summary type="html">&lt;p&gt;Evospace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return {&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;MalachiteOreImpureGravel&#039;,&lt;br /&gt;
        machine = &#039;Sifter&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;MalachiteOreImpureGravel&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;MalachiteOreDust&#039;, 1},&lt;br /&gt;
            {&#039;MalachiteDust&#039;, 1},&lt;br /&gt;
            {&#039;MalachiteCrystal&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 100,&lt;br /&gt;
        tier = 0,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;MalachiteOreImpureGravelDense&#039;,&lt;br /&gt;
        machine = &#039;Sifter&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;MalachiteOreImpureGravel&#039;, 6},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;MalachiteOreDust&#039;, 1},&lt;br /&gt;
            {&#039;MalachiteDust&#039;, 1},&lt;br /&gt;
            {&#039;MalachiteCrystal&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 400,&lt;br /&gt;
        tier = 0,&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Evospace</name></author>
	</entry>
	<entry>
		<id>https://wiki.evospace.tech/index.php?title=Module:Data/ThoriumDust/InOutput&amp;diff=8693</id>
		<title>Module:Data/ThoriumDust/InOutput</title>
		<link rel="alternate" type="text/html" href="https://wiki.evospace.tech/index.php?title=Module:Data/ThoriumDust/InOutput&amp;diff=8693"/>
		<updated>2026-04-10T22:15:39Z</updated>

		<summary type="html">&lt;p&gt;Evospace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return {&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;ThorianiteOre&#039;,&lt;br /&gt;
        machine = &#039;Smelter&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;ThorianiteOre&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;ThoriumDust&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 180,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;ThorianiteDust&#039;,&lt;br /&gt;
        machine = &#039;Smelter&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;ThorianiteDust&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;ThoriumDust&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 50,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;ThorianiteOreDust&#039;,&lt;br /&gt;
        machine = &#039;Smelter&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;ThorianiteOreDust&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;ThoriumDust&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 75,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;ThorianiteOreImpureGravel&#039;,&lt;br /&gt;
        machine = &#039;Smelter&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;ThorianiteOreImpureGravel&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;ThoriumDust&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 120,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;ThorianiteOreGravel&#039;,&lt;br /&gt;
        machine = &#039;Smelter&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;ThorianiteOreGravel&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;ThoriumDust&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 120,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SeparatorThorianiteOreDust&#039;,&lt;br /&gt;
        machine = &#039;Separator&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;ThorianiteOreDust&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;ThoriumDust&#039;, 1},&lt;br /&gt;
            {&#039;UraniumDust&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 60,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;ThorianiteOreImpureGravel&#039;,&lt;br /&gt;
        machine = &#039;Sifter&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;ThorianiteOreImpureGravel&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;ThoriumDust&#039;, 1},&lt;br /&gt;
            {&#039;UraniumDust&#039;, 1},&lt;br /&gt;
            {&#039;ThorianiteCrystal&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 100,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;ThorianiteOreImpureGravelDense&#039;,&lt;br /&gt;
        machine = &#039;Sifter&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;ThorianiteOreImpureGravel&#039;, 6},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;ThoriumDust&#039;, 1},&lt;br /&gt;
            {&#039;UraniumDust&#039;, 1},&lt;br /&gt;
            {&#039;ThorianiteCrystal&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 400,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;ThorianiteOreDust&#039;,&lt;br /&gt;
        machine = &#039;ArcSmelter&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;ThorianiteOreDust&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;ThoriumDust&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 120,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Evospace</name></author>
	</entry>
	<entry>
		<id>https://wiki.evospace.tech/index.php?title=Module:Data/RubyOreDust/InOutput&amp;diff=8692</id>
		<title>Module:Data/RubyOreDust/InOutput</title>
		<link rel="alternate" type="text/html" href="https://wiki.evospace.tech/index.php?title=Module:Data/RubyOreDust/InOutput&amp;diff=8692"/>
		<updated>2026-04-10T22:15:38Z</updated>

		<summary type="html">&lt;p&gt;Evospace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return {&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;RubyOreImpureGravel&#039;,&lt;br /&gt;
        machine = &#039;Macerator&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;RubyOreImpureGravel&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;RubyOreDust&#039;, 1},&lt;br /&gt;
            {&#039;RubyOreDust&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 132,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;RubyOreImpureGravel&#039;,&lt;br /&gt;
        machine = &#039;Macerator&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;RubyOreImpureGravel&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;RubyOreDust&#039;, 1},&lt;br /&gt;
            {&#039;RubyOreDust&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 132,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;RubyOreGravel&#039;,&lt;br /&gt;
        machine = &#039;Macerator&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;RubyOreGravel&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;RubyOreDust&#039;, 1},&lt;br /&gt;
            {&#039;RubyOreDust&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;RubyOreGravel&#039;,&lt;br /&gt;
        machine = &#039;Macerator&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;RubyOreGravel&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;RubyOreDust&#039;, 1},&lt;br /&gt;
            {&#039;RubyOreDust&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;RubyOreImpureGravel&#039;,&lt;br /&gt;
        machine = &#039;Sifter&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;RubyOreImpureGravel&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;RubyOreDust&#039;, 1},&lt;br /&gt;
            {&#039;MicaFlakes&#039;, 1},&lt;br /&gt;
            {&#039;RubyCrystal&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 100,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;RubyOreImpureGravelDense&#039;,&lt;br /&gt;
        machine = &#039;Sifter&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;RubyOreImpureGravel&#039;, 6},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;RubyOreDust&#039;, 1},&lt;br /&gt;
            {&#039;MicaFlakes&#039;, 1},&lt;br /&gt;
            {&#039;RubyCrystal&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 400,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Evospace</name></author>
	</entry>
	<entry>
		<id>https://wiki.evospace.tech/index.php?title=Module:Data/MalachiteOreDust/InOutput&amp;diff=8691</id>
		<title>Module:Data/MalachiteOreDust/InOutput</title>
		<link rel="alternate" type="text/html" href="https://wiki.evospace.tech/index.php?title=Module:Data/MalachiteOreDust/InOutput&amp;diff=8691"/>
		<updated>2026-04-10T22:15:38Z</updated>

		<summary type="html">&lt;p&gt;Evospace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return {&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;MalachiteOreImpureGravel&#039;,&lt;br /&gt;
        machine = &#039;Macerator&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;MalachiteOreImpureGravel&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;MalachiteOreDust&#039;, 1},&lt;br /&gt;
            {&#039;MalachiteOreDust&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 132,&lt;br /&gt;
        tier = 0,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;MalachiteOreImpureGravel&#039;,&lt;br /&gt;
        machine = &#039;Macerator&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;MalachiteOreImpureGravel&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;MalachiteOreDust&#039;, 1},&lt;br /&gt;
            {&#039;MalachiteOreDust&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 132,&lt;br /&gt;
        tier = 0,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;MalachiteOreGravel&#039;,&lt;br /&gt;
        machine = &#039;Macerator&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;MalachiteOreGravel&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;MalachiteOreDust&#039;, 1},&lt;br /&gt;
            {&#039;MalachiteOreDust&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
        tier = 0,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;MalachiteOreGravel&#039;,&lt;br /&gt;
        machine = &#039;Macerator&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;MalachiteOreGravel&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;MalachiteOreDust&#039;, 1},&lt;br /&gt;
            {&#039;MalachiteOreDust&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
        tier = 0,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;MalachiteOreImpureGravel&#039;,&lt;br /&gt;
        machine = &#039;Sifter&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;MalachiteOreImpureGravel&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;MalachiteOreDust&#039;, 1},&lt;br /&gt;
            {&#039;MalachiteDust&#039;, 1},&lt;br /&gt;
            {&#039;MalachiteCrystal&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 100,&lt;br /&gt;
        tier = 0,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;MalachiteOreImpureGravelDense&#039;,&lt;br /&gt;
        machine = &#039;Sifter&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;MalachiteOreImpureGravel&#039;, 6},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;MalachiteOreDust&#039;, 1},&lt;br /&gt;
            {&#039;MalachiteDust&#039;, 1},&lt;br /&gt;
            {&#039;MalachiteCrystal&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 400,&lt;br /&gt;
        tier = 0,&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Evospace</name></author>
	</entry>
	<entry>
		<id>https://wiki.evospace.tech/index.php?title=Module:Data/GrassSurface/InOutput&amp;diff=8690</id>
		<title>Module:Data/GrassSurface/InOutput</title>
		<link rel="alternate" type="text/html" href="https://wiki.evospace.tech/index.php?title=Module:Data/GrassSurface/InOutput&amp;diff=8690"/>
		<updated>2026-04-10T22:15:27Z</updated>

		<summary type="html">&lt;p&gt;Evospace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return {&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;GrassSurface&#039;,&lt;br /&gt;
        machine = &#039;AutomaticFarm&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Water&#039;, 1000},&lt;br /&gt;
            {&#039;DirtSurface&#039;, 15},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;GrassSurface&#039;, 15},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 1200,&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Evospace</name></author>
	</entry>
	<entry>
		<id>https://wiki.evospace.tech/index.php?title=Module:Data/Log/InOutput&amp;diff=8689</id>
		<title>Module:Data/Log/InOutput</title>
		<link rel="alternate" type="text/html" href="https://wiki.evospace.tech/index.php?title=Module:Data/Log/InOutput&amp;diff=8689"/>
		<updated>2026-04-10T22:15:27Z</updated>

		<summary type="html">&lt;p&gt;Evospace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return {&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Log&#039;,&lt;br /&gt;
        machine = &#039;AutomaticFarm&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Water&#039;, 1000},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;Log&#039;, 15},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 1200,&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Evospace</name></author>
	</entry>
	<entry>
		<id>https://wiki.evospace.tech/index.php?title=Module:Data/Ethanol/InOutput&amp;diff=8688</id>
		<title>Module:Data/Ethanol/InOutput</title>
		<link rel="alternate" type="text/html" href="https://wiki.evospace.tech/index.php?title=Module:Data/Ethanol/InOutput&amp;diff=8688"/>
		<updated>2026-04-10T22:15:26Z</updated>

		<summary type="html">&lt;p&gt;Evospace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return {&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;FbToEthanol&#039;,&lt;br /&gt;
        machine = &#039;PyrolysisUnit&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;FermentedBiomass&#039;, 1000},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;Ethanol&#039;, 200},&lt;br /&gt;
            {&#039;Ash&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Ethanol&#039;,&lt;br /&gt;
        machine = &#039;IndustrialChemReactor&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CarbonMonoxide&#039;, 250},&lt;br /&gt;
            {&#039;Hydrogen&#039;, 750},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;Ethanol&#039;, 1000},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 100,&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Evospace</name></author>
	</entry>
	<entry>
		<id>https://wiki.evospace.tech/index.php?title=Module:Data/UraniumDust/InOutput&amp;diff=8687</id>
		<title>Module:Data/UraniumDust/InOutput</title>
		<link rel="alternate" type="text/html" href="https://wiki.evospace.tech/index.php?title=Module:Data/UraniumDust/InOutput&amp;diff=8687"/>
		<updated>2026-04-10T22:15:23Z</updated>

		<summary type="html">&lt;p&gt;Evospace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return {&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;ThorianiteCrystal&#039;,&lt;br /&gt;
        machine = &#039;Electrolyzer&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;ThorianiteCrystal&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;UraniumDust&#039;, 3},&lt;br /&gt;
            {&#039;Uranium235Dust&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 80,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;ThorianiteOreImpureGravel&#039;,&lt;br /&gt;
        machine = &#039;OreWasher&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;ThorianiteOreImpureGravel&#039;, 1},&lt;br /&gt;
            {&#039;Water&#039;, 250},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;ThorianiteOreGravel&#039;, 1},&lt;br /&gt;
            {&#039;UraniumDust&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SeparatorThorianiteOreDust&#039;,&lt;br /&gt;
        machine = &#039;Separator&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;ThorianiteOreDust&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;ThoriumDust&#039;, 1},&lt;br /&gt;
            {&#039;UraniumDust&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 60,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;ThorianiteOreImpureGravel&#039;,&lt;br /&gt;
        machine = &#039;Sifter&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;ThorianiteOreImpureGravel&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;ThoriumDust&#039;, 1},&lt;br /&gt;
            {&#039;UraniumDust&#039;, 1},&lt;br /&gt;
            {&#039;ThorianiteCrystal&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 100,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;ThorianiteOreImpureGravelDense&#039;,&lt;br /&gt;
        machine = &#039;Sifter&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;ThorianiteOreImpureGravel&#039;, 6},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;ThoriumDust&#039;, 1},&lt;br /&gt;
            {&#039;UraniumDust&#039;, 1},&lt;br /&gt;
            {&#039;ThorianiteCrystal&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 400,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Evospace</name></author>
	</entry>
	<entry>
		<id>https://wiki.evospace.tech/index.php?title=Module:Data/MalachiteDust/InOutput&amp;diff=8686</id>
		<title>Module:Data/MalachiteDust/InOutput</title>
		<link rel="alternate" type="text/html" href="https://wiki.evospace.tech/index.php?title=Module:Data/MalachiteDust/InOutput&amp;diff=8686"/>
		<updated>2026-04-10T22:15:22Z</updated>

		<summary type="html">&lt;p&gt;Evospace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return {&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;MalachiteCrystal&#039;,&lt;br /&gt;
        machine = &#039;Electrolyzer&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;MalachiteCrystal&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;MalachiteDust&#039;, 3},&lt;br /&gt;
            {&#039;BerylliumDust&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 80,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SeparatorMalachiteOreDust&#039;,&lt;br /&gt;
        machine = &#039;Separator&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;MalachiteOreDust&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;MalachiteDust&#039;, 1},&lt;br /&gt;
            {&#039;IronDust&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 60,&lt;br /&gt;
        tier = 0,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;MalachiteOreImpureGravel&#039;,&lt;br /&gt;
        machine = &#039;Sifter&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;MalachiteOreImpureGravel&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;MalachiteOreDust&#039;, 1},&lt;br /&gt;
            {&#039;MalachiteDust&#039;, 1},&lt;br /&gt;
            {&#039;MalachiteCrystal&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 100,&lt;br /&gt;
        tier = 0,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;MalachiteOreImpureGravelDense&#039;,&lt;br /&gt;
        machine = &#039;Sifter&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;MalachiteOreImpureGravel&#039;, 6},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;MalachiteOreDust&#039;, 1},&lt;br /&gt;
            {&#039;MalachiteDust&#039;, 1},&lt;br /&gt;
            {&#039;MalachiteCrystal&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 400,&lt;br /&gt;
        tier = 0,&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Evospace</name></author>
	</entry>
	<entry>
		<id>https://wiki.evospace.tech/index.php?title=Module:Data/SteelLogicWire/InOutput&amp;diff=8685</id>
		<title>Module:Data/SteelLogicWire/InOutput</title>
		<link rel="alternate" type="text/html" href="https://wiki.evospace.tech/index.php?title=Module:Data/SteelLogicWire/InOutput&amp;diff=8685"/>
		<updated>2026-04-10T22:15:19Z</updated>

		<summary type="html">&lt;p&gt;Evospace: Created page with &amp;quot;return {     {         name = &amp;#039;SteelLogicWire&amp;#039;,         machine = &amp;#039;Hand&amp;#039;,         input = {             {&amp;#039;CopperWire&amp;#039;, 2},         },         output = {             {&amp;#039;SteelLogicWire&amp;#039;, 1},         },         ticks = 20,         tier = 2,     }, }&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return {&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelLogicWire&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperWire&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelLogicWire&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Evospace</name></author>
	</entry>
	<entry>
		<id>https://wiki.evospace.tech/index.php?title=Module:Data/SteelLogicInterface/InOutput&amp;diff=8684</id>
		<title>Module:Data/SteelLogicInterface/InOutput</title>
		<link rel="alternate" type="text/html" href="https://wiki.evospace.tech/index.php?title=Module:Data/SteelLogicInterface/InOutput&amp;diff=8684"/>
		<updated>2026-04-10T22:15:19Z</updated>

		<summary type="html">&lt;p&gt;Evospace: Created page with &amp;quot;return {     {         name = &amp;#039;SteelLogicInterface&amp;#039;,         machine = &amp;#039;Hand&amp;#039;,         input = {             {&amp;#039;SteelPlate&amp;#039;, 2},             {&amp;#039;Circuit&amp;#039;, 1},             {&amp;#039;SteelLogicWire&amp;#039;, 1},         },         output = {             {&amp;#039;SteelLogicInterface&amp;#039;, 1},         },         ticks = 20,         tier = 2,     }, }&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return {&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelLogicInterface&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelPlate&#039;, 2},&lt;br /&gt;
            {&#039;Circuit&#039;, 1},&lt;br /&gt;
            {&#039;SteelLogicWire&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelLogicInterface&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Evospace</name></author>
	</entry>
	<entry>
		<id>https://wiki.evospace.tech/index.php?title=Module:Data/ThorianiteOreImpureGravel/InInput&amp;diff=8683</id>
		<title>Module:Data/ThorianiteOreImpureGravel/InInput</title>
		<link rel="alternate" type="text/html" href="https://wiki.evospace.tech/index.php?title=Module:Data/ThorianiteOreImpureGravel/InInput&amp;diff=8683"/>
		<updated>2026-04-10T22:14:40Z</updated>

		<summary type="html">&lt;p&gt;Evospace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return {&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;ThorianiteOreImpureGravel&#039;,&lt;br /&gt;
        machine = &#039;Macerator&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;ThorianiteOreImpureGravel&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;ThorianiteOreDust&#039;, 1},&lt;br /&gt;
            {&#039;ThorianiteOreDust&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 132,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;ThorianiteOreImpureGravel&#039;,&lt;br /&gt;
        machine = &#039;Smelter&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;ThorianiteOreImpureGravel&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;ThoriumDust&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 120,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;ThorianiteOreImpureGravel&#039;,&lt;br /&gt;
        machine = &#039;OreWasher&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;ThorianiteOreImpureGravel&#039;, 1},&lt;br /&gt;
            {&#039;Water&#039;, 250},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;ThorianiteOreGravel&#039;, 1},&lt;br /&gt;
            {&#039;UraniumDust&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;ThorianiteOreImpureGravel&#039;,&lt;br /&gt;
        machine = &#039;Sifter&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;ThorianiteOreImpureGravel&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;ThoriumDust&#039;, 1},&lt;br /&gt;
            {&#039;UraniumDust&#039;, 1},&lt;br /&gt;
            {&#039;ThorianiteCrystal&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 100,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;ThorianiteOreImpureGravelDense&#039;,&lt;br /&gt;
        machine = &#039;Sifter&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;ThorianiteOreImpureGravel&#039;, 6},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;ThoriumDust&#039;, 1},&lt;br /&gt;
            {&#039;UraniumDust&#039;, 1},&lt;br /&gt;
            {&#039;ThorianiteCrystal&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 400,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;ThorianiteImpureOreGravel&#039;,&lt;br /&gt;
        machine = &#039;ChemicalBath&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;ThorianiteOreImpureGravel&#039;, 8},&lt;br /&gt;
            {&#039;SulfuricAcid&#039;, 500},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;RareEarthSludge&#039;, 1},&lt;br /&gt;
            {&#039;SiliconOxide&#039;, 8},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Evospace</name></author>
	</entry>
	<entry>
		<id>https://wiki.evospace.tech/index.php?title=Module:Data/RubyOreImpureGravel/InInput&amp;diff=8682</id>
		<title>Module:Data/RubyOreImpureGravel/InInput</title>
		<link rel="alternate" type="text/html" href="https://wiki.evospace.tech/index.php?title=Module:Data/RubyOreImpureGravel/InInput&amp;diff=8682"/>
		<updated>2026-04-10T22:14:39Z</updated>

		<summary type="html">&lt;p&gt;Evospace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return {&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;RubyOreImpureGravel&#039;,&lt;br /&gt;
        machine = &#039;Macerator&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;RubyOreImpureGravel&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;RubyOreDust&#039;, 1},&lt;br /&gt;
            {&#039;RubyOreDust&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 132,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;RubyOreImpureGravel&#039;,&lt;br /&gt;
        machine = &#039;Smelter&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;RubyOreImpureGravel&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;RubyDust&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 120,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;RubyOreImpureGravel&#039;,&lt;br /&gt;
        machine = &#039;OreWasher&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;RubyOreImpureGravel&#039;, 1},&lt;br /&gt;
            {&#039;Water&#039;, 250},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;RubyOreGravel&#039;, 1},&lt;br /&gt;
            {&#039;ChromiumDust&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;RubyOreImpureGravel&#039;,&lt;br /&gt;
        machine = &#039;Sifter&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;RubyOreImpureGravel&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;RubyOreDust&#039;, 1},&lt;br /&gt;
            {&#039;MicaFlakes&#039;, 1},&lt;br /&gt;
            {&#039;RubyCrystal&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 100,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;RubyOreImpureGravelDense&#039;,&lt;br /&gt;
        machine = &#039;Sifter&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;RubyOreImpureGravel&#039;, 6},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;RubyOreDust&#039;, 1},&lt;br /&gt;
            {&#039;MicaFlakes&#039;, 1},&lt;br /&gt;
            {&#039;RubyCrystal&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 400,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;RubyImpureOreGravel&#039;,&lt;br /&gt;
        machine = &#039;ChemicalBath&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;RubyOreImpureGravel&#039;, 1},&lt;br /&gt;
            {&#039;SulfuricAcid&#039;, 250},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;ChromiumDust&#039;, 1},&lt;br /&gt;
            {&#039;SiliconOxide&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Evospace</name></author>
	</entry>
	<entry>
		<id>https://wiki.evospace.tech/index.php?title=Module:Data/MalachiteOreImpureGravel/InInput&amp;diff=8681</id>
		<title>Module:Data/MalachiteOreImpureGravel/InInput</title>
		<link rel="alternate" type="text/html" href="https://wiki.evospace.tech/index.php?title=Module:Data/MalachiteOreImpureGravel/InInput&amp;diff=8681"/>
		<updated>2026-04-10T22:14:38Z</updated>

		<summary type="html">&lt;p&gt;Evospace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return {&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;MalachiteOreImpureGravel&#039;,&lt;br /&gt;
        machine = &#039;Macerator&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;MalachiteOreImpureGravel&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;MalachiteOreDust&#039;, 1},&lt;br /&gt;
            {&#039;MalachiteOreDust&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 132,&lt;br /&gt;
        tier = 0,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;MalachiteOreImpureGravel&#039;,&lt;br /&gt;
        machine = &#039;Smelter&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;MalachiteOreImpureGravel&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperPlate&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 120,&lt;br /&gt;
        tier = 0,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;MalachiteOreImpureGravel&#039;,&lt;br /&gt;
        machine = &#039;OreWasher&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;MalachiteOreImpureGravel&#039;, 1},&lt;br /&gt;
            {&#039;Water&#039;, 250},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;MalachiteOreGravel&#039;, 1},&lt;br /&gt;
            {&#039;IronDust&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
        tier = 0,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;MalachiteOreImpureGravel&#039;,&lt;br /&gt;
        machine = &#039;Sifter&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;MalachiteOreImpureGravel&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;MalachiteOreDust&#039;, 1},&lt;br /&gt;
            {&#039;MalachiteDust&#039;, 1},&lt;br /&gt;
            {&#039;MalachiteCrystal&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 100,&lt;br /&gt;
        tier = 0,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;MalachiteOreImpureGravelDense&#039;,&lt;br /&gt;
        machine = &#039;Sifter&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;MalachiteOreImpureGravel&#039;, 6},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;MalachiteOreDust&#039;, 1},&lt;br /&gt;
            {&#039;MalachiteDust&#039;, 1},&lt;br /&gt;
            {&#039;MalachiteCrystal&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 400,&lt;br /&gt;
        tier = 0,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;MalachiteImpureOreGravel&#039;,&lt;br /&gt;
        machine = &#039;ChemicalBath&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;MalachiteOreImpureGravel&#039;, 1},&lt;br /&gt;
            {&#039;NitricAcid&#039;, 250},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperDust&#039;, 1},&lt;br /&gt;
            {&#039;SiliconOxide&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Evospace</name></author>
	</entry>
	<entry>
		<id>https://wiki.evospace.tech/index.php?title=Module:Data/CarbonMonoxide/InInput&amp;diff=8680</id>
		<title>Module:Data/CarbonMonoxide/InInput</title>
		<link rel="alternate" type="text/html" href="https://wiki.evospace.tech/index.php?title=Module:Data/CarbonMonoxide/InInput&amp;diff=8680"/>
		<updated>2026-04-10T22:14:36Z</updated>

		<summary type="html">&lt;p&gt;Evospace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return {&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Ethanol&#039;,&lt;br /&gt;
        machine = &#039;IndustrialChemReactor&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CarbonMonoxide&#039;, 250},&lt;br /&gt;
            {&#039;Hydrogen&#039;, 750},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;Ethanol&#039;, 1000},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 100,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CarbonMonoxide&#039;,&lt;br /&gt;
        machine = &#039;FluidFurnace&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CarbonMonoxide&#039;, 1000},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 500.0,&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Evospace</name></author>
	</entry>
	<entry>
		<id>https://wiki.evospace.tech/index.php?title=Module:Data/Hydrogen/InInput&amp;diff=8679</id>
		<title>Module:Data/Hydrogen/InInput</title>
		<link rel="alternate" type="text/html" href="https://wiki.evospace.tech/index.php?title=Module:Data/Hydrogen/InInput&amp;diff=8679"/>
		<updated>2026-04-10T22:14:35Z</updated>

		<summary type="html">&lt;p&gt;Evospace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return {&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Ammonia&#039;,&lt;br /&gt;
        machine = &#039;IndustrialChemReactor&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Nitrogen&#039;, 250},&lt;br /&gt;
            {&#039;Hydrogen&#039;, 750},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;Ammonia&#039;, 1000},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Ethanol&#039;,&lt;br /&gt;
        machine = &#039;IndustrialChemReactor&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CarbonMonoxide&#039;, 250},&lt;br /&gt;
            {&#039;Hydrogen&#039;, 750},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;Ethanol&#039;, 1000},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 100,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Hydrogen&#039;,&lt;br /&gt;
        machine = &#039;FluidFurnace&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Hydrogen&#039;, 1000},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 1250.0,&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Evospace</name></author>
	</entry>
	<entry>
		<id>https://wiki.evospace.tech/index.php?title=Module:Data/Water/InInput&amp;diff=8678</id>
		<title>Module:Data/Water/InInput</title>
		<link rel="alternate" type="text/html" href="https://wiki.evospace.tech/index.php?title=Module:Data/Water/InInput&amp;diff=8678"/>
		<updated>2026-04-10T22:14:27Z</updated>

		<summary type="html">&lt;p&gt;Evospace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return {&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Boiling&#039;,&lt;br /&gt;
        machine = &#039;Boiler&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Water&#039;, 50},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Hydrogen&#039;,&lt;br /&gt;
        machine = &#039;Electrolyzer&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Water&#039;, 800},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;Hydrogen&#039;, 400},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Oxygen&#039;,&lt;br /&gt;
        machine = &#039;Electrolyzer&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Water&#039;, 800},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;Oxygen&#039;, 200},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;BuildingMaterial2&#039;,&lt;br /&gt;
        machine = &#039;Mixer&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;GravelSurface&#039;, 1},&lt;br /&gt;
            {&#039;SandSurface&#039;, 1},&lt;br /&gt;
            {&#039;Water&#039;, 500},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 10},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 60,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;BuildingMaterial3&#039;,&lt;br /&gt;
        machine = &#039;Mixer&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;GravelSurface&#039;, 1},&lt;br /&gt;
            {&#039;SandSurface&#039;, 1},&lt;br /&gt;
            {&#039;Water&#039;, 500},&lt;br /&gt;
            {&#039;SteelParts&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 20},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 60,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;BuildingMaterial4&#039;,&lt;br /&gt;
        machine = &#039;Mixer&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;GravelSurface&#039;, 1},&lt;br /&gt;
            {&#039;SandSurface&#039;, 1},&lt;br /&gt;
            {&#039;Water&#039;, 500},&lt;br /&gt;
            {&#039;TitaniumParts&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 40},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 60,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;BuildingMaterial5&#039;,&lt;br /&gt;
        machine = &#039;Mixer&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;GravelSurface&#039;, 1},&lt;br /&gt;
            {&#039;SandSurface&#039;, 1},&lt;br /&gt;
            {&#039;Water&#039;, 500},&lt;br /&gt;
            {&#039;CompositeParts&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 80},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 60,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;BuildingMaterial6&#039;,&lt;br /&gt;
        machine = &#039;Mixer&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;GravelSurface&#039;, 1},&lt;br /&gt;
            {&#039;SandSurface&#039;, 1},&lt;br /&gt;
            {&#039;Water&#039;, 500},&lt;br /&gt;
            {&#039;NeutroniumParts&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 160},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 60,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Organics&#039;,&lt;br /&gt;
        machine = &#039;Mixer&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Organics&#039;, 1},&lt;br /&gt;
            {&#039;Water&#039;, 500},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;Biomass&#039;, 500},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Log&#039;,&lt;br /&gt;
        machine = &#039;AutomaticFarm&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Water&#039;, 1000},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;Log&#039;, 15},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 1200,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Pumpkin&#039;,&lt;br /&gt;
        machine = &#039;AutomaticFarm&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Water&#039;, 1000},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;Pumpkin&#039;, 15},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 1200,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;GrassSurface&#039;,&lt;br /&gt;
        machine = &#039;AutomaticFarm&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Water&#039;, 1000},&lt;br /&gt;
            {&#039;DirtSurface&#039;, 15},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;GrassSurface&#039;, 15},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 1200,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Rapeseed&#039;,&lt;br /&gt;
        machine = &#039;AutomaticFarm&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Water&#039;, 1000},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;Rapeseed&#039;, 15},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 1200,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;MineralWater&#039;,&lt;br /&gt;
        machine = &#039;IndustrialChemReactor&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Water&#039;, 1000},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;Salt&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 400,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Sulfur&#039;,&lt;br /&gt;
        machine = &#039;IndustrialChemReactor&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;HeavyOil&#039;, 150},&lt;br /&gt;
            {&#039;Water&#039;, 250},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;Sulfur&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SulfuricAcid&#039;,&lt;br /&gt;
        machine = &#039;IndustrialChemReactor&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Sulfur&#039;, 1},&lt;br /&gt;
            {&#039;Water&#039;, 1000},&lt;br /&gt;
            {&#039;Catalyst&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SulfuricAcid&#039;, 300},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Boiling&#039;,&lt;br /&gt;
        machine = &#039;IndustrialBoiler&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Water&#039;, 2000},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;ChalcopyriteOreImpureGravel&#039;,&lt;br /&gt;
        machine = &#039;OreWasher&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;ChalcopyriteOreImpureGravel&#039;, 1},&lt;br /&gt;
            {&#039;Water&#039;, 250},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;ChalcopyriteOreGravel&#039;, 1},&lt;br /&gt;
            {&#039;PyriteDust&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
        tier = 0,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;PyriteOreImpureGravel&#039;,&lt;br /&gt;
        machine = &#039;OreWasher&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;PyriteOreImpureGravel&#039;, 1},&lt;br /&gt;
            {&#039;Water&#039;, 250},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;PyriteOreGravel&#039;, 1},&lt;br /&gt;
            {&#039;IronDust&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;MalachiteOreImpureGravel&#039;,&lt;br /&gt;
        machine = &#039;OreWasher&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;MalachiteOreImpureGravel&#039;, 1},&lt;br /&gt;
            {&#039;Water&#039;, 250},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;MalachiteOreGravel&#039;, 1},&lt;br /&gt;
            {&#039;IronDust&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
        tier = 0,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;MagnetiteOreImpureGravel&#039;,&lt;br /&gt;
        machine = &#039;OreWasher&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;MagnetiteOreImpureGravel&#039;, 1},&lt;br /&gt;
            {&#039;Water&#039;, 250},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;MagnetiteOreGravel&#039;, 1},&lt;br /&gt;
            {&#039;IronDust&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;BauxiteOreImpureGravel&#039;,&lt;br /&gt;
        machine = &#039;OreWasher&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;BauxiteOreImpureGravel&#039;, 1},&lt;br /&gt;
            {&#039;Water&#039;, 250},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;BauxiteOreGravel&#039;, 1},&lt;br /&gt;
            {&#039;BauxiteDust&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;RubyOreImpureGravel&#039;,&lt;br /&gt;
        machine = &#039;OreWasher&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;RubyOreImpureGravel&#039;, 1},&lt;br /&gt;
            {&#039;Water&#039;, 250},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;RubyOreGravel&#039;, 1},&lt;br /&gt;
            {&#039;ChromiumDust&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CinnabarOreImpureGravel&#039;,&lt;br /&gt;
        machine = &#039;OreWasher&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CinnabarOreImpureGravel&#039;, 1},&lt;br /&gt;
            {&#039;Water&#039;, 250},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CinnabarOreGravel&#039;, 1},&lt;br /&gt;
            {&#039;Sulfur&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;ThorianiteOreImpureGravel&#039;,&lt;br /&gt;
        machine = &#039;OreWasher&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;ThorianiteOreImpureGravel&#039;, 1},&lt;br /&gt;
            {&#039;Water&#039;, 250},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;ThorianiteOreGravel&#039;, 1},&lt;br /&gt;
            {&#039;UraniumDust&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;PyroplatiteOreImpureGravel&#039;,&lt;br /&gt;
        machine = &#039;OreWasher&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;PyroplatiteOreImpureGravel&#039;, 1},&lt;br /&gt;
            {&#039;Water&#039;, 250},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;PyroplatiteOreGravel&#039;, 1},&lt;br /&gt;
            {&#039;GoldDust&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CoalOreImpureGravel&#039;,&lt;br /&gt;
        machine = &#039;OreWasher&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CoalOreImpureGravel&#039;, 1},&lt;br /&gt;
            {&#039;Water&#039;, 250},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CoalOreGravel&#039;, 1},&lt;br /&gt;
            {&#039;CoalDust&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
        tier = 0,&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Evospace</name></author>
	</entry>
	<entry>
		<id>https://wiki.evospace.tech/index.php?title=Module:Data/SteelLogicWire/InInput&amp;diff=8677</id>
		<title>Module:Data/SteelLogicWire/InInput</title>
		<link rel="alternate" type="text/html" href="https://wiki.evospace.tech/index.php?title=Module:Data/SteelLogicWire/InInput&amp;diff=8677"/>
		<updated>2026-04-10T22:14:25Z</updated>

		<summary type="html">&lt;p&gt;Evospace: Created page with &amp;quot;return {     {         name = &amp;#039;SteelLogicInterface&amp;#039;,         machine = &amp;#039;Hand&amp;#039;,         input = {             {&amp;#039;SteelPlate&amp;#039;, 2},             {&amp;#039;Circuit&amp;#039;, 1},             {&amp;#039;SteelLogicWire&amp;#039;, 1},         },         output = {             {&amp;#039;SteelLogicInterface&amp;#039;, 1},         },         ticks = 20,         tier = 2,     }, }&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return {&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelLogicInterface&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelPlate&#039;, 2},&lt;br /&gt;
            {&#039;Circuit&#039;, 1},&lt;br /&gt;
            {&#039;SteelLogicWire&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelLogicInterface&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Evospace</name></author>
	</entry>
	<entry>
		<id>https://wiki.evospace.tech/index.php?title=Module:Data/DirtSurface/InInput&amp;diff=8676</id>
		<title>Module:Data/DirtSurface/InInput</title>
		<link rel="alternate" type="text/html" href="https://wiki.evospace.tech/index.php?title=Module:Data/DirtSurface/InInput&amp;diff=8676"/>
		<updated>2026-04-10T22:14:24Z</updated>

		<summary type="html">&lt;p&gt;Evospace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return {&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperAutomaticFarm&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;DirtSurface&#039;, 4},&lt;br /&gt;
            {&#039;CopperRobotArm&#039;, 2},&lt;br /&gt;
            {&#039;CopperParts&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperAutomaticFarm&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelAutomaticFarm&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;DirtSurface&#039;, 4},&lt;br /&gt;
            {&#039;SteelRobotArm&#039;, 2},&lt;br /&gt;
            {&#039;SteelParts&#039;, 8},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelAutomaticFarm&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;AluminiumAutomaticFarm&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;DirtSurface&#039;, 4},&lt;br /&gt;
            {&#039;AluminiumRobotArm&#039;, 2},&lt;br /&gt;
            {&#039;BasicFrame&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;AluminiumAutomaticFarm&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StainlessSteelAutomaticFarm&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;DirtSurface&#039;, 4},&lt;br /&gt;
            {&#039;StainlessSteelRobotArm&#039;, 2},&lt;br /&gt;
            {&#039;ReinforcedFrame&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StainlessSteelAutomaticFarm&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TitaniumAutomaticFarm&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;DirtSurface&#039;, 4},&lt;br /&gt;
            {&#039;TitaniumRobotArm&#039;, 2},&lt;br /&gt;
            {&#039;ReinforcedFrame&#039;, 4},&lt;br /&gt;
            {&#039;QuantumCircuit&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TitaniumAutomaticFarm&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CompositeAutomaticFarm&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;DirtSurface&#039;, 4},&lt;br /&gt;
            {&#039;CompositeRobotArm&#039;, 2},&lt;br /&gt;
            {&#039;ModularFrame&#039;, 2},&lt;br /&gt;
            {&#039;QuantumProcessor&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CompositeAutomaticFarm&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;NeutroniumAutomaticFarm&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;DirtSurface&#039;, 4},&lt;br /&gt;
            {&#039;NeutroniumRobotArm&#039;, 2},&lt;br /&gt;
            {&#039;ModularFrame&#039;, 4},&lt;br /&gt;
            {&#039;QuantumBrain&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;NeutroniumAutomaticFarm&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 7,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;GrassSurface&#039;,&lt;br /&gt;
        machine = &#039;AutomaticFarm&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Water&#039;, 1000},&lt;br /&gt;
            {&#039;DirtSurface&#039;, 15},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;GrassSurface&#039;, 15},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 1200,&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Evospace</name></author>
	</entry>
	<entry>
		<id>https://wiki.evospace.tech/index.php?title=Module:Data/CopperWire/InInput&amp;diff=8675</id>
		<title>Module:Data/CopperWire/InInput</title>
		<link rel="alternate" type="text/html" href="https://wiki.evospace.tech/index.php?title=Module:Data/CopperWire/InInput&amp;diff=8675"/>
		<updated>2026-04-10T22:14:18Z</updated>

		<summary type="html">&lt;p&gt;Evospace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return {&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperConnector&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperWire&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperConnector&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 5,&lt;br /&gt;
        tier = 0,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;AluminiumGenerator&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;AluminiumPlate&#039;, 8},&lt;br /&gt;
            {&#039;CopperWire&#039;, 30.0},&lt;br /&gt;
            {&#039;BasicFrame&#039;, 1},&lt;br /&gt;
            {&#039;AdvancedCircuit&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;AluminiumGenerator&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StainlessSteelGenerator&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;StainlessSteelPlate&#039;, 8},&lt;br /&gt;
            {&#039;CopperWire&#039;, 36},&lt;br /&gt;
            {&#039;ReinforcedFrame&#039;, 1},&lt;br /&gt;
            {&#039;Processor&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StainlessSteelGenerator&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperCompactGenerator&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperPlate&#039;, 1},&lt;br /&gt;
            {&#039;CopperWire&#039;, 3.0},&lt;br /&gt;
            {&#039;CopperParts&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperCompactGenerator&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelCompactGenerator&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelPlate&#039;, 1},&lt;br /&gt;
            {&#039;CopperWire&#039;, 4},&lt;br /&gt;
            {&#039;SteelParts&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelCompactGenerator&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;AluminiumCompactGenerator&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;AluminiumPlate&#039;, 1},&lt;br /&gt;
            {&#039;CopperWire&#039;, 5.0},&lt;br /&gt;
            {&#039;BasicFrame&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;AluminiumCompactGenerator&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StainlessSteelCompactGenerator&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;StainlessSteelPlate&#039;, 1},&lt;br /&gt;
            {&#039;CopperWire&#039;, 6},&lt;br /&gt;
            {&#039;ReinforcedFrame&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StainlessSteelCompactGenerator&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelElectricEngine&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelParts&#039;, 4},&lt;br /&gt;
            {&#039;SteelPlate&#039;, 2},&lt;br /&gt;
            {&#039;CopperWire&#039;, 8},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelElectricEngine&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;AluminiumElectricEngine&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;BasicFrame&#039;, 1},&lt;br /&gt;
            {&#039;AluminiumPlate&#039;, 2},&lt;br /&gt;
            {&#039;CopperWire&#039;, 16},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;AluminiumElectricEngine&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelArcSmelter&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 32},&lt;br /&gt;
            {&#039;SteelParts&#039;, 4},&lt;br /&gt;
            {&#039;CopperWire&#039;, 10},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelArcSmelter&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;AluminiumArcSmelter&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 32},&lt;br /&gt;
            {&#039;AluminiumParts&#039;, 4},&lt;br /&gt;
            {&#039;CopperWire&#039;, 12.5},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;AluminiumArcSmelter&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StainlessSteelArcSmelter&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 32},&lt;br /&gt;
            {&#039;StainlessSteelParts&#039;, 4},&lt;br /&gt;
            {&#039;CopperWire&#039;, 15},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StainlessSteelArcSmelter&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelElectricFurnace&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelPlate&#039;, 3},&lt;br /&gt;
            {&#039;CopperWire&#039;, 6},&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 6},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelElectricFurnace&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;AluminiumElectricFurnace&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;AluminiumPlate&#039;, 3},&lt;br /&gt;
            {&#039;CopperWire&#039;, 9},&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 6},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;AluminiumElectricFurnace&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StainlessSteelElectricFurnace&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;StainlessSteelPlate&#039;, 3},&lt;br /&gt;
            {&#039;CopperWire&#039;, 12},&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 6},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StainlessSteelElectricFurnace&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StainlessSteelIndustrialSmelter&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperWire&#039;, 96},&lt;br /&gt;
            {&#039;StainlessSteelPlate&#039;, 12},&lt;br /&gt;
            {&#039;BasicFrame&#039;, 3},&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 64},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StainlessSteelIndustrialSmelter&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 80,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelLogicWire&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperWire&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelLogicWire&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Resistor2&#039;,&lt;br /&gt;
        machine = &#039;Assembler&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CoalDust&#039;, 1},&lt;br /&gt;
            {&#039;CopperWire&#039;, 3},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;Resistor&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 60,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Resistor3&#039;,&lt;br /&gt;
        machine = &#039;Assembler&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperWire&#039;, 4},&lt;br /&gt;
            {&#039;CoalDust&#039;, 1},&lt;br /&gt;
            {&#039;PolyethyleneSheet&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;Resistor&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 60,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Resistor4&#039;,&lt;br /&gt;
        machine = &#039;Assembler&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperWire&#039;, 4},&lt;br /&gt;
            {&#039;TantalumWire&#039;, 1},&lt;br /&gt;
            {&#039;PolyethyleneSheet&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;Resistor&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 60,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Resistor5&#039;,&lt;br /&gt;
        machine = &#039;Assembler&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperWire&#039;, 6},&lt;br /&gt;
            {&#039;TantalumWire&#039;, 1},&lt;br /&gt;
            {&#039;CarbonFiberSheet&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;Resistor&#039;, 8},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 60,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Transistor2&#039;,&lt;br /&gt;
        machine = &#039;Assembler&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Silicon&#039;, 1},&lt;br /&gt;
            {&#039;CopperWire&#039;, 3},&lt;br /&gt;
            {&#039;PolyethyleneSheet&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;Transistor&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 60,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Transistor3&#039;,&lt;br /&gt;
        machine = &#039;Assembler&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SiliconWafer&#039;, 1},&lt;br /&gt;
            {&#039;CopperWire&#039;, 4},&lt;br /&gt;
            {&#039;PolyethyleneSheet&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;Transistor&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 60,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Transistor4&#039;,&lt;br /&gt;
        machine = &#039;Assembler&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;DopedSiliconWafer&#039;, 1},&lt;br /&gt;
            {&#039;CopperWire&#039;, 6},&lt;br /&gt;
            {&#039;PolyethyleneSheet&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;Transistor&#039;, 8},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 60,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Triod&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Glass&#039;, 1},&lt;br /&gt;
            {&#039;CopperWire&#039;, 3},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;Triod&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 50,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Resistor&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CoalDust&#039;, 1},&lt;br /&gt;
            {&#039;CopperWire&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;Resistor&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 60,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Transistor&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Silicon&#039;, 1},&lt;br /&gt;
            {&#039;CopperWire&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;Transistor&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 80,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Catalyst&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Cell&#039;, 1},&lt;br /&gt;
            {&#039;CopperWire&#039;, 40},&lt;br /&gt;
            {&#039;CoalDust&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;Catalyst&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;BasicCoil&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperWire&#039;, 16},&lt;br /&gt;
            {&#039;SteelPlate&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;BasicCoil&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;AluminiumSolarCell&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Silicon&#039;, 15},&lt;br /&gt;
            {&#039;CopperWire&#039;, 5},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;AluminiumSolarCell&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 80,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StainlessSteelSolarCell&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SiliconWafer&#039;, 5},&lt;br /&gt;
            {&#039;CopperWire&#039;, 5},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StainlessSteelSolarCell&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 80,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TitaniumSolarCell&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;StainlessSteelSolarCell&#039;, 4},&lt;br /&gt;
            {&#039;CopperWire&#039;, 2},&lt;br /&gt;
            {&#039;Processor&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TitaniumSolarCell&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 80,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CompositeSolarCell&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;TitaniumSolarCell&#039;, 4},&lt;br /&gt;
            {&#039;CopperWire&#039;, 2},&lt;br /&gt;
            {&#039;Processor&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CompositeSolarCell&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 80,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;NeutroniumSolarCell&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CompositeSolarCell&#039;, 4},&lt;br /&gt;
            {&#039;CopperWire&#039;, 2},&lt;br /&gt;
            {&#039;Processor&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;NeutroniumSolarCell&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 80,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Evospace</name></author>
	</entry>
	<entry>
		<id>https://wiki.evospace.tech/index.php?title=Module:Data/Circuit/InInput&amp;diff=8674</id>
		<title>Module:Data/Circuit/InInput</title>
		<link rel="alternate" type="text/html" href="https://wiki.evospace.tech/index.php?title=Module:Data/Circuit/InInput&amp;diff=8674"/>
		<updated>2026-04-10T22:14:17Z</updated>

		<summary type="html">&lt;p&gt;Evospace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return {&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelAdvancedSign&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelSign&#039;, 1},&lt;br /&gt;
            {&#039;Circuit&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelAdvancedSign&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelSorter&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelSplitter&#039;, 1},&lt;br /&gt;
            {&#039;Circuit&#039;, 3},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelSorter&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelLoader&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelRobotArm&#039;, 5},&lt;br /&gt;
            {&#039;SteelElectricEngine&#039;, 1},&lt;br /&gt;
            {&#039;Circuit&#039;, 2},&lt;br /&gt;
            {&#039;SteelParts&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelLoader&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelConstructor&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelRobotArm&#039;, 1},&lt;br /&gt;
            {&#039;SteelPlate&#039;, 3},&lt;br /&gt;
            {&#039;SteelParts&#039;, 4},&lt;br /&gt;
            {&#039;Circuit&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelConstructor&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelComputer&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelPlate&#039;, 1},&lt;br /&gt;
            {&#039;Circuit&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelComputer&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelLogicInterface&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelPlate&#039;, 2},&lt;br /&gt;
            {&#039;Circuit&#039;, 1},&lt;br /&gt;
            {&#039;SteelLogicWire&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelLogicInterface&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;AdvancedCircuit&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CircuitBoard&#039;, 1},&lt;br /&gt;
            {&#039;Resistor&#039;, 2},&lt;br /&gt;
            {&#039;Circuit&#039;, 3},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;AdvancedCircuit&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Steampack&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperParts&#039;, 6},&lt;br /&gt;
            {&#039;CopperPlate&#039;, 2},&lt;br /&gt;
            {&#039;CopperPipe&#039;, 4},&lt;br /&gt;
            {&#039;Circuit&#039;, 10},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;Steampack&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;HighCapacitySteampack&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelParts&#039;, 30},&lt;br /&gt;
            {&#039;SteelPlate&#039;, 10},&lt;br /&gt;
            {&#039;CopperPipe&#039;, 5},&lt;br /&gt;
            {&#039;Circuit&#039;, 15},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;HighCapacitySteampack&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;HighPressureSteampack&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelParts&#039;, 6},&lt;br /&gt;
            {&#039;SteelPlate&#039;, 2},&lt;br /&gt;
            {&#039;CopperPipe&#039;, 30},&lt;br /&gt;
            {&#039;Circuit&#039;, 15},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;HighPressureSteampack&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Evospace</name></author>
	</entry>
	<entry>
		<id>https://wiki.evospace.tech/index.php?title=Module:Data/SteelPlate/InInput&amp;diff=8673</id>
		<title>Module:Data/SteelPlate/InInput</title>
		<link rel="alternate" type="text/html" href="https://wiki.evospace.tech/index.php?title=Module:Data/SteelPlate/InInput&amp;diff=8673"/>
		<updated>2026-04-10T22:14:14Z</updated>

		<summary type="html">&lt;p&gt;Evospace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return {&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelMacerator&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelPlate&#039;, 2},&lt;br /&gt;
            {&#039;SteelParts&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelMacerator&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelAutomaticHammer&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelPlate&#039;, 4},&lt;br /&gt;
            {&#039;SteelParts&#039;, 6},&lt;br /&gt;
            {&#039;SteelParts&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelAutomaticHammer&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelBoiler&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelPlate&#039;, 3},&lt;br /&gt;
            {&#039;SteelParts&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelBoiler&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelPipe&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelPlate&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelPipe&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 5,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelFlywheel&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelPlate&#039;, 1},&lt;br /&gt;
            {&#039;SteelParts&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelFlywheel&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelSign&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelPlate&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelSign&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelChest&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelPlate&#039;, 5},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelChest&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelElectricalSwitch&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelPlate&#039;, 4},&lt;br /&gt;
            {&#039;SteelParts&#039;, 1},&lt;br /&gt;
            {&#039;CopperConnector&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelElectricalSwitch&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelOreWasher&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelPlate&#039;, 7},&lt;br /&gt;
            {&#039;SteelPipe&#039;, 2},&lt;br /&gt;
            {&#039;SteelParts&#039;, 8},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelOreWasher&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelConveyor&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelPlate&#039;, 1},&lt;br /&gt;
            {&#039;SteelParts&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelConveyor&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelContainer&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelPlate&#039;, 3},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelContainer&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelStirlingEngine&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperParts&#039;, 4},&lt;br /&gt;
            {&#039;SteelPlate&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelStirlingEngine&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelCompactGenerator&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelPlate&#039;, 1},&lt;br /&gt;
            {&#039;CopperWire&#039;, 4},&lt;br /&gt;
            {&#039;SteelParts&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelCompactGenerator&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelElectricEngine&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelParts&#039;, 4},&lt;br /&gt;
            {&#039;SteelPlate&#039;, 2},&lt;br /&gt;
            {&#039;CopperWire&#039;, 8},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelElectricEngine&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelRobotArm&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelPlate&#039;, 1},&lt;br /&gt;
            {&#039;CopperParts&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelRobotArm&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelSmelter&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelPlate&#039;, 4},&lt;br /&gt;
            {&#039;StoneSmelter&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelSmelter&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelFurnace&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelPlate&#039;, 4},&lt;br /&gt;
            {&#039;StoneFurnace&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelFurnace&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelElectricFurnace&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelPlate&#039;, 3},&lt;br /&gt;
            {&#039;CopperWire&#039;, 6},&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 6},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelElectricFurnace&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelDrillingRig&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelPlate&#039;, 4},&lt;br /&gt;
            {&#039;SteelRobotArm&#039;, 2},&lt;br /&gt;
            {&#039;SteelParts&#039;, 12},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelDrillingRig&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelConstructor&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelRobotArm&#039;, 1},&lt;br /&gt;
            {&#039;SteelPlate&#039;, 3},&lt;br /&gt;
            {&#039;SteelParts&#039;, 4},&lt;br /&gt;
            {&#039;Circuit&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelConstructor&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelDestroyer&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelPlate&#039;, 10},&lt;br /&gt;
            {&#039;SteelParts&#039;, 8},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelDestroyer&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelLamp&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelPlate&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelLamp&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 40,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelElectrolyzer&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelPlate&#039;, 3},&lt;br /&gt;
            {&#039;CoalDust&#039;, 2},&lt;br /&gt;
            {&#039;CopperConnector&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelElectrolyzer&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelMixer&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelPlate&#039;, 4},&lt;br /&gt;
            {&#039;SteelParts&#039;, 5},&lt;br /&gt;
            {&#039;SteelParts&#039;, 8},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelMixer&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelAtmosphericCondenser&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelPlate&#039;, 5},&lt;br /&gt;
            {&#039;SteelParts&#039;, 2},&lt;br /&gt;
            {&#039;SteelParts&#039;, 4},&lt;br /&gt;
            {&#039;CopperPipe&#039;, 10},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelAtmosphericCondenser&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelComputer&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelPlate&#039;, 1},&lt;br /&gt;
            {&#039;Circuit&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelComputer&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelDiode&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperConnector&#039;, 2},&lt;br /&gt;
            {&#039;Silicon&#039;, 0},&lt;br /&gt;
            {&#039;SteelPlate&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelDiode&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelKineticHeater&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelPlate&#039;, 3},&lt;br /&gt;
            {&#039;CopperPipe&#039;, 8},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelKineticHeater&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelLogicInterface&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelPlate&#039;, 2},&lt;br /&gt;
            {&#039;Circuit&#039;, 1},&lt;br /&gt;
            {&#039;SteelLogicWire&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelLogicInterface&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Battery&#039;,&lt;br /&gt;
        machine = &#039;Assembler&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SulfuricAcid&#039;, 100},&lt;br /&gt;
            {&#039;CopperParts&#039;, 1},&lt;br /&gt;
            {&#039;SteelPlate&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;Battery&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;BasicCoil&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperWire&#039;, 16},&lt;br /&gt;
            {&#039;SteelPlate&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;BasicCoil&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;BasicFrame&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelPlate&#039;, 4},&lt;br /&gt;
            {&#039;SteelParts&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;BasicFrame&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;HighCapacitySteampack&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelParts&#039;, 30},&lt;br /&gt;
            {&#039;SteelPlate&#039;, 10},&lt;br /&gt;
            {&#039;CopperPipe&#039;, 5},&lt;br /&gt;
            {&#039;Circuit&#039;, 15},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;HighCapacitySteampack&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;HighPressureSteampack&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelParts&#039;, 6},&lt;br /&gt;
            {&#039;SteelPlate&#039;, 2},&lt;br /&gt;
            {&#039;CopperPipe&#039;, 30},&lt;br /&gt;
            {&#039;Circuit&#039;, 15},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;HighPressureSteampack&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelPlate&#039;,&lt;br /&gt;
        machine = &#039;Macerator&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelPlate&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelDust&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 80,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelParts&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelPlate&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelParts&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 80,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Evospace</name></author>
	</entry>
	<entry>
		<id>https://wiki.evospace.tech/index.php?title=Module:Data/CopperParts/InInput&amp;diff=8672</id>
		<title>Module:Data/CopperParts/InInput</title>
		<link rel="alternate" type="text/html" href="https://wiki.evospace.tech/index.php?title=Module:Data/CopperParts/InInput&amp;diff=8672"/>
		<updated>2026-04-10T22:14:14Z</updated>

		<summary type="html">&lt;p&gt;Evospace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return {&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperMacerator&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperPlate&#039;, 2},&lt;br /&gt;
            {&#039;CopperParts&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperMacerator&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperAutomaticHammer&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperPlate&#039;, 4},&lt;br /&gt;
            {&#039;CopperParts&#039;, 1},&lt;br /&gt;
            {&#039;CopperParts&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperAutomaticHammer&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperAutomaticHammer&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperPlate&#039;, 4},&lt;br /&gt;
            {&#039;CopperParts&#039;, 1},&lt;br /&gt;
            {&#039;CopperParts&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperAutomaticHammer&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperItemRack&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Log&#039;, 8},&lt;br /&gt;
            {&#039;CopperParts&#039;, 8},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperItemRack&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperVent&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperPipe&#039;, 1},&lt;br /&gt;
            {&#039;CopperParts&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperVent&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperConveyor&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperPlate&#039;, 1},&lt;br /&gt;
            {&#039;CopperParts&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperConveyor&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperSplitter&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperConveyor&#039;, 2},&lt;br /&gt;
            {&#039;CopperParts&#039;, 8},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperSplitter&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperStirlingEngine&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperParts&#039;, 2},&lt;br /&gt;
            {&#039;CopperPlate&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperStirlingEngine&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelStirlingEngine&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperParts&#039;, 4},&lt;br /&gt;
            {&#039;SteelPlate&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelStirlingEngine&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelSteamEngine&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperParts&#039;, 2},&lt;br /&gt;
            {&#039;SteelPipe&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelSteamEngine&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperCompactGenerator&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperPlate&#039;, 1},&lt;br /&gt;
            {&#039;CopperWire&#039;, 3.0},&lt;br /&gt;
            {&#039;CopperParts&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperCompactGenerator&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperLoader&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperRobotArm&#039;, 5},&lt;br /&gt;
            {&#039;CopperParts&#039;, 1},&lt;br /&gt;
            {&#039;CopperParts&#039;, 2},&lt;br /&gt;
            {&#039;CopperParts&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperLoader&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperLoader&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperRobotArm&#039;, 5},&lt;br /&gt;
            {&#039;CopperParts&#039;, 1},&lt;br /&gt;
            {&#039;CopperParts&#039;, 2},&lt;br /&gt;
            {&#039;CopperParts&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperLoader&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperLoader&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperRobotArm&#039;, 5},&lt;br /&gt;
            {&#039;CopperParts&#039;, 1},&lt;br /&gt;
            {&#039;CopperParts&#039;, 2},&lt;br /&gt;
            {&#039;CopperParts&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperLoader&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperRobotArm&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperPlate&#039;, 1},&lt;br /&gt;
            {&#039;CopperParts&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperRobotArm&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelRobotArm&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelPlate&#039;, 1},&lt;br /&gt;
            {&#039;CopperParts&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelRobotArm&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperDrillingRig&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperPlate&#039;, 4},&lt;br /&gt;
            {&#039;CopperRobotArm&#039;, 1},&lt;br /&gt;
            {&#039;CopperParts&#039;, 6},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperDrillingRig&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperConstructor&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperRobotArm&#039;, 1},&lt;br /&gt;
            {&#039;CopperPlate&#039;, 3},&lt;br /&gt;
            {&#039;CopperParts&#039;, 2},&lt;br /&gt;
            {&#039;CopperParts&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperConstructor&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperConstructor&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperRobotArm&#039;, 1},&lt;br /&gt;
            {&#039;CopperPlate&#039;, 3},&lt;br /&gt;
            {&#039;CopperParts&#039;, 2},&lt;br /&gt;
            {&#039;CopperParts&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperConstructor&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperDestroyer&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperPlate&#039;, 10},&lt;br /&gt;
            {&#039;CopperParts&#039;, 8},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperDestroyer&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperAutomaticFarm&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;DirtSurface&#039;, 4},&lt;br /&gt;
            {&#039;CopperRobotArm&#039;, 2},&lt;br /&gt;
            {&#039;CopperParts&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperAutomaticFarm&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperAtmosphericCondenser&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperPlate&#039;, 5},&lt;br /&gt;
            {&#039;CopperParts&#039;, 2},&lt;br /&gt;
            {&#039;CopperParts&#039;, 2},&lt;br /&gt;
            {&#039;CopperPipe&#039;, 5},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperAtmosphericCondenser&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperAtmosphericCondenser&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperPlate&#039;, 5},&lt;br /&gt;
            {&#039;CopperParts&#039;, 2},&lt;br /&gt;
            {&#039;CopperParts&#039;, 2},&lt;br /&gt;
            {&#039;CopperPipe&#039;, 5},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperAtmosphericCondenser&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperComputer&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperPlate&#039;, 1},&lt;br /&gt;
            {&#039;CopperParts&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperComputer&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;QuantumCore&#039;,&lt;br /&gt;
        machine = &#039;Assembler&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;YttriumDust&#039;, 1},&lt;br /&gt;
            {&#039;CopperParts&#039;, 3},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;QuantumCore&#039;, 1},&lt;br /&gt;
            {&#039;QuantumCore&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 100,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Battery&#039;,&lt;br /&gt;
        machine = &#039;Assembler&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SulfuricAcid&#039;, 100},&lt;br /&gt;
            {&#039;CopperParts&#039;, 1},&lt;br /&gt;
            {&#039;SteelPlate&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;Battery&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;QuantumCore&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;YttriumDust&#039;, 1},&lt;br /&gt;
            {&#039;CopperParts&#039;, 3},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;QuantumCore&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 100,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Steampack&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperParts&#039;, 6},&lt;br /&gt;
            {&#039;CopperPlate&#039;, 2},&lt;br /&gt;
            {&#039;CopperPipe&#039;, 4},&lt;br /&gt;
            {&#039;Circuit&#039;, 10},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;Steampack&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Evospace</name></author>
	</entry>
	<entry>
		<id>https://wiki.evospace.tech/index.php?title=Module:Data/CopperPlate/InInput&amp;diff=8671</id>
		<title>Module:Data/CopperPlate/InInput</title>
		<link rel="alternate" type="text/html" href="https://wiki.evospace.tech/index.php?title=Module:Data/CopperPlate/InInput&amp;diff=8671"/>
		<updated>2026-04-10T22:14:14Z</updated>

		<summary type="html">&lt;p&gt;Evospace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return {&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperMacerator&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperPlate&#039;, 2},&lt;br /&gt;
            {&#039;CopperParts&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperMacerator&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperSpawner&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperPlate&#039;, 10},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperSpawner&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperAutomaticHammer&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperPlate&#039;, 4},&lt;br /&gt;
            {&#039;CopperParts&#039;, 1},&lt;br /&gt;
            {&#039;CopperParts&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperAutomaticHammer&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperPipe&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperPlate&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperPipe&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 5,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperHeatPipe&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperPlate&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperHeatPipe&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 10,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperSign&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperPlate&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperSign&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperChest&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperPlate&#039;, 5},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperChest&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperConveyor&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperPlate&#039;, 1},&lt;br /&gt;
            {&#039;CopperParts&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperConveyor&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperContainer&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperPlate&#039;, 3},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperContainer&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperStirlingEngine&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperParts&#039;, 2},&lt;br /&gt;
            {&#039;CopperPlate&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperStirlingEngine&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperCompactGenerator&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperPlate&#039;, 1},&lt;br /&gt;
            {&#039;CopperWire&#039;, 3.0},&lt;br /&gt;
            {&#039;CopperParts&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperCompactGenerator&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperRobotArm&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperPlate&#039;, 1},&lt;br /&gt;
            {&#039;CopperParts&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperRobotArm&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperSmelter&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperPlate&#039;, 4},&lt;br /&gt;
            {&#039;StoneSmelter&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperSmelter&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperFurnace&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperPlate&#039;, 4},&lt;br /&gt;
            {&#039;StoneFurnace&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperFurnace&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperDrillingRig&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperPlate&#039;, 4},&lt;br /&gt;
            {&#039;CopperRobotArm&#039;, 1},&lt;br /&gt;
            {&#039;CopperParts&#039;, 6},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperDrillingRig&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperConstructor&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperRobotArm&#039;, 1},&lt;br /&gt;
            {&#039;CopperPlate&#039;, 3},&lt;br /&gt;
            {&#039;CopperParts&#039;, 2},&lt;br /&gt;
            {&#039;CopperParts&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperConstructor&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperDestroyer&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperPlate&#039;, 10},&lt;br /&gt;
            {&#039;CopperParts&#039;, 8},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperDestroyer&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperLamp&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperPlate&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperLamp&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 40,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperAtmosphericCondenser&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperPlate&#039;, 5},&lt;br /&gt;
            {&#039;CopperParts&#039;, 2},&lt;br /&gt;
            {&#039;CopperParts&#039;, 2},&lt;br /&gt;
            {&#039;CopperPipe&#039;, 5},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperAtmosphericCondenser&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperComputer&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperPlate&#039;, 1},&lt;br /&gt;
            {&#039;CopperParts&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperComputer&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperKineticHeater&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperPlate&#039;, 3},&lt;br /&gt;
            {&#039;CopperPipe&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperKineticHeater&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Steampack&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperParts&#039;, 6},&lt;br /&gt;
            {&#039;CopperPlate&#039;, 2},&lt;br /&gt;
            {&#039;CopperPipe&#039;, 4},&lt;br /&gt;
            {&#039;Circuit&#039;, 10},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;Steampack&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperPlate&#039;,&lt;br /&gt;
        machine = &#039;Macerator&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperPlate&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperDust&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 80,&lt;br /&gt;
        tier = 0,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperParts&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperPlate&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperParts&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 80,&lt;br /&gt;
        tier = 0,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperWire&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperPlate&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperWire&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperWire2&#039;,&lt;br /&gt;
        machine = &#039;Assembler&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperPlate&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperWire&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 40,&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Evospace</name></author>
	</entry>
	<entry>
		<id>https://wiki.evospace.tech/index.php?title=Module:SifterRecipeDictionary&amp;diff=8670</id>
		<title>Module:SifterRecipeDictionary</title>
		<link rel="alternate" type="text/html" href="https://wiki.evospace.tech/index.php?title=Module:SifterRecipeDictionary&amp;diff=8670"/>
		<updated>2026-04-10T22:11:10Z</updated>

		<summary type="html">&lt;p&gt;Evospace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return {&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;MalachiteOreImpureGravel&#039;,&lt;br /&gt;
        machine = &#039;Sifter&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;MalachiteOreImpureGravel&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;MalachiteOreDust&#039;, 1},&lt;br /&gt;
            {&#039;MalachiteDust&#039;, 1},&lt;br /&gt;
            {&#039;MalachiteCrystal&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 100,&lt;br /&gt;
        tier = 0,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;MalachiteOreImpureGravelDense&#039;,&lt;br /&gt;
        machine = &#039;Sifter&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;MalachiteOreImpureGravel&#039;, 6},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;MalachiteOreDust&#039;, 1},&lt;br /&gt;
            {&#039;MalachiteDust&#039;, 1},&lt;br /&gt;
            {&#039;MalachiteCrystal&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 400,&lt;br /&gt;
        tier = 0,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;RubyOreImpureGravel&#039;,&lt;br /&gt;
        machine = &#039;Sifter&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;RubyOreImpureGravel&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;RubyOreDust&#039;, 1},&lt;br /&gt;
            {&#039;MicaFlakes&#039;, 1},&lt;br /&gt;
            {&#039;RubyCrystal&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 100,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;RubyOreImpureGravelDense&#039;,&lt;br /&gt;
        machine = &#039;Sifter&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;RubyOreImpureGravel&#039;, 6},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;RubyOreDust&#039;, 1},&lt;br /&gt;
            {&#039;MicaFlakes&#039;, 1},&lt;br /&gt;
            {&#039;RubyCrystal&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 400,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;ThorianiteOreImpureGravel&#039;,&lt;br /&gt;
        machine = &#039;Sifter&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;ThorianiteOreImpureGravel&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;ThoriumDust&#039;, 1},&lt;br /&gt;
            {&#039;UraniumDust&#039;, 1},&lt;br /&gt;
            {&#039;ThorianiteCrystal&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 100,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;ThorianiteOreImpureGravelDense&#039;,&lt;br /&gt;
        machine = &#039;Sifter&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;ThorianiteOreImpureGravel&#039;, 6},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;ThoriumDust&#039;, 1},&lt;br /&gt;
            {&#039;UraniumDust&#039;, 1},&lt;br /&gt;
            {&#039;ThorianiteCrystal&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 400,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Evospace</name></author>
	</entry>
	<entry>
		<id>https://wiki.evospace.tech/index.php?title=Module:IndustrialChemReactorRecipeDictionary&amp;diff=8669</id>
		<title>Module:IndustrialChemReactorRecipeDictionary</title>
		<link rel="alternate" type="text/html" href="https://wiki.evospace.tech/index.php?title=Module:IndustrialChemReactorRecipeDictionary&amp;diff=8669"/>
		<updated>2026-04-10T22:11:09Z</updated>

		<summary type="html">&lt;p&gt;Evospace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return {&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;NeutroniumPlate&#039;,&lt;br /&gt;
        machine = &#039;IndustrialChemReactor&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;HotNeutroniumPlate&#039;, 1},&lt;br /&gt;
            {&#039;Mercury&#039;, 4000},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;NeutroniumPlate&#039;, 1},&lt;br /&gt;
            {&#039;HotMercury&#039;, 4000},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 400,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SynthesisCell&#039;,&lt;br /&gt;
        machine = &#039;IndustrialChemReactor&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Cell&#039;, 1},&lt;br /&gt;
            {&#039;ProducerGas&#039;, 3000},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SynthesisCell&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;PolyethyleneSheet&#039;,&lt;br /&gt;
        machine = &#039;IndustrialChemReactor&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Ethylene&#039;, 1000},&lt;br /&gt;
            {&#039;Catalyst&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;PolyethyleneSheet&#039;, 10},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 600,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;MineralWater&#039;,&lt;br /&gt;
        machine = &#039;IndustrialChemReactor&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Water&#039;, 1000},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;Salt&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 400,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;HotMercury&#039;,&lt;br /&gt;
        machine = &#039;IndustrialChemReactor&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;HotMercury&#039;, 1000},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;Mercury&#039;, 1000},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 600,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TitaniumTetrachloride&#039;,&lt;br /&gt;
        machine = &#039;IndustrialChemReactor&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;PreparedTitaniumOxideDust&#039;, 1},&lt;br /&gt;
            {&#039;Chlorine&#039;, 1000},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TitaniumTetrachloride&#039;, 1000},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TitaniumSponge&#039;,&lt;br /&gt;
        machine = &#039;IndustrialChemReactor&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;TitaniumTetrachloride&#039;, 1000},&lt;br /&gt;
            {&#039;AluminiumDust&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TitaniumSponge&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;ProducerGas&#039;,&lt;br /&gt;
        machine = &#039;IndustrialChemReactor&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CoalDust&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;Ash&#039;, 1},&lt;br /&gt;
            {&#039;ProducerGas&#039;, 200},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 400,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;RocketFuel&#039;,&lt;br /&gt;
        machine = &#039;IndustrialChemReactor&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Chlorine&#039;, 1000},&lt;br /&gt;
            {&#039;Ammonia&#039;, 1000},&lt;br /&gt;
            {&#039;Ethanol&#039;, 2000},&lt;br /&gt;
            {&#039;Gasoline&#039;, 4000},&lt;br /&gt;
            {&#039;Catalyst&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;RocketFuel&#039;, 6000},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 600,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;RocketFuel2&#039;,&lt;br /&gt;
        machine = &#039;IndustrialChemReactor&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Chlorine&#039;, 1000},&lt;br /&gt;
            {&#039;Ammonia&#039;, 1000},&lt;br /&gt;
            {&#039;Ethanol&#039;, 2000},&lt;br /&gt;
            {&#039;Gasoline&#039;, 3000},&lt;br /&gt;
            {&#039;UltimateCatalyst&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;RocketFuel&#039;, 8000},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 600,&lt;br /&gt;
        tier = 7,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Ethylene&#039;,&lt;br /&gt;
        machine = &#039;IndustrialChemReactor&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;ProducerGas&#039;, 1000},&lt;br /&gt;
            {&#039;Catalyst&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;Ethylene&#039;, 1000},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Sulfur&#039;,&lt;br /&gt;
        machine = &#039;IndustrialChemReactor&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;HeavyOil&#039;, 150},&lt;br /&gt;
            {&#039;Water&#039;, 250},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;Sulfur&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SulfuricAcid&#039;,&lt;br /&gt;
        machine = &#039;IndustrialChemReactor&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Sulfur&#039;, 1},&lt;br /&gt;
            {&#039;Water&#039;, 1000},&lt;br /&gt;
            {&#039;Catalyst&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SulfuricAcid&#039;, 300},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;RapeseedOil&#039;,&lt;br /&gt;
        machine = &#039;IndustrialChemReactor&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;RapeseedOil&#039;, 1000},&lt;br /&gt;
            {&#039;Ethanol&#039;, 150},&lt;br /&gt;
            {&#039;Catalyst&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;Diesel&#039;, 400},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 400,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Hydrogen&#039;,&lt;br /&gt;
        machine = &#039;IndustrialChemReactor&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;ProducerGas&#039;, 1000},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;Hydrogen&#039;, 750},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Coal&#039;,&lt;br /&gt;
        machine = &#039;IndustrialChemReactor&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Ash&#039;, 3},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;Coal&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 10,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Ammonia&#039;,&lt;br /&gt;
        machine = &#039;IndustrialChemReactor&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Nitrogen&#039;, 250},&lt;br /&gt;
            {&#039;Hydrogen&#039;, 750},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;Ammonia&#039;, 1000},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CarbonMonoxide&#039;,&lt;br /&gt;
        machine = &#039;IndustrialChemReactor&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CoalDust&#039;, 1},&lt;br /&gt;
            {&#039;Oxygen&#039;, 500},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CarbonMonoxide&#039;, 250},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 100,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;AmmoniumChloride&#039;,&lt;br /&gt;
        machine = &#039;IndustrialChemReactor&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Ammonia&#039;, 500},&lt;br /&gt;
            {&#039;Chlorine&#039;, 500},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;AmmoniumChloride&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 100,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Ethanol&#039;,&lt;br /&gt;
        machine = &#039;IndustrialChemReactor&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CarbonMonoxide&#039;, 250},&lt;br /&gt;
            {&#039;Hydrogen&#039;, 750},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;Ethanol&#039;, 1000},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 100,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;NitricAcid&#039;,&lt;br /&gt;
        machine = &#039;IndustrialChemReactor&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Oxygen&#039;, 250},&lt;br /&gt;
            {&#039;Ammonia&#039;, 750},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;NitricAcid&#039;, 1000},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 150,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;PlatinumSolution&#039;,&lt;br /&gt;
        machine = &#039;IndustrialChemReactor&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;PyroplatiteDust&#039;, 10},&lt;br /&gt;
            {&#039;NitricAcid&#039;, 1000},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;PlatinumSolution&#039;, 1000},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 800,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Platinum&#039;,&lt;br /&gt;
        machine = &#039;IndustrialChemReactor&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;PlatinumSolution&#039;, 1300},&lt;br /&gt;
            {&#039;AmmoniumChloride&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;PlatinumDust&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 400,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;HighCetaneDiesel&#039;,&lt;br /&gt;
        machine = &#039;IndustrialChemReactor&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Diesel&#039;, 900},&lt;br /&gt;
            {&#039;NitricAcid&#039;, 100},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;HighCetaneDiesel&#039;, 1000},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 300,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Superfuel&#039;,&lt;br /&gt;
        machine = &#039;IndustrialChemReactor&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;HighCetaneDiesel&#039;, 1000},&lt;br /&gt;
            {&#039;Catalyst&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;Superfuel&#039;, 1000},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 3000,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Superfuel2&#039;,&lt;br /&gt;
        machine = &#039;IndustrialChemReactor&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;HighCetaneDiesel&#039;, 1000},&lt;br /&gt;
            {&#039;UltimateCatalyst&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;Superfuel&#039;, 1000},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 300,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CarbonPrecursor&#039;,&lt;br /&gt;
        machine = &#039;IndustrialChemReactor&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;HeavyOil&#039;, 1000},&lt;br /&gt;
            {&#039;SulfuricAcid&#039;, 100},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CarbonPrecursor&#039;, 1000},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Evospace</name></author>
	</entry>
	<entry>
		<id>https://wiki.evospace.tech/index.php?title=Module:AutomaticFarmRecipeDictionary&amp;diff=8668</id>
		<title>Module:AutomaticFarmRecipeDictionary</title>
		<link rel="alternate" type="text/html" href="https://wiki.evospace.tech/index.php?title=Module:AutomaticFarmRecipeDictionary&amp;diff=8668"/>
		<updated>2026-04-10T22:11:08Z</updated>

		<summary type="html">&lt;p&gt;Evospace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return {&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Log&#039;,&lt;br /&gt;
        machine = &#039;AutomaticFarm&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Water&#039;, 1000},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;Log&#039;, 15},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 1200,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Pumpkin&#039;,&lt;br /&gt;
        machine = &#039;AutomaticFarm&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Water&#039;, 1000},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;Pumpkin&#039;, 15},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 1200,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;GrassSurface&#039;,&lt;br /&gt;
        machine = &#039;AutomaticFarm&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Water&#039;, 1000},&lt;br /&gt;
            {&#039;DirtSurface&#039;, 15},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;GrassSurface&#039;, 15},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 1200,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Rapeseed&#039;,&lt;br /&gt;
        machine = &#039;AutomaticFarm&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Water&#039;, 1000},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;Rapeseed&#039;, 15},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 1200,&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Evospace</name></author>
	</entry>
	<entry>
		<id>https://wiki.evospace.tech/index.php?title=Module:HandRecipeDictionary&amp;diff=8667</id>
		<title>Module:HandRecipeDictionary</title>
		<link rel="alternate" type="text/html" href="https://wiki.evospace.tech/index.php?title=Module:HandRecipeDictionary&amp;diff=8667"/>
		<updated>2026-04-10T22:11:05Z</updated>

		<summary type="html">&lt;p&gt;Evospace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return {&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperMacerator&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperPlate&#039;, 2},&lt;br /&gt;
            {&#039;CopperParts&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperMacerator&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelMacerator&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelPlate&#039;, 2},&lt;br /&gt;
            {&#039;SteelParts&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelMacerator&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;AluminiumMacerator&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;AluminiumPlate&#039;, 2},&lt;br /&gt;
            {&#039;BasicFrame&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;AluminiumMacerator&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StainlessSteelMacerator&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;StainlessSteelPlate&#039;, 2},&lt;br /&gt;
            {&#039;ReinforcedFrame&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StainlessSteelMacerator&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TitaniumMacerator&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;TitaniumPlate&#039;, 2},&lt;br /&gt;
            {&#039;ReinforcedFrame&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TitaniumMacerator&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CompositeMacerator&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CompositePlate&#039;, 2},&lt;br /&gt;
            {&#039;ModularFrame&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CompositeMacerator&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;NeutroniumMacerator&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;NeutroniumPlate&#039;, 2},&lt;br /&gt;
            {&#039;ModularFrame&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;NeutroniumMacerator&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 7,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;AluminiumFermenter&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;AluminiumPlate&#039;, 2},&lt;br /&gt;
            {&#039;AluminiumParts&#039;, 6},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;AluminiumFermenter&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StainlessSteelFermenter&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;StainlessSteelPlate&#039;, 2},&lt;br /&gt;
            {&#039;StainlessSteelParts&#039;, 11},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StainlessSteelFermenter&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TitaniumFermenter&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;TitaniumPlate&#039;, 2},&lt;br /&gt;
            {&#039;TitaniumParts&#039;, 16},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TitaniumFermenter&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CompositeFermenter&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CompositePlate&#039;, 2},&lt;br /&gt;
            {&#039;CompositeParts&#039;, 21},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CompositeFermenter&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;NeutroniumFermenter&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;NeutroniumPlate&#039;, 2},&lt;br /&gt;
            {&#039;NeutroniumParts&#039;, 21},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;NeutroniumFermenter&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 7,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelSeparator&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelPipe&#039;, 2},&lt;br /&gt;
            {&#039;SteelParts&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelSeparator&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;AluminiumSeparator&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;AluminiumPipe&#039;, 2},&lt;br /&gt;
            {&#039;BasicFrame&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;AluminiumSeparator&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StainlessSteelSeparator&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;StainlessSteelPipe&#039;, 2},&lt;br /&gt;
            {&#039;ReinforcedFrame&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StainlessSteelSeparator&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TitaniumSeparator&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;TitaniumPipe&#039;, 2},&lt;br /&gt;
            {&#039;ReinforcedFrame&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TitaniumSeparator&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CompositeSeparator&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CompositePipe&#039;, 2},&lt;br /&gt;
            {&#039;ModularFrame&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CompositeSeparator&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;NeutroniumSeparator&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;NeutroniumPipe&#039;, 2},&lt;br /&gt;
            {&#039;ModularFrame&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;NeutroniumSeparator&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 7,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperSpawner&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperPlate&#039;, 10},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperSpawner&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperAutomaticHammer&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperPlate&#039;, 4},&lt;br /&gt;
            {&#039;CopperParts&#039;, 1},&lt;br /&gt;
            {&#039;CopperParts&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperAutomaticHammer&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelAutomaticHammer&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelPlate&#039;, 4},&lt;br /&gt;
            {&#039;SteelParts&#039;, 6},&lt;br /&gt;
            {&#039;SteelParts&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelAutomaticHammer&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;AluminiumAutomaticHammer&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;AluminiumPlate&#039;, 4},&lt;br /&gt;
            {&#039;AluminiumParts&#039;, 11},&lt;br /&gt;
            {&#039;BasicFrame&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;AluminiumAutomaticHammer&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StainlessSteelAutomaticHammer&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;StainlessSteelPlate&#039;, 4},&lt;br /&gt;
            {&#039;StainlessSteelParts&#039;, 16},&lt;br /&gt;
            {&#039;ReinforcedFrame&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StainlessSteelAutomaticHammer&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TitaniumAutomaticHammer&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;TitaniumPlate&#039;, 4},&lt;br /&gt;
            {&#039;TitaniumParts&#039;, 16},&lt;br /&gt;
            {&#039;ReinforcedFrame&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TitaniumAutomaticHammer&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CompositeAutomaticHammer&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CompositePlate&#039;, 4},&lt;br /&gt;
            {&#039;CompositeParts&#039;, 16},&lt;br /&gt;
            {&#039;ModularFrame&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CompositeAutomaticHammer&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;NeutroniumAutomaticHammer&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;NeutroniumPlate&#039;, 4},&lt;br /&gt;
            {&#039;NeutroniumParts&#039;, 16},&lt;br /&gt;
            {&#039;ModularFrame&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;NeutroniumAutomaticHammer&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 7,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelBoiler&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelPlate&#039;, 3},&lt;br /&gt;
            {&#039;SteelParts&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelBoiler&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;AluminiumBoiler&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;AluminiumPlate&#039;, 3},&lt;br /&gt;
            {&#039;AluminiumParts&#039;, 6},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;AluminiumBoiler&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StainlessSteelBoiler&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;StainlessSteelPlate&#039;, 3},&lt;br /&gt;
            {&#039;StainlessSteelParts&#039;, 11},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StainlessSteelBoiler&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TitaniumBoiler&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;TitaniumPlate&#039;, 3},&lt;br /&gt;
            {&#039;TitaniumParts&#039;, 16},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TitaniumBoiler&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CompositeBoiler&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CompositePlate&#039;, 3},&lt;br /&gt;
            {&#039;CompositeParts&#039;, 16},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CompositeBoiler&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;NeutroniumBoiler&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;NeutroniumPlate&#039;, 3},&lt;br /&gt;
            {&#039;NeutroniumParts&#039;, 16},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;NeutroniumBoiler&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 7,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperPipe&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperPlate&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperPipe&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 5,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelPipe&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelPlate&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelPipe&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 5,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;AluminiumPipe&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;AluminiumPlate&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;AluminiumPipe&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 5,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StainlessSteelPipe&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;StainlessSteelPlate&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StainlessSteelPipe&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 5,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TitaniumPipe&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;TitaniumPlate&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TitaniumPipe&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 5,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CompositePipe&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CompositePlate&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CompositePipe&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 5,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;NeutroniumPipe&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;NeutroniumPlate&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;NeutroniumPipe&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 5,&lt;br /&gt;
        tier = 7,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperHeatPipe&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperPlate&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperHeatPipe&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 10,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelFlywheel&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelPlate&#039;, 1},&lt;br /&gt;
            {&#039;SteelParts&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelFlywheel&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StoneSign&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StoneSign&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 0,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperSign&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperPlate&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperSign&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelSign&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelPlate&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelSign&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;AluminiumSign&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;AluminiumPlate&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;AluminiumSign&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StainlessSteelSign&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;StainlessSteelPlate&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StainlessSteelSign&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TitaniumSign&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;TitaniumPlate&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TitaniumSign&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CompositeSign&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CompositePlate&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CompositeSign&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;NeutroniumSign&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;NeutroniumPlate&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;NeutroniumSign&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 7,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelAdvancedSign&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelSign&#039;, 1},&lt;br /&gt;
            {&#039;Circuit&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelAdvancedSign&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;AluminiumAdvancedSign&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;AluminiumSign&#039;, 1},&lt;br /&gt;
            {&#039;AdvancedCircuit&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;AluminiumAdvancedSign&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StainlessSteelAdvancedSign&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;StainlessSteelSign&#039;, 1},&lt;br /&gt;
            {&#039;Processor&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StainlessSteelAdvancedSign&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TitaniumAdvancedSign&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;TitaniumSign&#039;, 1},&lt;br /&gt;
            {&#039;QuantumCircuit&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TitaniumAdvancedSign&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CompositeAdvancedSign&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CompositeSign&#039;, 1},&lt;br /&gt;
            {&#039;QuantumProcessor&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CompositeAdvancedSign&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;NeutroniumAdvancedSign&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;NeutroniumSign&#039;, 1},&lt;br /&gt;
            {&#039;QuantumBrain&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;NeutroniumAdvancedSign&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 7,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperConnector&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperWire&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperConnector&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 5,&lt;br /&gt;
        tier = 0,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StoneChest&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 5},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StoneChest&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 0,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperChest&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperPlate&#039;, 5},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperChest&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelChest&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelPlate&#039;, 5},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelChest&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;AluminiumChest&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;AluminiumPlate&#039;, 5},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;AluminiumChest&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StainlessSteelChest&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;StainlessSteelPlate&#039;, 5},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StainlessSteelChest&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TitaniumChest&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;TitaniumPlate&#039;, 5},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TitaniumChest&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CompositeChest&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CompositePlate&#039;, 5},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CompositeChest&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;NeutroniumChest&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;NeutroniumPlate&#039;, 5},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;NeutroniumChest&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 7,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperItemRack&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Log&#039;, 8},&lt;br /&gt;
            {&#039;CopperParts&#039;, 8},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperItemRack&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelItemRack&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Log&#039;, 8},&lt;br /&gt;
            {&#039;SteelParts&#039;, 8},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelItemRack&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;AluminiumItemRack&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Log&#039;, 8},&lt;br /&gt;
            {&#039;AluminiumParts&#039;, 8},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;AluminiumItemRack&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StainlessSteelItemRack&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Log&#039;, 8},&lt;br /&gt;
            {&#039;StainlessSteelParts&#039;, 8},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StainlessSteelItemRack&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TitaniumItemRack&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Log&#039;, 8},&lt;br /&gt;
            {&#039;TitaniumParts&#039;, 8},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TitaniumItemRack&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CompositeItemRack&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Log&#039;, 8},&lt;br /&gt;
            {&#039;CompositeParts&#039;, 8},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CompositeItemRack&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;NeutroniumItemRack&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Log&#039;, 8},&lt;br /&gt;
            {&#039;NeutroniumParts&#039;, 8},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;NeutroniumItemRack&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 7,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperVent&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperPipe&#039;, 1},&lt;br /&gt;
            {&#039;CopperParts&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperVent&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelElectricalSwitch&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelPlate&#039;, 4},&lt;br /&gt;
            {&#039;SteelParts&#039;, 1},&lt;br /&gt;
            {&#039;CopperConnector&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelElectricalSwitch&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelOreWasher&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelPlate&#039;, 7},&lt;br /&gt;
            {&#039;SteelPipe&#039;, 2},&lt;br /&gt;
            {&#039;SteelParts&#039;, 8},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelOreWasher&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;AluminiumOreWasher&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;AluminiumPlate&#039;, 7},&lt;br /&gt;
            {&#039;AluminiumPipe&#039;, 2},&lt;br /&gt;
            {&#039;BasicFrame&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;AluminiumOreWasher&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StainlessSteelOreWasher&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;StainlessSteelPlate&#039;, 7},&lt;br /&gt;
            {&#039;StainlessSteelPipe&#039;, 2},&lt;br /&gt;
            {&#039;ReinforcedFrame&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StainlessSteelOreWasher&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TitaniumOreWasher&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;TitaniumPlate&#039;, 7},&lt;br /&gt;
            {&#039;TitaniumPipe&#039;, 2},&lt;br /&gt;
            {&#039;ReinforcedFrame&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TitaniumOreWasher&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CompositeOreWasher&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CompositePlate&#039;, 7},&lt;br /&gt;
            {&#039;CompositePipe&#039;, 2},&lt;br /&gt;
            {&#039;ModularFrame&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CompositeOreWasher&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;NeutroniumOreWasher&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;NeutroniumPlate&#039;, 7},&lt;br /&gt;
            {&#039;NeutroniumPipe&#039;, 2},&lt;br /&gt;
            {&#039;ModularFrame&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;NeutroniumOreWasher&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 7,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperConveyor&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperPlate&#039;, 1},&lt;br /&gt;
            {&#039;CopperParts&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperConveyor&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelConveyor&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelPlate&#039;, 1},&lt;br /&gt;
            {&#039;SteelParts&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelConveyor&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;AluminiumConveyor&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;AluminiumPlate&#039;, 1},&lt;br /&gt;
            {&#039;AluminiumParts&#039;, 3},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;AluminiumConveyor&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StainlessSteelConveyor&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;StainlessSteelPlate&#039;, 1},&lt;br /&gt;
            {&#039;StainlessSteelParts&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StainlessSteelConveyor&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TitaniumConveyor&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;TitaniumPlate&#039;, 1},&lt;br /&gt;
            {&#039;TitaniumParts&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TitaniumConveyor&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CompositeConveyor&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CompositePlate&#039;, 1},&lt;br /&gt;
            {&#039;CompositeParts&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CompositeConveyor&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;NeutroniumConveyor&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;NeutroniumPlate&#039;, 1},&lt;br /&gt;
            {&#039;NeutroniumParts&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;NeutroniumConveyor&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 7,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperSplitter&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperConveyor&#039;, 2},&lt;br /&gt;
            {&#039;CopperParts&#039;, 8},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperSplitter&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelSplitter&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelConveyor&#039;, 2},&lt;br /&gt;
            {&#039;SteelParts&#039;, 8},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelSplitter&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;AluminiumSplitter&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;AluminiumConveyor&#039;, 2},&lt;br /&gt;
            {&#039;AluminiumParts&#039;, 8},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;AluminiumSplitter&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StainlessSteelSplitter&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;StainlessSteelConveyor&#039;, 2},&lt;br /&gt;
            {&#039;StainlessSteelParts&#039;, 8},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StainlessSteelSplitter&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TitaniumSplitter&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;TitaniumConveyor&#039;, 2},&lt;br /&gt;
            {&#039;TitaniumParts&#039;, 8},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TitaniumSplitter&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CompositeSplitter&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CompositeConveyor&#039;, 2},&lt;br /&gt;
            {&#039;CompositeParts&#039;, 8},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CompositeSplitter&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;NeutroniumSplitter&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;NeutroniumConveyor&#039;, 2},&lt;br /&gt;
            {&#039;NeutroniumParts&#039;, 8},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;NeutroniumSplitter&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 7,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelSorter&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelSplitter&#039;, 1},&lt;br /&gt;
            {&#039;Circuit&#039;, 3},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelSorter&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;AluminiumSorter&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;AluminiumSplitter&#039;, 1},&lt;br /&gt;
            {&#039;AdvancedCircuit&#039;, 3},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;AluminiumSorter&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StainlessSteelSorter&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;StainlessSteelSplitter&#039;, 1},&lt;br /&gt;
            {&#039;Processor&#039;, 3},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StainlessSteelSorter&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TitaniumSorter&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;TitaniumSplitter&#039;, 1},&lt;br /&gt;
            {&#039;QuantumCircuit&#039;, 3},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TitaniumSorter&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CompositeSorter&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CompositeSplitter&#039;, 1},&lt;br /&gt;
            {&#039;QuantumProcessor&#039;, 3},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CompositeSorter&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;NeutroniumSorter&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;NeutroniumSplitter&#039;, 1},&lt;br /&gt;
            {&#039;QuantumBrain&#039;, 3},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;NeutroniumSorter&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 7,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperContainer&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperPlate&#039;, 3},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperContainer&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelContainer&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelPlate&#039;, 3},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelContainer&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;AluminiumContainer&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;AluminiumPlate&#039;, 3},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;AluminiumContainer&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StainlessSteelContainer&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;StainlessSteelPlate&#039;, 3},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StainlessSteelContainer&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TitaniumContainer&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;TitaniumPlate&#039;, 3},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TitaniumContainer&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CompositeContainer&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CompositePlate&#039;, 3},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CompositeContainer&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;NeutroniumContainer&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;NeutroniumPlate&#039;, 3},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;NeutroniumContainer&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 7,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperStirlingEngine&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperParts&#039;, 2},&lt;br /&gt;
            {&#039;CopperPlate&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperStirlingEngine&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelStirlingEngine&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperParts&#039;, 4},&lt;br /&gt;
            {&#039;SteelPlate&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelStirlingEngine&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;AluminiumStirlingEngine&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelParts&#039;, 6},&lt;br /&gt;
            {&#039;AluminiumPlate&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;AluminiumStirlingEngine&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StainlessSteelStirlingEngine&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelParts&#039;, 8},&lt;br /&gt;
            {&#039;StainlessSteelPlate&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StainlessSteelStirlingEngine&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TitaniumStirlingEngine&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelParts&#039;, 8},&lt;br /&gt;
            {&#039;TitaniumPlate&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TitaniumStirlingEngine&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CompositeStirlingEngine&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelParts&#039;, 8},&lt;br /&gt;
            {&#039;CompositePlate&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CompositeStirlingEngine&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;NeutroniumStirlingEngine&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelParts&#039;, 8},&lt;br /&gt;
            {&#039;NeutroniumPlate&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;NeutroniumStirlingEngine&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 7,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelSteamEngine&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperParts&#039;, 2},&lt;br /&gt;
            {&#039;SteelPipe&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelSteamEngine&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;AluminiumSteamEngine&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelParts&#039;, 4},&lt;br /&gt;
            {&#039;AluminiumPipe&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;AluminiumSteamEngine&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StainlessSteelSteamEngine&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelParts&#039;, 6},&lt;br /&gt;
            {&#039;StainlessSteelPipe&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StainlessSteelSteamEngine&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TitaniumSteamEngine&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelParts&#039;, 8},&lt;br /&gt;
            {&#039;TitaniumPipe&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TitaniumSteamEngine&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CompositeSteamEngine&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelParts&#039;, 8},&lt;br /&gt;
            {&#039;CompositePipe&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CompositeSteamEngine&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;NeutroniumSteamEngine&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelParts&#039;, 8},&lt;br /&gt;
            {&#039;NeutroniumPipe&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;NeutroniumSteamEngine&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 7,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StainlessSteelCombustionEngine&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;StainlessSteelPlate&#039;, 10},&lt;br /&gt;
            {&#039;StainlessSteelParts&#039;, 24},&lt;br /&gt;
            {&#039;Processor&#039;, 1},&lt;br /&gt;
            {&#039;Catalyst&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StainlessSteelCombustionEngine&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 100,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TitaniumCombustionEngine&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;TitaniumPlate&#039;, 10},&lt;br /&gt;
            {&#039;TitaniumParts&#039;, 24},&lt;br /&gt;
            {&#039;QuantumCircuit&#039;, 1},&lt;br /&gt;
            {&#039;Catalyst&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TitaniumCombustionEngine&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 100,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CompositeCombustionEngine&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CompositePlate&#039;, 10},&lt;br /&gt;
            {&#039;CompositeParts&#039;, 24},&lt;br /&gt;
            {&#039;QuantumProcessor&#039;, 1},&lt;br /&gt;
            {&#039;Catalyst&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CompositeCombustionEngine&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 100,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;NeutroniumCombustionEngine&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;NeutroniumPlate&#039;, 10},&lt;br /&gt;
            {&#039;NeutroniumParts&#039;, 24},&lt;br /&gt;
            {&#039;QuantumBrain&#039;, 1},&lt;br /&gt;
            {&#039;Catalyst&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;NeutroniumCombustionEngine&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 100,&lt;br /&gt;
        tier = 7,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StainlessSteelFractionatingColumn&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;StainlessSteelPlate&#039;, 10},&lt;br /&gt;
            {&#039;StainlessSteelPipe&#039;, 10},&lt;br /&gt;
            {&#039;BasicFrame&#039;, 2},&lt;br /&gt;
            {&#039;StainlessSteelPump&#039;, 6},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StainlessSteelFractionatingColumn&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 40,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TitaniumFractionatingColumn&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;TitaniumPlate&#039;, 11},&lt;br /&gt;
            {&#039;StainlessSteelPipe&#039;, 15},&lt;br /&gt;
            {&#039;ReinforcedFrame&#039;, 2},&lt;br /&gt;
            {&#039;TitaniumPump&#039;, 6},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TitaniumFractionatingColumn&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 40,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CompositeFractionatingColumn&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CompositePlate&#039;, 12},&lt;br /&gt;
            {&#039;StainlessSteelPipe&#039;, 20},&lt;br /&gt;
            {&#039;ReinforcedFrame&#039;, 4},&lt;br /&gt;
            {&#039;CompositePump&#039;, 6},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CompositeFractionatingColumn&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 40,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;NeutroniumFractionatingColumn&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;NeutroniumPlate&#039;, 13},&lt;br /&gt;
            {&#039;StainlessSteelPipe&#039;, 25},&lt;br /&gt;
            {&#039;ModularFrame&#039;, 2},&lt;br /&gt;
            {&#039;NeutroniumPump&#039;, 6},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;NeutroniumFractionatingColumn&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 40,&lt;br /&gt;
        tier = 7,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StainlessSteelPyrolysisUnit&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;StainlessSteelPlate&#039;, 6},&lt;br /&gt;
            {&#039;CopperPipe&#039;, 5},&lt;br /&gt;
            {&#039;BasicFrame&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StainlessSteelPyrolysisUnit&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TitaniumPyrolysisUnit&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;TitaniumPlate&#039;, 6},&lt;br /&gt;
            {&#039;CopperPipe&#039;, 10},&lt;br /&gt;
            {&#039;ReinforcedFrame&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TitaniumPyrolysisUnit&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CompositePyrolysisUnit&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CompositePlate&#039;, 6},&lt;br /&gt;
            {&#039;CopperPipe&#039;, 15},&lt;br /&gt;
            {&#039;ReinforcedFrame&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CompositePyrolysisUnit&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;NeutroniumPyrolysisUnit&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;NeutroniumPlate&#039;, 6},&lt;br /&gt;
            {&#039;CopperPipe&#039;, 20},&lt;br /&gt;
            {&#039;ModularFrame&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;NeutroniumPyrolysisUnit&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 7,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;AluminiumGenerator&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;AluminiumPlate&#039;, 8},&lt;br /&gt;
            {&#039;CopperWire&#039;, 30.0},&lt;br /&gt;
            {&#039;BasicFrame&#039;, 1},&lt;br /&gt;
            {&#039;AdvancedCircuit&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;AluminiumGenerator&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StainlessSteelGenerator&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;StainlessSteelPlate&#039;, 8},&lt;br /&gt;
            {&#039;CopperWire&#039;, 36},&lt;br /&gt;
            {&#039;ReinforcedFrame&#039;, 1},&lt;br /&gt;
            {&#039;Processor&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StainlessSteelGenerator&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TitaniumGenerator&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;TitaniumPlate&#039;, 8},&lt;br /&gt;
            {&#039;GoldWire&#039;, 12},&lt;br /&gt;
            {&#039;ReinforcedFrame&#039;, 2},&lt;br /&gt;
            {&#039;QuantumCircuit&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TitaniumGenerator&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CompositeGenerator&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CompositePlate&#039;, 8},&lt;br /&gt;
            {&#039;PlatinumWire&#039;, 12},&lt;br /&gt;
            {&#039;ModularFrame&#039;, 1},&lt;br /&gt;
            {&#039;QuantumProcessor&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CompositeGenerator&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;NeutroniumGenerator&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;NeutroniumPlate&#039;, 8},&lt;br /&gt;
            {&#039;YttriumWire&#039;, 12},&lt;br /&gt;
            {&#039;ModularFrame&#039;, 2},&lt;br /&gt;
            {&#039;QuantumBrain&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;NeutroniumGenerator&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 7,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TitaniumIndustrialGenerator&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;TitaniumPlate&#039;, 24},&lt;br /&gt;
            {&#039;GoldWire&#039;, 36},&lt;br /&gt;
            {&#039;BasicFrame&#039;, 3},&lt;br /&gt;
            {&#039;QuantumCircuit&#039;, 3},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TitaniumIndustrialGenerator&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CompositeIndustrialGenerator&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CompositePlate&#039;, 24},&lt;br /&gt;
            {&#039;PlatinumWire&#039;, 36},&lt;br /&gt;
            {&#039;ReinforcedFrame&#039;, 3},&lt;br /&gt;
            {&#039;QuantumProcessor&#039;, 3},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CompositeIndustrialGenerator&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;NeutroniumIndustrialGenerator&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;NeutroniumPlate&#039;, 24},&lt;br /&gt;
            {&#039;YttriumWire&#039;, 36},&lt;br /&gt;
            {&#039;ReinforcedFrame&#039;, 6},&lt;br /&gt;
            {&#039;QuantumBrain&#039;, 3},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;NeutroniumIndustrialGenerator&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 7,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperCompactGenerator&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperPlate&#039;, 1},&lt;br /&gt;
            {&#039;CopperWire&#039;, 3.0},&lt;br /&gt;
            {&#039;CopperParts&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperCompactGenerator&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelCompactGenerator&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelPlate&#039;, 1},&lt;br /&gt;
            {&#039;CopperWire&#039;, 4},&lt;br /&gt;
            {&#039;SteelParts&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelCompactGenerator&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;AluminiumCompactGenerator&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;AluminiumPlate&#039;, 1},&lt;br /&gt;
            {&#039;CopperWire&#039;, 5.0},&lt;br /&gt;
            {&#039;BasicFrame&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;AluminiumCompactGenerator&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StainlessSteelCompactGenerator&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;StainlessSteelPlate&#039;, 1},&lt;br /&gt;
            {&#039;CopperWire&#039;, 6},&lt;br /&gt;
            {&#039;ReinforcedFrame&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StainlessSteelCompactGenerator&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TitaniumCompactGenerator&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;TitaniumPlate&#039;, 1},&lt;br /&gt;
            {&#039;GoldWire&#039;, 2},&lt;br /&gt;
            {&#039;ReinforcedFrame&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TitaniumCompactGenerator&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CompositeCompactGenerator&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CompositePlate&#039;, 1},&lt;br /&gt;
            {&#039;PlatinumWire&#039;, 2},&lt;br /&gt;
            {&#039;ModularFrame&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CompositeCompactGenerator&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;NeutroniumCompactGenerator&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;NeutroniumPlate&#039;, 1},&lt;br /&gt;
            {&#039;YttriumWire&#039;, 2},&lt;br /&gt;
            {&#039;ModularFrame&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;NeutroniumCompactGenerator&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 7,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelElectricEngine&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelParts&#039;, 4},&lt;br /&gt;
            {&#039;SteelPlate&#039;, 2},&lt;br /&gt;
            {&#039;CopperWire&#039;, 8},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelElectricEngine&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;AluminiumElectricEngine&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;BasicFrame&#039;, 1},&lt;br /&gt;
            {&#039;AluminiumPlate&#039;, 2},&lt;br /&gt;
            {&#039;CopperWire&#039;, 16},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;AluminiumElectricEngine&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StainlessSteelElectricEngine&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;ReinforcedFrame&#039;, 1},&lt;br /&gt;
            {&#039;StainlessSteelPlate&#039;, 2},&lt;br /&gt;
            {&#039;BasicCoil&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StainlessSteelElectricEngine&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TitaniumElectricEngine&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;ReinforcedFrame&#039;, 2},&lt;br /&gt;
            {&#039;TitaniumPlate&#039;, 2},&lt;br /&gt;
            {&#039;AdvancedCoil&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TitaniumElectricEngine&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CompositeElectricEngine&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;ModularFrame&#039;, 1},&lt;br /&gt;
            {&#039;CompositePlate&#039;, 2},&lt;br /&gt;
            {&#039;PowerCoil&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CompositeElectricEngine&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;NeutroniumElectricEngine&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;ModularFrame&#039;, 2},&lt;br /&gt;
            {&#039;NeutroniumPlate&#039;, 2},&lt;br /&gt;
            {&#039;PowerCoil&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;NeutroniumElectricEngine&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 7,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperLoader&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperRobotArm&#039;, 5},&lt;br /&gt;
            {&#039;CopperParts&#039;, 1},&lt;br /&gt;
            {&#039;CopperParts&#039;, 2},&lt;br /&gt;
            {&#039;CopperParts&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperLoader&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelLoader&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelRobotArm&#039;, 5},&lt;br /&gt;
            {&#039;SteelElectricEngine&#039;, 1},&lt;br /&gt;
            {&#039;Circuit&#039;, 2},&lt;br /&gt;
            {&#039;SteelParts&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelLoader&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;AluminiumLoader&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;AluminiumRobotArm&#039;, 5},&lt;br /&gt;
            {&#039;AluminiumElectricEngine&#039;, 1},&lt;br /&gt;
            {&#039;AdvancedCircuit&#039;, 2},&lt;br /&gt;
            {&#039;BasicFrame&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;AluminiumLoader&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StainlessSteelLoader&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;StainlessSteelRobotArm&#039;, 5},&lt;br /&gt;
            {&#039;StainlessSteelElectricEngine&#039;, 1},&lt;br /&gt;
            {&#039;Processor&#039;, 2},&lt;br /&gt;
            {&#039;ReinforcedFrame&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StainlessSteelLoader&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TitaniumLoader&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;TitaniumRobotArm&#039;, 5},&lt;br /&gt;
            {&#039;TitaniumElectricEngine&#039;, 1},&lt;br /&gt;
            {&#039;QuantumCircuit&#039;, 2},&lt;br /&gt;
            {&#039;ReinforcedFrame&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TitaniumLoader&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CompositeLoader&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CompositeRobotArm&#039;, 5},&lt;br /&gt;
            {&#039;CompositeElectricEngine&#039;, 1},&lt;br /&gt;
            {&#039;QuantumProcessor&#039;, 2},&lt;br /&gt;
            {&#039;ModularFrame&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CompositeLoader&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;NeutroniumLoader&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;NeutroniumRobotArm&#039;, 5},&lt;br /&gt;
            {&#039;NeutroniumElectricEngine&#039;, 1},&lt;br /&gt;
            {&#039;QuantumBrain&#039;, 2},&lt;br /&gt;
            {&#039;ModularFrame&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;NeutroniumLoader&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 7,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperRobotArm&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperPlate&#039;, 1},&lt;br /&gt;
            {&#039;CopperParts&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperRobotArm&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelRobotArm&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelPlate&#039;, 1},&lt;br /&gt;
            {&#039;CopperParts&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelRobotArm&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;AluminiumRobotArm&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;AluminiumPlate&#039;, 1},&lt;br /&gt;
            {&#039;SteelParts&#039;, 8},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;AluminiumRobotArm&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StainlessSteelRobotArm&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;StainlessSteelPlate&#039;, 1},&lt;br /&gt;
            {&#039;SteelParts&#039;, 16},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StainlessSteelRobotArm&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TitaniumRobotArm&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;TitaniumPlate&#039;, 1},&lt;br /&gt;
            {&#039;SteelParts&#039;, 32},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TitaniumRobotArm&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CompositeRobotArm&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CompositePlate&#039;, 1},&lt;br /&gt;
            {&#039;SteelParts&#039;, 64},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CompositeRobotArm&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;NeutroniumRobotArm&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;NeutroniumPlate&#039;, 1},&lt;br /&gt;
            {&#039;SteelParts&#039;, 128},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;NeutroniumRobotArm&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 7,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperPump&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperRobotArm&#039;, 1},&lt;br /&gt;
            {&#039;CopperPipe&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperPump&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelPump&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelRobotArm&#039;, 1},&lt;br /&gt;
            {&#039;SteelPipe&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelPump&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;AluminiumPump&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;AluminiumRobotArm&#039;, 1},&lt;br /&gt;
            {&#039;AluminiumPipe&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;AluminiumPump&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StainlessSteelPump&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;StainlessSteelRobotArm&#039;, 1},&lt;br /&gt;
            {&#039;StainlessSteelPipe&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StainlessSteelPump&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TitaniumPump&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;TitaniumRobotArm&#039;, 1},&lt;br /&gt;
            {&#039;TitaniumPipe&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TitaniumPump&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CompositePump&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CompositeRobotArm&#039;, 1},&lt;br /&gt;
            {&#039;CompositePipe&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CompositePump&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;NeutroniumPump&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;NeutroniumRobotArm&#039;, 1},&lt;br /&gt;
            {&#039;NeutroniumPipe&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;NeutroniumPump&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 7,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StoneSmelter&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StoneSmelter&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 0,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperSmelter&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperPlate&#039;, 4},&lt;br /&gt;
            {&#039;StoneSmelter&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperSmelter&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelSmelter&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelPlate&#039;, 4},&lt;br /&gt;
            {&#039;StoneSmelter&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelSmelter&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;AluminiumSteamTurbine&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;AluminiumPlate&#039;, 8},&lt;br /&gt;
            {&#039;AluminiumParts&#039;, 16},&lt;br /&gt;
            {&#039;AluminiumPipe&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;AluminiumSteamTurbine&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StainlessSteelSteamTurbine&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;StainlessSteelPlate&#039;, 8},&lt;br /&gt;
            {&#039;StainlessSteelParts&#039;, 16},&lt;br /&gt;
            {&#039;StainlessSteelPipe&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StainlessSteelSteamTurbine&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TitaniumSteamTurbine&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;TitaniumPlate&#039;, 8},&lt;br /&gt;
            {&#039;TitaniumParts&#039;, 16},&lt;br /&gt;
            {&#039;TitaniumPipe&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TitaniumSteamTurbine&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CompositeSteamTurbine&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CompositePlate&#039;, 8},&lt;br /&gt;
            {&#039;CompositeParts&#039;, 16},&lt;br /&gt;
            {&#039;CompositePipe&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CompositeSteamTurbine&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;NeutroniumSteamTurbine&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;NeutroniumPlate&#039;, 8},&lt;br /&gt;
            {&#039;NeutroniumParts&#039;, 16},&lt;br /&gt;
            {&#039;NeutroniumPipe&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;NeutroniumSteamTurbine&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 7,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TitaniumIndustrialSteamTurbine&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;TitaniumPlate&#039;, 50},&lt;br /&gt;
            {&#039;TitaniumParts&#039;, 32},&lt;br /&gt;
            {&#039;TitaniumPipe&#039;, 10},&lt;br /&gt;
            {&#039;QuantumCircuit&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TitaniumIndustrialSteamTurbine&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CompositeIndustrialSteamTurbine&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CompositePlate&#039;, 50},&lt;br /&gt;
            {&#039;CompositeParts&#039;, 32},&lt;br /&gt;
            {&#039;CompositePipe&#039;, 10},&lt;br /&gt;
            {&#039;QuantumProcessor&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CompositeIndustrialSteamTurbine&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;NeutroniumIndustrialSteamTurbine&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;NeutroniumPlate&#039;, 50},&lt;br /&gt;
            {&#039;NeutroniumParts&#039;, 32},&lt;br /&gt;
            {&#039;NeutroniumPipe&#039;, 10},&lt;br /&gt;
            {&#039;QuantumBrain&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;NeutroniumIndustrialSteamTurbine&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 7,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TitaniumRiteg&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;PlutoniumCell&#039;, 1},&lt;br /&gt;
            {&#039;BasicFrame&#039;, 2},&lt;br /&gt;
            {&#039;TitaniumPlate&#039;, 8},&lt;br /&gt;
            {&#039;CopperPipe&#039;, 20},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TitaniumRiteg&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 100,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CompositeRiteg&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;PlutoniumCell&#039;, 1},&lt;br /&gt;
            {&#039;ReinforcedFrame&#039;, 2},&lt;br /&gt;
            {&#039;CompositePlate&#039;, 8},&lt;br /&gt;
            {&#039;CopperPipe&#039;, 25},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CompositeRiteg&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 100,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;NeutroniumRiteg&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;PlutoniumCell&#039;, 1},&lt;br /&gt;
            {&#039;ReinforcedFrame&#039;, 4},&lt;br /&gt;
            {&#039;NeutroniumPlate&#039;, 8},&lt;br /&gt;
            {&#039;CopperPipe&#039;, 30},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;NeutroniumRiteg&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 100,&lt;br /&gt;
        tier = 7,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelArcSmelter&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 32},&lt;br /&gt;
            {&#039;SteelParts&#039;, 4},&lt;br /&gt;
            {&#039;CopperWire&#039;, 10},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelArcSmelter&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;AluminiumArcSmelter&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 32},&lt;br /&gt;
            {&#039;AluminiumParts&#039;, 4},&lt;br /&gt;
            {&#039;CopperWire&#039;, 12.5},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;AluminiumArcSmelter&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StainlessSteelArcSmelter&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 32},&lt;br /&gt;
            {&#039;StainlessSteelParts&#039;, 4},&lt;br /&gt;
            {&#039;CopperWire&#039;, 15},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StainlessSteelArcSmelter&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TitaniumArcSmelter&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 32},&lt;br /&gt;
            {&#039;TitaniumParts&#039;, 4},&lt;br /&gt;
            {&#039;GoldWire&#039;, 5},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TitaniumArcSmelter&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CompositeArcSmelter&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 32},&lt;br /&gt;
            {&#039;CompositeParts&#039;, 4},&lt;br /&gt;
            {&#039;PlatinumWire&#039;, 5},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CompositeArcSmelter&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;NeutroniumArcSmelter&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 32},&lt;br /&gt;
            {&#039;NeutroniumParts&#039;, 4},&lt;br /&gt;
            {&#039;YttriumWire&#039;, 5},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;NeutroniumArcSmelter&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 7,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;AluminiumChemicalBath&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;AluminiumPlate&#039;, 8},&lt;br /&gt;
            {&#039;AluminiumParts&#039;, 10},&lt;br /&gt;
            {&#039;BasicFrame&#039;, 2},&lt;br /&gt;
            {&#039;AluminiumElectricEngine&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;AluminiumChemicalBath&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 40,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StainlessSteelChemicalBath&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;StainlessSteelPlate&#039;, 8},&lt;br /&gt;
            {&#039;StainlessSteelParts&#039;, 10},&lt;br /&gt;
            {&#039;ReinforcedFrame&#039;, 2},&lt;br /&gt;
            {&#039;StainlessSteelElectricEngine&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StainlessSteelChemicalBath&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 40,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TitaniumChemicalBath&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;TitaniumPlate&#039;, 8},&lt;br /&gt;
            {&#039;TitaniumParts&#039;, 10},&lt;br /&gt;
            {&#039;ReinforcedFrame&#039;, 4},&lt;br /&gt;
            {&#039;TitaniumElectricEngine&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TitaniumChemicalBath&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 40,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CompositeChemicalBath&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CompositePlate&#039;, 8},&lt;br /&gt;
            {&#039;CompositeParts&#039;, 10},&lt;br /&gt;
            {&#039;ModularFrame&#039;, 2},&lt;br /&gt;
            {&#039;CompositeElectricEngine&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CompositeChemicalBath&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 40,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;NeutroniumChemicalBath&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;NeutroniumPlate&#039;, 8},&lt;br /&gt;
            {&#039;NeutroniumParts&#039;, 10},&lt;br /&gt;
            {&#039;ModularFrame&#039;, 4},&lt;br /&gt;
            {&#039;NeutroniumElectricEngine&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;NeutroniumChemicalBath&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 40,&lt;br /&gt;
        tier = 7,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;AluminiumSifter&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;AluminiumPlate&#039;, 4},&lt;br /&gt;
            {&#039;AluminiumParts&#039;, 4},&lt;br /&gt;
            {&#039;AluminiumElectricEngine&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;AluminiumSifter&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 40,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StainlessSteelSifter&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;StainlessSteelPlate&#039;, 4},&lt;br /&gt;
            {&#039;StainlessSteelParts&#039;, 9},&lt;br /&gt;
            {&#039;StainlessSteelElectricEngine&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StainlessSteelSifter&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 40,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TitaniumSifter&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;TitaniumPlate&#039;, 4},&lt;br /&gt;
            {&#039;TitaniumParts&#039;, 14},&lt;br /&gt;
            {&#039;TitaniumElectricEngine&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TitaniumSifter&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 40,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CompositeSifter&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CompositePlate&#039;, 4},&lt;br /&gt;
            {&#039;CompositeParts&#039;, 19},&lt;br /&gt;
            {&#039;CompositeElectricEngine&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CompositeSifter&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 40,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;NeutroniumSifter&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;NeutroniumPlate&#039;, 4},&lt;br /&gt;
            {&#039;NeutroniumParts&#039;, 19},&lt;br /&gt;
            {&#039;NeutroniumElectricEngine&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;NeutroniumSifter&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 40,&lt;br /&gt;
        tier = 7,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;AluminiumIndustrialChemReactor&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;AluminiumPlate&#039;, 15},&lt;br /&gt;
            {&#039;Glass&#039;, 10},&lt;br /&gt;
            {&#039;BasicFrame&#039;, 2},&lt;br /&gt;
            {&#039;AluminiumElectricEngine&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;AluminiumIndustrialChemReactor&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 40,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StainlessSteelIndustrialChemReactor&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;StainlessSteelPlate&#039;, 15},&lt;br /&gt;
            {&#039;Glass&#039;, 10},&lt;br /&gt;
            {&#039;ReinforcedFrame&#039;, 2},&lt;br /&gt;
            {&#039;StainlessSteelElectricEngine&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StainlessSteelIndustrialChemReactor&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 40,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TitaniumIndustrialChemReactor&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;TitaniumPlate&#039;, 15},&lt;br /&gt;
            {&#039;Glass&#039;, 10},&lt;br /&gt;
            {&#039;ReinforcedFrame&#039;, 4},&lt;br /&gt;
            {&#039;TitaniumElectricEngine&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TitaniumIndustrialChemReactor&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 40,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CompositeIndustrialChemReactor&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CompositePlate&#039;, 15},&lt;br /&gt;
            {&#039;Glass&#039;, 10},&lt;br /&gt;
            {&#039;ModularFrame&#039;, 2},&lt;br /&gt;
            {&#039;CompositeElectricEngine&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CompositeIndustrialChemReactor&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 40,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;NeutroniumIndustrialChemReactor&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;NeutroniumPlate&#039;, 15},&lt;br /&gt;
            {&#039;Glass&#039;, 10},&lt;br /&gt;
            {&#039;ModularFrame&#039;, 4},&lt;br /&gt;
            {&#039;NeutroniumElectricEngine&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;NeutroniumIndustrialChemReactor&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 40,&lt;br /&gt;
        tier = 7,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StoneFurnace&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StoneFurnace&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 0,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperFurnace&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperPlate&#039;, 4},&lt;br /&gt;
            {&#039;StoneFurnace&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperFurnace&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelFurnace&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelPlate&#039;, 4},&lt;br /&gt;
            {&#039;StoneFurnace&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelFurnace&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;AluminiumFurnace&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;AluminiumPlate&#039;, 4},&lt;br /&gt;
            {&#039;StoneFurnace&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;AluminiumFurnace&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StainlessSteelFurnace&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;StainlessSteelPlate&#039;, 4},&lt;br /&gt;
            {&#039;StoneFurnace&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StainlessSteelFurnace&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TitaniumFurnace&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;TitaniumPlate&#039;, 4},&lt;br /&gt;
            {&#039;StoneFurnace&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TitaniumFurnace&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CompositeFurnace&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CompositePlate&#039;, 4},&lt;br /&gt;
            {&#039;StoneFurnace&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CompositeFurnace&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;NeutroniumFurnace&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;NeutroniumPlate&#039;, 4},&lt;br /&gt;
            {&#039;StoneFurnace&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;NeutroniumFurnace&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 7,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperOven&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 10},&lt;br /&gt;
            {&#039;CopperPipe&#039;, 10},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperOven&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelOven&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 10},&lt;br /&gt;
            {&#039;SteelPipe&#039;, 10},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelOven&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;AluminiumOven&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 10},&lt;br /&gt;
            {&#039;AluminiumPipe&#039;, 10},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;AluminiumOven&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StainlessSteelOven&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 10},&lt;br /&gt;
            {&#039;StainlessSteelPipe&#039;, 10},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StainlessSteelOven&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TitaniumOven&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 10},&lt;br /&gt;
            {&#039;TitaniumPipe&#039;, 10},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TitaniumOven&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CompositeOven&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 10},&lt;br /&gt;
            {&#039;CompositePipe&#039;, 10},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CompositeOven&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;NeutroniumOven&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 10},&lt;br /&gt;
            {&#039;NeutroniumPipe&#039;, 10},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;NeutroniumOven&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 7,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperBlastFurnace&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 20},&lt;br /&gt;
            {&#039;CopperPipe&#039;, 20},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperBlastFurnace&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelBlastFurnace&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 20},&lt;br /&gt;
            {&#039;SteelPipe&#039;, 20},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelBlastFurnace&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;AluminiumBlastFurnace&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 20},&lt;br /&gt;
            {&#039;AluminiumPipe&#039;, 20},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;AluminiumBlastFurnace&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StainlessSteelBlastFurnace&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 20},&lt;br /&gt;
            {&#039;StainlessSteelPipe&#039;, 20},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StainlessSteelBlastFurnace&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TitaniumBlastFurnace&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 20},&lt;br /&gt;
            {&#039;TitaniumPipe&#039;, 20},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TitaniumBlastFurnace&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CompositeBlastFurnace&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 20},&lt;br /&gt;
            {&#039;CompositePipe&#039;, 20},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CompositeBlastFurnace&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;NeutroniumBlastFurnace&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 20},&lt;br /&gt;
            {&#039;NeutroniumPipe&#039;, 20},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;NeutroniumBlastFurnace&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 7,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperFluidFurnace&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperFurnace&#039;, 1},&lt;br /&gt;
            {&#039;CopperPipe&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperFluidFurnace&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelFluidFurnace&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelFurnace&#039;, 1},&lt;br /&gt;
            {&#039;SteelPipe&#039;, 7},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelFluidFurnace&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;AluminiumFluidFurnace&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;AluminiumFurnace&#039;, 1},&lt;br /&gt;
            {&#039;AluminiumPipe&#039;, 12},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;AluminiumFluidFurnace&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StainlessSteelFluidFurnace&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;StainlessSteelFurnace&#039;, 1},&lt;br /&gt;
            {&#039;StainlessSteelPipe&#039;, 17},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StainlessSteelFluidFurnace&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TitaniumFluidFurnace&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;TitaniumFurnace&#039;, 1},&lt;br /&gt;
            {&#039;TitaniumPipe&#039;, 17},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TitaniumFluidFurnace&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CompositeFluidFurnace&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CompositeFurnace&#039;, 1},&lt;br /&gt;
            {&#039;CompositePipe&#039;, 17},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CompositeFluidFurnace&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;NeutroniumFluidFurnace&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;NeutroniumFurnace&#039;, 1},&lt;br /&gt;
            {&#039;NeutroniumPipe&#039;, 17},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;NeutroniumFluidFurnace&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 7,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelElectricFurnace&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelPlate&#039;, 3},&lt;br /&gt;
            {&#039;CopperWire&#039;, 6},&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 6},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelElectricFurnace&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;AluminiumElectricFurnace&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;AluminiumPlate&#039;, 3},&lt;br /&gt;
            {&#039;CopperWire&#039;, 9},&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 6},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;AluminiumElectricFurnace&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StainlessSteelElectricFurnace&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;StainlessSteelPlate&#039;, 3},&lt;br /&gt;
            {&#039;CopperWire&#039;, 12},&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 6},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StainlessSteelElectricFurnace&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TitaniumElectricFurnace&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;TitaniumPlate&#039;, 3},&lt;br /&gt;
            {&#039;GoldWire&#039;, 15},&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 6},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TitaniumElectricFurnace&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CompositeElectricFurnace&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CompositePlate&#039;, 3},&lt;br /&gt;
            {&#039;PlatinumWire&#039;, 18},&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 6},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CompositeElectricFurnace&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;NeutroniumElectricFurnace&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;NeutroniumPlate&#039;, 3},&lt;br /&gt;
            {&#039;YttriumWire&#039;, 21},&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 6},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;NeutroniumElectricFurnace&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 7,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;AluminiumBatteryBox&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperConnector&#039;, 2},&lt;br /&gt;
            {&#039;Battery&#039;, 10},&lt;br /&gt;
            {&#039;AluminiumPlate&#039;, 2},&lt;br /&gt;
            {&#039;AdvancedCircuit&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;AluminiumBatteryBox&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StainlessSteelBatteryBox&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperConnector&#039;, 4},&lt;br /&gt;
            {&#039;Battery&#039;, 13},&lt;br /&gt;
            {&#039;StainlessSteelPlate&#039;, 2},&lt;br /&gt;
            {&#039;Processor&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StainlessSteelBatteryBox&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TitaniumBatteryBox&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperConnector&#039;, 6},&lt;br /&gt;
            {&#039;Battery&#039;, 16},&lt;br /&gt;
            {&#039;TitaniumPlate&#039;, 2},&lt;br /&gt;
            {&#039;QuantumCircuit&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TitaniumBatteryBox&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CompositeBatteryBox&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperConnector&#039;, 8},&lt;br /&gt;
            {&#039;Battery&#039;, 19},&lt;br /&gt;
            {&#039;CompositePlate&#039;, 2},&lt;br /&gt;
            {&#039;QuantumProcessor&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CompositeBatteryBox&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;NeutroniumBatteryBox&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperConnector&#039;, 10},&lt;br /&gt;
            {&#039;Battery&#039;, 22},&lt;br /&gt;
            {&#039;NeutroniumPlate&#039;, 2},&lt;br /&gt;
            {&#039;QuantumBrain&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;NeutroniumBatteryBox&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 7,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;NeutroniumPortal&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;UltimateCatalyst&#039;, 10},&lt;br /&gt;
            {&#039;NeutroniumPlate&#039;, 40},&lt;br /&gt;
            {&#039;ModularFrame&#039;, 20},&lt;br /&gt;
            {&#039;YttriumWire&#039;, 100},&lt;br /&gt;
            {&#039;QuantumBrain&#039;, 25},&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 256},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;NeutroniumPortal&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 300,&lt;br /&gt;
        tier = 7,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperDrillingRig&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperPlate&#039;, 4},&lt;br /&gt;
            {&#039;CopperRobotArm&#039;, 1},&lt;br /&gt;
            {&#039;CopperParts&#039;, 6},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperDrillingRig&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelDrillingRig&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelPlate&#039;, 4},&lt;br /&gt;
            {&#039;SteelRobotArm&#039;, 2},&lt;br /&gt;
            {&#039;SteelParts&#039;, 12},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelDrillingRig&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;AluminiumDrillingRig&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;AluminiumPlate&#039;, 4},&lt;br /&gt;
            {&#039;AluminiumRobotArm&#039;, 3},&lt;br /&gt;
            {&#039;BasicFrame&#039;, 3},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;AluminiumDrillingRig&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StainlessSteelDrillingRig&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;StainlessSteelPlate&#039;, 4},&lt;br /&gt;
            {&#039;StainlessSteelRobotArm&#039;, 4},&lt;br /&gt;
            {&#039;ReinforcedFrame&#039;, 3},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StainlessSteelDrillingRig&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TitaniumDrillingRig&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;TitaniumPlate&#039;, 4},&lt;br /&gt;
            {&#039;TitaniumRobotArm&#039;, 5},&lt;br /&gt;
            {&#039;ReinforcedFrame&#039;, 6},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TitaniumDrillingRig&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CompositeDrillingRig&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CompositePlate&#039;, 4},&lt;br /&gt;
            {&#039;CompositeRobotArm&#039;, 6},&lt;br /&gt;
            {&#039;ModularFrame&#039;, 3},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CompositeDrillingRig&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;NeutroniumDrillingRig&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;NeutroniumPlate&#039;, 4},&lt;br /&gt;
            {&#039;NeutroniumRobotArm&#039;, 7},&lt;br /&gt;
            {&#039;ModularFrame&#039;, 6},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;NeutroniumDrillingRig&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 7,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;AluminiumAssembler&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;AluminiumRobotArm&#039;, 4},&lt;br /&gt;
            {&#039;AluminiumPlate&#039;, 3},&lt;br /&gt;
            {&#039;BasicFrame&#039;, 2},&lt;br /&gt;
            {&#039;AdvancedCircuit&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;AluminiumAssembler&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StainlessSteelAssembler&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;StainlessSteelRobotArm&#039;, 4},&lt;br /&gt;
            {&#039;StainlessSteelPlate&#039;, 3},&lt;br /&gt;
            {&#039;ReinforcedFrame&#039;, 2},&lt;br /&gt;
            {&#039;Processor&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StainlessSteelAssembler&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TitaniumAssembler&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;TitaniumRobotArm&#039;, 4},&lt;br /&gt;
            {&#039;TitaniumPlate&#039;, 3},&lt;br /&gt;
            {&#039;ReinforcedFrame&#039;, 4},&lt;br /&gt;
            {&#039;QuantumCircuit&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TitaniumAssembler&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CompositeAssembler&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CompositeRobotArm&#039;, 4},&lt;br /&gt;
            {&#039;CompositePlate&#039;, 3},&lt;br /&gt;
            {&#039;ModularFrame&#039;, 2},&lt;br /&gt;
            {&#039;QuantumProcessor&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CompositeAssembler&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;NeutroniumAssembler&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;NeutroniumRobotArm&#039;, 4},&lt;br /&gt;
            {&#039;NeutroniumPlate&#039;, 3},&lt;br /&gt;
            {&#039;ModularFrame&#039;, 4},&lt;br /&gt;
            {&#039;QuantumBrain&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;NeutroniumAssembler&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 7,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperConstructor&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperRobotArm&#039;, 1},&lt;br /&gt;
            {&#039;CopperPlate&#039;, 3},&lt;br /&gt;
            {&#039;CopperParts&#039;, 2},&lt;br /&gt;
            {&#039;CopperParts&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperConstructor&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelConstructor&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelRobotArm&#039;, 1},&lt;br /&gt;
            {&#039;SteelPlate&#039;, 3},&lt;br /&gt;
            {&#039;SteelParts&#039;, 4},&lt;br /&gt;
            {&#039;Circuit&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelConstructor&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;AluminiumConstructor&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;AluminiumRobotArm&#039;, 1},&lt;br /&gt;
            {&#039;AluminiumPlate&#039;, 3},&lt;br /&gt;
            {&#039;BasicFrame&#039;, 1},&lt;br /&gt;
            {&#039;AdvancedCircuit&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;AluminiumConstructor&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StainlessSteelConstructor&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;StainlessSteelRobotArm&#039;, 1},&lt;br /&gt;
            {&#039;StainlessSteelPlate&#039;, 3},&lt;br /&gt;
            {&#039;ReinforcedFrame&#039;, 1},&lt;br /&gt;
            {&#039;Processor&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StainlessSteelConstructor&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TitaniumConstructor&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;TitaniumRobotArm&#039;, 1},&lt;br /&gt;
            {&#039;TitaniumPlate&#039;, 3},&lt;br /&gt;
            {&#039;ReinforcedFrame&#039;, 2},&lt;br /&gt;
            {&#039;QuantumCircuit&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TitaniumConstructor&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CompositeConstructor&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CompositeRobotArm&#039;, 1},&lt;br /&gt;
            {&#039;CompositePlate&#039;, 3},&lt;br /&gt;
            {&#039;ModularFrame&#039;, 1},&lt;br /&gt;
            {&#039;QuantumProcessor&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CompositeConstructor&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;NeutroniumConstructor&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;NeutroniumRobotArm&#039;, 1},&lt;br /&gt;
            {&#039;NeutroniumPlate&#039;, 3},&lt;br /&gt;
            {&#039;ModularFrame&#039;, 2},&lt;br /&gt;
            {&#039;QuantumBrain&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;NeutroniumConstructor&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 7,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperDestroyer&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperPlate&#039;, 10},&lt;br /&gt;
            {&#039;CopperParts&#039;, 8},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperDestroyer&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelDestroyer&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelPlate&#039;, 10},&lt;br /&gt;
            {&#039;SteelParts&#039;, 8},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelDestroyer&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;AluminiumDestroyer&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;AluminiumPlate&#039;, 10},&lt;br /&gt;
            {&#039;AluminiumParts&#039;, 8},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;AluminiumDestroyer&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StainlessSteelDestroyer&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;StainlessSteelPlate&#039;, 10},&lt;br /&gt;
            {&#039;StainlessSteelParts&#039;, 8},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StainlessSteelDestroyer&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TitaniumDestroyer&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;TitaniumPlate&#039;, 10},&lt;br /&gt;
            {&#039;TitaniumParts&#039;, 8},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TitaniumDestroyer&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CompositeDestroyer&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CompositePlate&#039;, 10},&lt;br /&gt;
            {&#039;CompositeParts&#039;, 8},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CompositeDestroyer&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;NeutroniumDestroyer&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;NeutroniumPlate&#039;, 10},&lt;br /&gt;
            {&#039;NeutroniumParts&#039;, 8},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;NeutroniumDestroyer&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 7,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperLamp&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperPlate&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperLamp&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 40,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelLamp&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelPlate&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelLamp&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 40,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;AluminiumLamp&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;AluminiumPlate&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;AluminiumLamp&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 40,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StainlessSteelLamp&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;StainlessSteelPlate&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StainlessSteelLamp&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 40,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TitaniumLamp&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;TitaniumPlate&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TitaniumLamp&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 40,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CompositeLamp&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CompositePlate&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CompositeLamp&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 40,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;NeutroniumLamp&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;NeutroniumPlate&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;NeutroniumLamp&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 40,&lt;br /&gt;
        tier = 7,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelElectrolyzer&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelPlate&#039;, 3},&lt;br /&gt;
            {&#039;CoalDust&#039;, 2},&lt;br /&gt;
            {&#039;CopperConnector&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelElectrolyzer&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;AluminiumElectrolyzer&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;AluminiumPlate&#039;, 3},&lt;br /&gt;
            {&#039;CoalDust&#039;, 2},&lt;br /&gt;
            {&#039;CopperConnector&#039;, 7},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;AluminiumElectrolyzer&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StainlessSteelElectrolyzer&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;StainlessSteelPlate&#039;, 3},&lt;br /&gt;
            {&#039;CoalDust&#039;, 2},&lt;br /&gt;
            {&#039;CopperConnector&#039;, 12},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StainlessSteelElectrolyzer&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TitaniumElectrolyzer&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;TitaniumPlate&#039;, 3},&lt;br /&gt;
            {&#039;CoalDust&#039;, 2},&lt;br /&gt;
            {&#039;CopperConnector&#039;, 17},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TitaniumElectrolyzer&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CompositeElectrolyzer&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CompositePlate&#039;, 3},&lt;br /&gt;
            {&#039;CoalDust&#039;, 2},&lt;br /&gt;
            {&#039;CopperConnector&#039;, 17},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CompositeElectrolyzer&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;NeutroniumElectrolyzer&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;NeutroniumPlate&#039;, 3},&lt;br /&gt;
            {&#039;CoalDust&#039;, 2},&lt;br /&gt;
            {&#039;CopperConnector&#039;, 17},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;NeutroniumElectrolyzer&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 7,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelMixer&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelPlate&#039;, 4},&lt;br /&gt;
            {&#039;SteelParts&#039;, 5},&lt;br /&gt;
            {&#039;SteelParts&#039;, 8},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelMixer&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;AluminiumMixer&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;AluminiumPlate&#039;, 4},&lt;br /&gt;
            {&#039;AluminiumParts&#039;, 5},&lt;br /&gt;
            {&#039;BasicFrame&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;AluminiumMixer&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StainlessSteelMixer&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;StainlessSteelPlate&#039;, 4},&lt;br /&gt;
            {&#039;StainlessSteelParts&#039;, 5},&lt;br /&gt;
            {&#039;ReinforcedFrame&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StainlessSteelMixer&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TitaniumMixer&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;TitaniumPlate&#039;, 4},&lt;br /&gt;
            {&#039;TitaniumParts&#039;, 5},&lt;br /&gt;
            {&#039;ReinforcedFrame&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TitaniumMixer&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CompositeMixer&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CompositePlate&#039;, 4},&lt;br /&gt;
            {&#039;CompositeParts&#039;, 5},&lt;br /&gt;
            {&#039;ModularFrame&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CompositeMixer&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;NeutroniumMixer&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;NeutroniumPlate&#039;, 4},&lt;br /&gt;
            {&#039;NeutroniumParts&#039;, 5},&lt;br /&gt;
            {&#039;ModularFrame&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;NeutroniumMixer&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 7,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperAutomaticFarm&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;DirtSurface&#039;, 4},&lt;br /&gt;
            {&#039;CopperRobotArm&#039;, 2},&lt;br /&gt;
            {&#039;CopperParts&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperAutomaticFarm&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelAutomaticFarm&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;DirtSurface&#039;, 4},&lt;br /&gt;
            {&#039;SteelRobotArm&#039;, 2},&lt;br /&gt;
            {&#039;SteelParts&#039;, 8},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelAutomaticFarm&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;AluminiumAutomaticFarm&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;DirtSurface&#039;, 4},&lt;br /&gt;
            {&#039;AluminiumRobotArm&#039;, 2},&lt;br /&gt;
            {&#039;BasicFrame&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;AluminiumAutomaticFarm&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StainlessSteelAutomaticFarm&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;DirtSurface&#039;, 4},&lt;br /&gt;
            {&#039;StainlessSteelRobotArm&#039;, 2},&lt;br /&gt;
            {&#039;ReinforcedFrame&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StainlessSteelAutomaticFarm&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TitaniumAutomaticFarm&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;DirtSurface&#039;, 4},&lt;br /&gt;
            {&#039;TitaniumRobotArm&#039;, 2},&lt;br /&gt;
            {&#039;ReinforcedFrame&#039;, 4},&lt;br /&gt;
            {&#039;QuantumCircuit&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TitaniumAutomaticFarm&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CompositeAutomaticFarm&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;DirtSurface&#039;, 4},&lt;br /&gt;
            {&#039;CompositeRobotArm&#039;, 2},&lt;br /&gt;
            {&#039;ModularFrame&#039;, 2},&lt;br /&gt;
            {&#039;QuantumProcessor&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CompositeAutomaticFarm&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;NeutroniumAutomaticFarm&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;DirtSurface&#039;, 4},&lt;br /&gt;
            {&#039;NeutroniumRobotArm&#039;, 2},&lt;br /&gt;
            {&#039;ModularFrame&#039;, 4},&lt;br /&gt;
            {&#039;QuantumBrain&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;NeutroniumAutomaticFarm&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 7,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperAtmosphericCondenser&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperPlate&#039;, 5},&lt;br /&gt;
            {&#039;CopperParts&#039;, 2},&lt;br /&gt;
            {&#039;CopperParts&#039;, 2},&lt;br /&gt;
            {&#039;CopperPipe&#039;, 5},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperAtmosphericCondenser&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelAtmosphericCondenser&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelPlate&#039;, 5},&lt;br /&gt;
            {&#039;SteelParts&#039;, 2},&lt;br /&gt;
            {&#039;SteelParts&#039;, 4},&lt;br /&gt;
            {&#039;CopperPipe&#039;, 10},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelAtmosphericCondenser&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;AluminiumAtmosphericCondenser&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;AluminiumPlate&#039;, 5},&lt;br /&gt;
            {&#039;AluminiumParts&#039;, 2},&lt;br /&gt;
            {&#039;BasicFrame&#039;, 1},&lt;br /&gt;
            {&#039;CopperPipe&#039;, 15},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;AluminiumAtmosphericCondenser&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StainlessSteelAtmosphericCondenser&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;StainlessSteelPlate&#039;, 5},&lt;br /&gt;
            {&#039;StainlessSteelParts&#039;, 2},&lt;br /&gt;
            {&#039;ReinforcedFrame&#039;, 1},&lt;br /&gt;
            {&#039;CopperPipe&#039;, 20},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StainlessSteelAtmosphericCondenser&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TitaniumAtmosphericCondenser&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;TitaniumPlate&#039;, 5},&lt;br /&gt;
            {&#039;TitaniumParts&#039;, 2},&lt;br /&gt;
            {&#039;ReinforcedFrame&#039;, 2},&lt;br /&gt;
            {&#039;CopperPipe&#039;, 20},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TitaniumAtmosphericCondenser&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CompositeAtmosphericCondenser&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CompositePlate&#039;, 5},&lt;br /&gt;
            {&#039;CompositeParts&#039;, 2},&lt;br /&gt;
            {&#039;ModularFrame&#039;, 1},&lt;br /&gt;
            {&#039;CopperPipe&#039;, 20},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CompositeAtmosphericCondenser&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;NeutroniumAtmosphericCondenser&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;NeutroniumPlate&#039;, 5},&lt;br /&gt;
            {&#039;NeutroniumParts&#039;, 2},&lt;br /&gt;
            {&#039;ModularFrame&#039;, 2},&lt;br /&gt;
            {&#039;CopperPipe&#039;, 20},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;NeutroniumAtmosphericCondenser&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 7,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StainlessSteelTerminal&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;StainlessSteelPlate&#039;, 3},&lt;br /&gt;
            {&#039;Glass&#039;, 4},&lt;br /&gt;
            {&#039;CopperConnector&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StainlessSteelTerminal&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TitaniumBigTerminal&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;TitaniumPlate&#039;, 6},&lt;br /&gt;
            {&#039;Glass&#039;, 8},&lt;br /&gt;
            {&#039;CopperConnector&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TitaniumBigTerminal&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CompositeHugeTerminal&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CompositePlate&#039;, 9},&lt;br /&gt;
            {&#039;Glass&#039;, 12},&lt;br /&gt;
            {&#039;CopperConnector&#039;, 3},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CompositeHugeTerminal&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StainlessSteelFlatTerminal&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;StainlessSteelPlate&#039;, 3},&lt;br /&gt;
            {&#039;Glass&#039;, 4},&lt;br /&gt;
            {&#039;CopperConnector&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StainlessSteelFlatTerminal&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TitaniumBigFlatTerminal&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;TitaniumPlate&#039;, 6},&lt;br /&gt;
            {&#039;Glass&#039;, 8},&lt;br /&gt;
            {&#039;CopperConnector&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TitaniumBigFlatTerminal&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CompositeHugeFlatTerminal&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CompositePlate&#039;, 9},&lt;br /&gt;
            {&#039;Glass&#039;, 12},&lt;br /&gt;
            {&#039;CopperConnector&#039;, 3},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CompositeHugeFlatTerminal&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperComputer&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperPlate&#039;, 1},&lt;br /&gt;
            {&#039;CopperParts&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperComputer&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelComputer&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelPlate&#039;, 1},&lt;br /&gt;
            {&#039;Circuit&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelComputer&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;AluminiumComputer&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;AluminiumPlate&#039;, 1},&lt;br /&gt;
            {&#039;AdvancedCircuit&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;AluminiumComputer&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StainlessSteelComputer&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;StainlessSteelPlate&#039;, 1},&lt;br /&gt;
            {&#039;Processor&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StainlessSteelComputer&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TitaniumComputer&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;TitaniumPlate&#039;, 1},&lt;br /&gt;
            {&#039;QuantumCircuit&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TitaniumComputer&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CompositeComputer&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CompositePlate&#039;, 1},&lt;br /&gt;
            {&#039;QuantumProcessor&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CompositeComputer&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelDiode&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperConnector&#039;, 2},&lt;br /&gt;
            {&#039;Silicon&#039;, 0},&lt;br /&gt;
            {&#039;SteelPlate&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelDiode&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;AluminiumDiode&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperConnector&#039;, 2},&lt;br /&gt;
            {&#039;Silicon&#039;, 3},&lt;br /&gt;
            {&#039;AluminiumPlate&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;AluminiumDiode&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StainlessSteelDiode&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperConnector&#039;, 2},&lt;br /&gt;
            {&#039;Silicon&#039;, 6},&lt;br /&gt;
            {&#039;StainlessSteelPlate&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StainlessSteelDiode&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TitaniumDiode&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperConnector&#039;, 2},&lt;br /&gt;
            {&#039;Silicon&#039;, 9},&lt;br /&gt;
            {&#039;TitaniumPlate&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TitaniumDiode&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CompositeDiode&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperConnector&#039;, 2},&lt;br /&gt;
            {&#039;Silicon&#039;, 9},&lt;br /&gt;
            {&#039;CompositePlate&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CompositeDiode&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;NeutroniumDiode&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperConnector&#039;, 2},&lt;br /&gt;
            {&#039;Silicon&#039;, 9},&lt;br /&gt;
            {&#039;NeutroniumPlate&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;NeutroniumDiode&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 7,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TitaniumFissionReactor&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperHeatPipe&#039;, 25},&lt;br /&gt;
            {&#039;TitaniumPlate&#039;, 100},&lt;br /&gt;
            {&#039;TitaniumParts&#039;, 100},&lt;br /&gt;
            {&#039;QuantumCircuit&#039;, 10},&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 128},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TitaniumFissionReactor&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CompositeFissionReactor&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperHeatPipe&#039;, 25},&lt;br /&gt;
            {&#039;CompositePlate&#039;, 100},&lt;br /&gt;
            {&#039;CompositeParts&#039;, 100},&lt;br /&gt;
            {&#039;QuantumProcessor&#039;, 13},&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 128},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CompositeFissionReactor&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;NeutroniumFissionReactor&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperHeatPipe&#039;, 25},&lt;br /&gt;
            {&#039;NeutroniumPlate&#039;, 100},&lt;br /&gt;
            {&#039;NeutroniumParts&#039;, 100},&lt;br /&gt;
            {&#039;QuantumBrain&#039;, 16},&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 128},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;NeutroniumFissionReactor&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 7,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CompositeFusionReactor&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperHeatPipe&#039;, 25},&lt;br /&gt;
            {&#039;CompositePlate&#039;, 40},&lt;br /&gt;
            {&#039;PlatinumWire&#039;, 100},&lt;br /&gt;
            {&#039;QuantumProcessor&#039;, 15},&lt;br /&gt;
            {&#039;PlatinumReflector&#039;, 40},&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 128},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CompositeFusionReactor&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 300,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;NeutroniumFusionReactor&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperHeatPipe&#039;, 25},&lt;br /&gt;
            {&#039;NeutroniumPlate&#039;, 40},&lt;br /&gt;
            {&#039;YttriumWire&#039;, 100},&lt;br /&gt;
            {&#039;QuantumBrain&#039;, 20},&lt;br /&gt;
            {&#039;PlatinumReflector&#039;, 40},&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 128},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;NeutroniumFusionReactor&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 300,&lt;br /&gt;
        tier = 7,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TitaniumIndustrialBoiler&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;TitaniumPipe&#039;, 25},&lt;br /&gt;
            {&#039;TitaniumPlate&#039;, 30},&lt;br /&gt;
            {&#039;TitaniumParts&#039;, 10},&lt;br /&gt;
            {&#039;QuantumCircuit&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TitaniumIndustrialBoiler&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 100,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CompositeIndustrialBoiler&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CompositePipe&#039;, 25},&lt;br /&gt;
            {&#039;CompositePlate&#039;, 30},&lt;br /&gt;
            {&#039;CompositeParts&#039;, 15},&lt;br /&gt;
            {&#039;QuantumProcessor&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CompositeIndustrialBoiler&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 100,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;NeutroniumIndustrialBoiler&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;NeutroniumPipe&#039;, 25},&lt;br /&gt;
            {&#039;NeutroniumPlate&#039;, 30},&lt;br /&gt;
            {&#039;NeutroniumParts&#039;, 20},&lt;br /&gt;
            {&#039;QuantumBrain&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;NeutroniumIndustrialBoiler&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 100,&lt;br /&gt;
        tier = 7,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;AluminiumSolarPanel&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;AluminiumPlate&#039;, 4},&lt;br /&gt;
            {&#039;BasicFrame&#039;, 3},&lt;br /&gt;
            {&#039;AluminiumSolarCell&#039;, 10},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;AluminiumSolarPanel&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StainlessSteelSolarPanel&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;StainlessSteelPlate&#039;, 4},&lt;br /&gt;
            {&#039;ReinforcedFrame&#039;, 3},&lt;br /&gt;
            {&#039;StainlessSteelSolarCell&#039;, 10},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StainlessSteelSolarPanel&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TitaniumSolarPanel&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;TitaniumPlate&#039;, 4},&lt;br /&gt;
            {&#039;ReinforcedFrame&#039;, 6},&lt;br /&gt;
            {&#039;TitaniumSolarCell&#039;, 10},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TitaniumSolarPanel&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CompositeSolarPanel&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CompositePlate&#039;, 4},&lt;br /&gt;
            {&#039;ModularFrame&#039;, 3},&lt;br /&gt;
            {&#039;CompositeSolarCell&#039;, 10},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CompositeSolarPanel&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;NeutroniumSolarPanel&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;NeutroniumPlate&#039;, 4},&lt;br /&gt;
            {&#039;ModularFrame&#039;, 6},&lt;br /&gt;
            {&#039;NeutroniumSolarCell&#039;, 10},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;NeutroniumSolarPanel&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 7,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;AluminiumSmallSolarPanel&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;AluminiumPlate&#039;, 4},&lt;br /&gt;
            {&#039;BasicFrame&#039;, 1},&lt;br /&gt;
            {&#039;AluminiumSolarCell&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;AluminiumSmallSolarPanel&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StainlessSteelSmallSolarPanel&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;StainlessSteelPlate&#039;, 4},&lt;br /&gt;
            {&#039;ReinforcedFrame&#039;, 1},&lt;br /&gt;
            {&#039;StainlessSteelSolarCell&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StainlessSteelSmallSolarPanel&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TitaniumSmallSolarPanel&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;TitaniumPlate&#039;, 4},&lt;br /&gt;
            {&#039;ReinforcedFrame&#039;, 2},&lt;br /&gt;
            {&#039;TitaniumSolarCell&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TitaniumSmallSolarPanel&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CompositeSmallSolarPanel&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CompositePlate&#039;, 4},&lt;br /&gt;
            {&#039;ModularFrame&#039;, 1},&lt;br /&gt;
            {&#039;CompositeSolarCell&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CompositeSmallSolarPanel&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;NeutroniumSmallSolarPanel&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;NeutroniumPlate&#039;, 4},&lt;br /&gt;
            {&#039;ModularFrame&#039;, 2},&lt;br /&gt;
            {&#039;NeutroniumSolarCell&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;NeutroniumSmallSolarPanel&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 7,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StainlessSteelPumpjack&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;StainlessSteelPlate&#039;, 5},&lt;br /&gt;
            {&#039;StainlessSteelParts&#039;, 8},&lt;br /&gt;
            {&#039;StainlessSteelPipe&#039;, 5},&lt;br /&gt;
            {&#039;Processor&#039;, 3},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StainlessSteelPumpjack&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TitaniumPumpjack&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;TitaniumPlate&#039;, 5},&lt;br /&gt;
            {&#039;TitaniumParts&#039;, 16},&lt;br /&gt;
            {&#039;TitaniumPipe&#039;, 5},&lt;br /&gt;
            {&#039;QuantumCircuit&#039;, 3},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TitaniumPumpjack&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CompositePumpjack&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CompositePlate&#039;, 5},&lt;br /&gt;
            {&#039;CompositeParts&#039;, 24},&lt;br /&gt;
            {&#039;CompositePipe&#039;, 5},&lt;br /&gt;
            {&#039;QuantumProcessor&#039;, 3},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CompositePumpjack&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;NeutroniumPumpjack&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;NeutroniumPlate&#039;, 5},&lt;br /&gt;
            {&#039;NeutroniumParts&#039;, 32},&lt;br /&gt;
            {&#039;NeutroniumPipe&#039;, 5},&lt;br /&gt;
            {&#039;QuantumBrain&#039;, 3},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;NeutroniumPumpjack&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 7,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StainlessSteelIndustrialSmelter&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperWire&#039;, 96},&lt;br /&gt;
            {&#039;StainlessSteelPlate&#039;, 12},&lt;br /&gt;
            {&#039;BasicFrame&#039;, 3},&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 64},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StainlessSteelIndustrialSmelter&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 80,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TitaniumIndustrialSmelter&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;GoldWire&#039;, 32},&lt;br /&gt;
            {&#039;TitaniumPlate&#039;, 12},&lt;br /&gt;
            {&#039;ReinforcedFrame&#039;, 3},&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 64},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TitaniumIndustrialSmelter&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 80,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CompositeIndustrialSmelter&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;PlatinumWire&#039;, 32},&lt;br /&gt;
            {&#039;CompositePlate&#039;, 12},&lt;br /&gt;
            {&#039;ReinforcedFrame&#039;, 6},&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 64},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CompositeIndustrialSmelter&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 80,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;NeutroniumIndustrialSmelter&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;YttriumWire&#039;, 32},&lt;br /&gt;
            {&#039;NeutroniumPlate&#039;, 12},&lt;br /&gt;
            {&#039;ModularFrame&#039;, 3},&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 64},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;NeutroniumIndustrialSmelter&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 80,&lt;br /&gt;
        tier = 7,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperKineticHeater&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperPlate&#039;, 3},&lt;br /&gt;
            {&#039;CopperPipe&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperKineticHeater&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelKineticHeater&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelPlate&#039;, 3},&lt;br /&gt;
            {&#039;CopperPipe&#039;, 8},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelKineticHeater&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;AluminiumKineticHeater&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;AluminiumPlate&#039;, 3},&lt;br /&gt;
            {&#039;CopperPipe&#039;, 12},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;AluminiumKineticHeater&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StainlessSteelKineticHeater&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;StainlessSteelPlate&#039;, 3},&lt;br /&gt;
            {&#039;CopperPipe&#039;, 16},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StainlessSteelKineticHeater&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TitaniumKineticHeater&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;TitaniumPlate&#039;, 3},&lt;br /&gt;
            {&#039;CopperPipe&#039;, 16},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TitaniumKineticHeater&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CompositeKineticHeater&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CompositePlate&#039;, 3},&lt;br /&gt;
            {&#039;CopperPipe&#039;, 16},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CompositeKineticHeater&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;NeutroniumKineticHeater&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;NeutroniumPlate&#039;, 3},&lt;br /&gt;
            {&#039;CopperPipe&#039;, 16},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;NeutroniumKineticHeater&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 7,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelLogicInterface&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelPlate&#039;, 2},&lt;br /&gt;
            {&#039;Circuit&#039;, 1},&lt;br /&gt;
            {&#039;SteelLogicWire&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelLogicInterface&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelLogicWire&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperWire&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelLogicWire&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CircuitBoard&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Log&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CircuitBoard&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Circuit&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CircuitBoard&#039;, 1},&lt;br /&gt;
            {&#039;Triod&#039;, 3},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;Circuit&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 150,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Triod&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Glass&#039;, 1},&lt;br /&gt;
            {&#039;CopperWire&#039;, 3},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;Triod&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 50,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Resistor&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CoalDust&#039;, 1},&lt;br /&gt;
            {&#039;CopperWire&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;Resistor&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 60,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;AdvancedCircuit&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CircuitBoard&#039;, 1},&lt;br /&gt;
            {&#039;Resistor&#039;, 2},&lt;br /&gt;
            {&#039;Circuit&#039;, 3},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;AdvancedCircuit&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Transistor&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Silicon&#039;, 1},&lt;br /&gt;
            {&#039;CopperWire&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;Transistor&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 80,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Capacitor&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;AluminiumFoil&#039;, 2},&lt;br /&gt;
            {&#039;Log&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;Capacitor&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 80,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Processor&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CircuitBoard&#039;, 1},&lt;br /&gt;
            {&#039;AdvancedCircuit&#039;, 3},&lt;br /&gt;
            {&#039;Resistor&#039;, 5},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;Processor&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;QuantumCore&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;YttriumDust&#039;, 1},&lt;br /&gt;
            {&#039;CopperParts&#039;, 3},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;QuantumCore&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 100,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;QuantumCircuit&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;QuantumCore&#039;, 6},&lt;br /&gt;
            {&#039;Processor&#039;, 3},&lt;br /&gt;
            {&#039;Resistor&#039;, 6},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;QuantumCircuit&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;QuantumProcessor&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;QuantumCircuit&#039;, 3},&lt;br /&gt;
            {&#039;DecisionResonator&#039;, 6},&lt;br /&gt;
            {&#039;Capacitor&#039;, 6},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;QuantumProcessor&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;QuantumBrain&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;QuantumProcessor&#039;, 3},&lt;br /&gt;
            {&#039;BrainMatrix&#039;, 1},&lt;br /&gt;
            {&#039;Resistor&#039;, 10},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;QuantumBrain&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;UltimateCatalyst&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Cell&#039;, 1},&lt;br /&gt;
            {&#039;NeutroniumParts&#039;, 1},&lt;br /&gt;
            {&#039;Coke&#039;, 10},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;UltimateCatalyst&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
        tier = 7,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Catalyst&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Cell&#039;, 1},&lt;br /&gt;
            {&#039;CopperWire&#039;, 40},&lt;br /&gt;
            {&#039;CoalDust&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;Catalyst&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;BasicPlatform&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;BasicPlatform&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 10,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Bricks&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;Bricks&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 10,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;GlassBlock&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;GlassBlock&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 10,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;WoodenPlanks&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;WoodenPlanks&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 10,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StoneTiles&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StoneTiles&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 10,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;RedTiles&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;RedTiles&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 10,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;DarkTiles&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;DarkTiles&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 10,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Terracotta&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;Terracotta&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 10,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TerracottaTiles&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TerracottaTiles&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 10,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;RedBricks&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;RedBricks&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 10,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;DarkBricks&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;DarkBricks&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 10,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TerracottaBricks&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TerracottaBricks&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 10,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Concrete&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;Concrete&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 10,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;ConcreteBricks&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;ConcreteBricks&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 10,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;ConcreteTiles&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;ConcreteTiles&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 10,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;ConcreteSmallTiles&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;ConcreteSmallTiles&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 10,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;PlasticBlock&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 4},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;PlasticBlock&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 10,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;ReinforcedConcrete&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 8},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;ReinforcedConcrete&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 10,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;ReinforcedConcreteTiles&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 8},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;ReinforcedConcreteTiles&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 10,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;ReinforcedConcreteSmallTiles&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 8},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;ReinforcedConcreteSmallTiles&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 10,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;ReinforcedConcreteBricks&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 8},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;ReinforcedConcreteBricks&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 10,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;DangerBlock&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 8},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;DangerBlock&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 10,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperChair&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 3},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperChair&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Ladder&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 3},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;Ladder&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Door&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 3},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;Door&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Window&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 3},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;Window&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;PlasticWindow&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 3},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;PlasticWindow&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Rack&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 3},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;Rack&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Fence&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 3},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;Fence&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Cell&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;AluminiumPlate&#039;, 1},&lt;br /&gt;
            {&#039;AluminiumParts&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;Cell&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;BasicCoil&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperWire&#039;, 16},&lt;br /&gt;
            {&#039;SteelPlate&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;BasicCoil&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;AdvancedCoil&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;BasicCoil&#039;, 3},&lt;br /&gt;
            {&#039;StainlessSteelPlate&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;AdvancedCoil&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;PowerCoil&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;AdvancedCoil&#039;, 3},&lt;br /&gt;
            {&#039;Processor&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;PowerCoil&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;BasicFrame&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelPlate&#039;, 4},&lt;br /&gt;
            {&#039;SteelParts&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;BasicFrame&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;ReinforcedFrame&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;BasicFrame&#039;, 3},&lt;br /&gt;
            {&#039;AluminiumParts&#039;, 3},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;ReinforcedFrame&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;ModularFrame&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;ReinforcedFrame&#039;, 3},&lt;br /&gt;
            {&#039;StainlessSteelParts&#039;, 5},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;ModularFrame&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;UraniumCell&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Uranium235Dust&#039;, 3},&lt;br /&gt;
            {&#039;UraniumDust&#039;, 20},&lt;br /&gt;
            {&#039;Cell&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;UraniumCell&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;ThoriumCell&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;ThoriumDust&#039;, 40},&lt;br /&gt;
            {&#039;Cell&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;ThoriumCell&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Uranium233Cell&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Uranium233Dust&#039;, 3},&lt;br /&gt;
            {&#039;Cell&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;Uranium233Cell&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;PlutoniumCell&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;PlutoniumDust&#039;, 3},&lt;br /&gt;
            {&#039;Cell&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;PlutoniumCell&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;ReflectorCell&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Cell&#039;, 1},&lt;br /&gt;
            {&#039;BerylliumDust&#039;, 3},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;ReflectorCell&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 100,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;PlatinumReflector&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Cell&#039;, 1},&lt;br /&gt;
            {&#039;PlatinumFoil&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;PlatinumReflector&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 100,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;BrainMatrix&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CarbonFiberSheet&#039;, 1},&lt;br /&gt;
            {&#039;PlatinumFoil&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;BrainMatrix&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 100,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;DecisionResonator&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;StainlessSteelParts&#039;, 4},&lt;br /&gt;
            {&#039;MicaFlakes&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;DecisionResonator&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 100,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;ControlCell&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Cell&#039;, 1},&lt;br /&gt;
            {&#039;YttriumDust&#039;, 3},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;ControlCell&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 100,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Dirt&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SandSurface&#039;, 1},&lt;br /&gt;
            {&#039;Organics&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;DirtSurface&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CarbonFiberSheet&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CarbonFiber&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CarbonFiberSheet&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;BuildingMaterial&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;StoneSurface&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;BuildingMaterial&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 10,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SandSurface&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;GravelSurface&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SandSurface&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;GravelSurface&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;StoneSurface&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;GravelSurface&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Steampack&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperParts&#039;, 6},&lt;br /&gt;
            {&#039;CopperPlate&#039;, 2},&lt;br /&gt;
            {&#039;CopperPipe&#039;, 4},&lt;br /&gt;
            {&#039;Circuit&#039;, 10},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;Steampack&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;AdvancedSteampack&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;StainlessSteelParts&#039;, 30},&lt;br /&gt;
            {&#039;StainlessSteelPlate&#039;, 10},&lt;br /&gt;
            {&#039;CopperPipe&#039;, 30},&lt;br /&gt;
            {&#039;Processor&#039;, 10},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;AdvancedSteampack&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;HighCapacitySteampack&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelParts&#039;, 30},&lt;br /&gt;
            {&#039;SteelPlate&#039;, 10},&lt;br /&gt;
            {&#039;CopperPipe&#039;, 5},&lt;br /&gt;
            {&#039;Circuit&#039;, 15},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;HighCapacitySteampack&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;HighPressureSteampack&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelParts&#039;, 6},&lt;br /&gt;
            {&#039;SteelPlate&#039;, 2},&lt;br /&gt;
            {&#039;CopperPipe&#039;, 30},&lt;br /&gt;
            {&#039;Circuit&#039;, 15},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;HighPressureSteampack&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Jetpack&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;AluminiumParts&#039;, 10},&lt;br /&gt;
            {&#039;AluminiumPlate&#039;, 3},&lt;br /&gt;
            {&#039;AluminiumPipe&#039;, 6},&lt;br /&gt;
            {&#039;AdvancedCircuit&#039;, 10},&lt;br /&gt;
            {&#039;AluminiumElectricEngine&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;Jetpack&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;AdvancedJetpack&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;StainlessSteelParts&#039;, 10},&lt;br /&gt;
            {&#039;StainlessSteelPlate&#039;, 3},&lt;br /&gt;
            {&#039;StainlessSteelPipe&#039;, 6},&lt;br /&gt;
            {&#039;Processor&#039;, 10},&lt;br /&gt;
            {&#039;StainlessSteelElectricEngine&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;AdvancedJetpack&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;AntigravityUnit&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CompositeParts&#039;, 20},&lt;br /&gt;
            {&#039;CompositePlate&#039;, 2},&lt;br /&gt;
            {&#039;CompositePipe&#039;, 6},&lt;br /&gt;
            {&#039;QuantumProcessor&#039;, 10},&lt;br /&gt;
            {&#039;Catalyst&#039;, 4},&lt;br /&gt;
            {&#039;CompositeElectricEngine&#039;, 8},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;AntigravityUnit&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Flashlight&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelPipe&#039;, 1},&lt;br /&gt;
            {&#039;SteelLamp&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;Flashlight&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperParts&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperPlate&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperParts&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 80,&lt;br /&gt;
        tier = 0,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CopperWire&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CopperPlate&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CopperWire&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;GoldWire&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;GoldPlate&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;GoldWire&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;PlatinumFoil&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;PlatinumPlate&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;PlatinumFoil&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;PlatinumWire&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;PlatinumPlate&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;PlatinumWire&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;SteelParts&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SteelPlate&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;SteelParts&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 80,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;AluminiumSolarCell&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Silicon&#039;, 15},&lt;br /&gt;
            {&#039;CopperWire&#039;, 5},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;AluminiumSolarCell&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 80,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;AluminiumFoil&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;AluminiumPlate&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;AluminiumFoil&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;AluminiumParts&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;AluminiumPlate&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;AluminiumParts&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 80,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StainlessSteelSolarCell&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;SiliconWafer&#039;, 5},&lt;br /&gt;
            {&#039;CopperWire&#039;, 5},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StainlessSteelSolarCell&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 80,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;StainlessSteelParts&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;StainlessSteelPlate&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;StainlessSteelParts&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 80,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TitaniumSolarCell&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;StainlessSteelSolarCell&#039;, 4},&lt;br /&gt;
            {&#039;CopperWire&#039;, 2},&lt;br /&gt;
            {&#039;Processor&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TitaniumSolarCell&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 80,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TitaniumParts&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;TitaniumPlate&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TitaniumParts&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 80,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;YttriumWire&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;YttriumPlate&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;YttriumWire&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TantalumFoil&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;TantalumPlate&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TantalumFoil&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;TantalumWire&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;TantalumPlate&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;TantalumWire&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 20,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CompositeSolarCell&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;TitaniumSolarCell&#039;, 4},&lt;br /&gt;
            {&#039;CopperWire&#039;, 2},&lt;br /&gt;
            {&#039;Processor&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CompositeSolarCell&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 80,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CompositeParts&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CompositePlate&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CompositeParts&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 80,&lt;br /&gt;
        tier = 5,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;NeutroniumSolarCell&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CompositeSolarCell&#039;, 4},&lt;br /&gt;
            {&#039;CopperWire&#039;, 2},&lt;br /&gt;
            {&#039;Processor&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;NeutroniumSolarCell&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 80,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;NeutroniumParts&#039;,&lt;br /&gt;
        machine = &#039;Hand&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;NeutroniumPlate&#039;, 2},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;NeutroniumParts&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 80,&lt;br /&gt;
        tier = 6,&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Evospace</name></author>
	</entry>
	<entry>
		<id>https://wiki.evospace.tech/index.php?title=Main_Page&amp;diff=8503</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.evospace.tech/index.php?title=Main_Page&amp;diff=8503"/>
		<updated>2026-02-12T20:30:51Z</updated>

		<summary type="html">&lt;p&gt;Evospace: /* Beginner */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
= Welcome to the Evospace Wiki = &amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
This is the official wiki for &#039;&#039;&#039;Evospace&#039;&#039;&#039;, a factory‑building sandbox game focused on deep automation, modular machines, and research. Whether you’re just starting out or designing a multi‑planet industrial empire, this wiki is your go‑to resource for mechanics, systems, recipes, and modding.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== About the Game == &amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
Evospace is a sandbox base-building with automation and procedural resource generation. Dig, build, and reshape the world block by block. Evolve from simple furnaces and coal burners to nuclear power, logic circuits, and portal construction.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Beginner == &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Special:MyLanguage/Quick Start Guide|Quick Start Guide]]&lt;br /&gt;
* [[Special:MyLanguage/Map Generator|Map Generator]]&lt;br /&gt;
* [[Special:MyLanguage/Mining|Mining]]&lt;br /&gt;
* [[Special:MyLanguage/Crafting|Crafting]]&lt;br /&gt;
* [[Resource]]&lt;br /&gt;
* [[Special:MyLanguage/Research|Research]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Advanced == &amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:16--&amp;gt;&lt;br /&gt;
* Transport Systems&lt;br /&gt;
** [[Special:MyLanguage/Conveyor|Conveyor]]&lt;br /&gt;
** [[Special:MyLanguage/Robot Arm|Robot Arm]]&lt;br /&gt;
** [[Special:MyLanguage/Loader|Loader]]&lt;br /&gt;
* [[Special:MyLanguage/Fluids|Fluids]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:17--&amp;gt;&lt;br /&gt;
* [[Special:MyLanguage/Refining|Refining]]&lt;br /&gt;
** [[Special:MyLanguage/Automatic Hammer|Automatic Hammer]]&lt;br /&gt;
** [[Special:MyLanguage/Macerator|Macerator]]&lt;br /&gt;
** [[Special:MyLanguage/Separator|Separator]]&lt;br /&gt;
** [[Special:MyLanguage/Ore Washer|Ore Washer]]&lt;br /&gt;
** [[Special:MyLanguage/Chemical Bath|Chemical Bath]]&lt;br /&gt;
** [[Special:MyLanguage/Electrolyzer|Electrolyzer]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:18--&amp;gt;&lt;br /&gt;
* [[Special:MyLanguage/Autocraft|Autocraft]]&lt;br /&gt;
** [[Special:MyLanguage/Constructor|Constructor]]&lt;br /&gt;
** [[Special:MyLanguage/Assembler|Assembler]]&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Community &amp;amp; External Links == &amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://store.steampowered.com/app/1013540/Evospace/ Steam Store Page] – Evospace and Evospace Demo&lt;br /&gt;
* [https://discord.gg/RPkSZNY Official Discord] – Join for feedback, bug reports, and modding discussion&lt;br /&gt;
* [https://steamcommunity.com/app/1013540 Community Hub] – Guides, updates, and player conversations&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== FAQ &amp;amp; Troubleshooting == &amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
Check our [[Special:MyLanguage/FAQ|FAQ]] page for solutions to common gameplay and performance issues.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== About this wiki == &amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
&#039;&#039;This wiki is community‑driven and ongoing. Dive in, edit, and shape the future of the Evospace knowledge base!&#039;&#039;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
Articles: {{NUMBEROFARTICLES}}&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:14--&amp;gt;&lt;br /&gt;
Users: {{NUMBEROFUSERS}}&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:15--&amp;gt;&lt;br /&gt;
Active users: {{NUMBEROFACTIVEUSERS}}&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Evospace</name></author>
	</entry>
	<entry>
		<id>https://wiki.evospace.tech/index.php?title=Main_Page&amp;diff=8502</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.evospace.tech/index.php?title=Main_Page&amp;diff=8502"/>
		<updated>2026-02-12T20:30:34Z</updated>

		<summary type="html">&lt;p&gt;Evospace: /* Beginner */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
= Welcome to the Evospace Wiki = &amp;lt;!--T:4--&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:2--&amp;gt;&lt;br /&gt;
This is the official wiki for &#039;&#039;&#039;Evospace&#039;&#039;&#039;, a factory‑building sandbox game focused on deep automation, modular machines, and research. Whether you’re just starting out or designing a multi‑planet industrial empire, this wiki is your go‑to resource for mechanics, systems, recipes, and modding.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== About the Game == &amp;lt;!--T:5--&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:3--&amp;gt;&lt;br /&gt;
Evospace is a sandbox base-building with automation and procedural resource generation. Dig, build, and reshape the world block by block. Evolve from simple furnaces and coal burners to nuclear power, logic circuits, and portal construction.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Beginner == &amp;lt;!--T:6--&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Special:MyLanguage/Quick Start Guide|Quick Start Guide]]&lt;br /&gt;
* [[Special:MyLanguage/Map Generator|Map Generator]]&lt;br /&gt;
* [[Special:MyLanguage/Mining|Mining]]&lt;br /&gt;
* [[Special:MyLanguage/Crafting|Crafting]]&lt;br /&gt;
* Resource&lt;br /&gt;
* [[Special:MyLanguage/Research|Research]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== Advanced == &amp;lt;!--T:7--&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:16--&amp;gt;&lt;br /&gt;
* Transport Systems&lt;br /&gt;
** [[Special:MyLanguage/Conveyor|Conveyor]]&lt;br /&gt;
** [[Special:MyLanguage/Robot Arm|Robot Arm]]&lt;br /&gt;
** [[Special:MyLanguage/Loader|Loader]]&lt;br /&gt;
* [[Special:MyLanguage/Fluids|Fluids]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:17--&amp;gt;&lt;br /&gt;
* [[Special:MyLanguage/Refining|Refining]]&lt;br /&gt;
** [[Special:MyLanguage/Automatic Hammer|Automatic Hammer]]&lt;br /&gt;
** [[Special:MyLanguage/Macerator|Macerator]]&lt;br /&gt;
** [[Special:MyLanguage/Separator|Separator]]&lt;br /&gt;
** [[Special:MyLanguage/Ore Washer|Ore Washer]]&lt;br /&gt;
** [[Special:MyLanguage/Chemical Bath|Chemical Bath]]&lt;br /&gt;
** [[Special:MyLanguage/Electrolyzer|Electrolyzer]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!--T:18--&amp;gt;&lt;br /&gt;
* [[Special:MyLanguage/Autocraft|Autocraft]]&lt;br /&gt;
** [[Special:MyLanguage/Constructor|Constructor]]&lt;br /&gt;
** [[Special:MyLanguage/Assembler|Assembler]]&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Community &amp;amp; External Links == &amp;lt;!--T:8--&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [https://store.steampowered.com/app/1013540/Evospace/ Steam Store Page] – Evospace and Evospace Demo&lt;br /&gt;
* [https://discord.gg/RPkSZNY Official Discord] – Join for feedback, bug reports, and modding discussion&lt;br /&gt;
* [https://steamcommunity.com/app/1013540 Community Hub] – Guides, updates, and player conversations&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== FAQ &amp;amp; Troubleshooting == &amp;lt;!--T:9--&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:10--&amp;gt;&lt;br /&gt;
Check our [[Special:MyLanguage/FAQ|FAQ]] page for solutions to common gameplay and performance issues.&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
== About this wiki == &amp;lt;!--T:11--&amp;gt;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:12--&amp;gt;&lt;br /&gt;
&#039;&#039;This wiki is community‑driven and ongoing. Dive in, edit, and shape the future of the Evospace knowledge base!&#039;&#039;&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:13--&amp;gt;&lt;br /&gt;
Articles: {{NUMBEROFARTICLES}}&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:14--&amp;gt;&lt;br /&gt;
Users: {{NUMBEROFUSERS}}&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;translate&amp;gt;&lt;br /&gt;
&amp;lt;!--T:15--&amp;gt;&lt;br /&gt;
Active users: {{NUMBEROFACTIVEUSERS}}&lt;br /&gt;
&amp;lt;/translate&amp;gt;&lt;/div&gt;</summary>
		<author><name>Evospace</name></author>
	</entry>
	<entry>
		<id>https://wiki.evospace.tech/index.php?title=Module:FluidFurnaceRecipeDictionary&amp;diff=7850</id>
		<title>Module:FluidFurnaceRecipeDictionary</title>
		<link rel="alternate" type="text/html" href="https://wiki.evospace.tech/index.php?title=Module:FluidFurnaceRecipeDictionary&amp;diff=7850"/>
		<updated>2026-01-27T23:01:49Z</updated>

		<summary type="html">&lt;p&gt;Evospace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return {&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Creosote&#039;,&lt;br /&gt;
        machine = &#039;FluidFurnace&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Creosote&#039;, 100},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200.0,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;ProducerGas&#039;,&lt;br /&gt;
        machine = &#039;FluidFurnace&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;ProducerGas&#039;, 1000},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 1000.0,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CarbonMonoxide&#039;,&lt;br /&gt;
        machine = &#039;FluidFurnace&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CarbonMonoxide&#039;, 1000},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 500.0,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Hydrogen&#039;,&lt;br /&gt;
        machine = &#039;FluidFurnace&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Hydrogen&#039;, 1000},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 1250.0,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Ethanol&#039;,&lt;br /&gt;
        machine = &#039;FluidFurnace&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Ethanol&#039;, 1000},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 1750.0,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Methane&#039;,&lt;br /&gt;
        machine = &#039;FluidFurnace&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Methane&#039;, 1000},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 1500.0,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Ethylene&#039;,&lt;br /&gt;
        machine = &#039;FluidFurnace&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Ethylene&#039;, 1000},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 1500.0,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;RapeseedOil&#039;,&lt;br /&gt;
        machine = &#039;FluidFurnace&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;RapeseedOil&#039;, 100},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 750.0,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;RawOil&#039;,&lt;br /&gt;
        machine = &#039;FluidFurnace&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;RawOil&#039;, 100},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 1875.0,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Gasoline&#039;,&lt;br /&gt;
        machine = &#039;FluidFurnace&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Gasoline&#039;, 100},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 6000.0,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Diesel&#039;,&lt;br /&gt;
        machine = &#039;FluidFurnace&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Diesel&#039;, 100},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 9000.0,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;HighCetaneDiesel&#039;,&lt;br /&gt;
        machine = &#039;FluidFurnace&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;HighCetaneDiesel&#039;, 100},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 15000.0,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Superfuel&#039;,&lt;br /&gt;
        machine = &#039;FluidFurnace&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Superfuel&#039;, 100},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 21000.0,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;RocketFuel&#039;,&lt;br /&gt;
        machine = &#039;FluidFurnace&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;RocketFuel&#039;, 100},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 3000.0,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;HeavyOil&#039;,&lt;br /&gt;
        machine = &#039;FluidFurnace&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;HeavyOil&#039;, 100},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 2000.0,&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Evospace</name></author>
	</entry>
	<entry>
		<id>https://wiki.evospace.tech/index.php?title=Module:FurnaceRecipeDictionary&amp;diff=7849</id>
		<title>Module:FurnaceRecipeDictionary</title>
		<link rel="alternate" type="text/html" href="https://wiki.evospace.tech/index.php?title=Module:FurnaceRecipeDictionary&amp;diff=7849"/>
		<updated>2026-01-27T23:01:49Z</updated>

		<summary type="html">&lt;p&gt;Evospace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return {&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CoalDust&#039;,&lt;br /&gt;
        machine = &#039;Furnace&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CoalDust&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 720.0,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CoalOreDust&#039;,&lt;br /&gt;
        machine = &#039;Furnace&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CoalOreDust&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 640.0,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CoalOre&#039;,&lt;br /&gt;
        machine = &#039;Furnace&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CoalOre&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 720.0,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CoalOreGravel&#039;,&lt;br /&gt;
        machine = &#039;Furnace&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CoalOreGravel&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 720.0,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CoalOreImpureGravel&#039;,&lt;br /&gt;
        machine = &#039;Furnace&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CoalOreImpureGravel&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 640.0,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Sulfur&#039;,&lt;br /&gt;
        machine = &#039;Furnace&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Sulfur&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 600.0,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Peat&#039;,&lt;br /&gt;
        machine = &#039;Furnace&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Peat&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 600.0,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Coal&#039;,&lt;br /&gt;
        machine = &#039;Furnace&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Coal&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 800.0,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Coke&#039;,&lt;br /&gt;
        machine = &#039;Furnace&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Coke&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 1200.0,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Organics&#039;,&lt;br /&gt;
        machine = &#039;Furnace&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Organics&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 60.0,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;Log&#039;,&lt;br /&gt;
        machine = &#039;Furnace&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;Log&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200.0,&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Evospace</name></author>
	</entry>
	<entry>
		<id>https://wiki.evospace.tech/index.php?title=Module:SifterRecipeDictionary&amp;diff=7848</id>
		<title>Module:SifterRecipeDictionary</title>
		<link rel="alternate" type="text/html" href="https://wiki.evospace.tech/index.php?title=Module:SifterRecipeDictionary&amp;diff=7848"/>
		<updated>2026-01-27T23:01:49Z</updated>

		<summary type="html">&lt;p&gt;Evospace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return {&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;MalachiteOreImpureGravel&#039;,&lt;br /&gt;
        machine = &#039;Sifter&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;MalachiteOreImpureGravel&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;MalachiteOreDust&#039;, 1},&lt;br /&gt;
            {&#039;MalachiteDust&#039;, 1},&lt;br /&gt;
            {&#039;MalachiteCrystal&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 40,&lt;br /&gt;
        tier = 0,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;RubyOreImpureGravel&#039;,&lt;br /&gt;
        machine = &#039;Sifter&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;RubyOreImpureGravel&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;RubyOreDust&#039;, 1},&lt;br /&gt;
            {&#039;MicaFlakes&#039;, 1},&lt;br /&gt;
            {&#039;RubyCrystal&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 40,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;ThorianiteOreImpureGravel&#039;,&lt;br /&gt;
        machine = &#039;Sifter&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;ThorianiteOreImpureGravel&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;ThoriumDust&#039;, 1},&lt;br /&gt;
            {&#039;UraniumDust&#039;, 1},&lt;br /&gt;
            {&#039;ThorianiteCrystal&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 40,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Evospace</name></author>
	</entry>
	<entry>
		<id>https://wiki.evospace.tech/index.php?title=Module:OreWasherRecipeDictionary&amp;diff=7847</id>
		<title>Module:OreWasherRecipeDictionary</title>
		<link rel="alternate" type="text/html" href="https://wiki.evospace.tech/index.php?title=Module:OreWasherRecipeDictionary&amp;diff=7847"/>
		<updated>2026-01-27T23:01:48Z</updated>

		<summary type="html">&lt;p&gt;Evospace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return {&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;ChalcopyriteOreImpureGravel&#039;,&lt;br /&gt;
        machine = &#039;OreWasher&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;ChalcopyriteOreImpureGravel&#039;, 1},&lt;br /&gt;
            {&#039;Water&#039;, 250},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;ChalcopyriteOreGravel&#039;, 1},&lt;br /&gt;
            {&#039;PyriteDust&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
        tier = 0,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;PyriteOreImpureGravel&#039;,&lt;br /&gt;
        machine = &#039;OreWasher&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;PyriteOreImpureGravel&#039;, 1},&lt;br /&gt;
            {&#039;Water&#039;, 250},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;PyriteOreGravel&#039;, 1},&lt;br /&gt;
            {&#039;IronDust&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;MalachiteOreImpureGravel&#039;,&lt;br /&gt;
        machine = &#039;OreWasher&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;MalachiteOreImpureGravel&#039;, 1},&lt;br /&gt;
            {&#039;Water&#039;, 250},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;MalachiteOreGravel&#039;, 1},&lt;br /&gt;
            {&#039;IronDust&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
        tier = 0,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;MagnetiteOreImpureGravel&#039;,&lt;br /&gt;
        machine = &#039;OreWasher&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;MagnetiteOreImpureGravel&#039;, 1},&lt;br /&gt;
            {&#039;Water&#039;, 250},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;MagnetiteOreGravel&#039;, 1},&lt;br /&gt;
            {&#039;IronDust&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
        tier = 2,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;BauxiteOreImpureGravel&#039;,&lt;br /&gt;
        machine = &#039;OreWasher&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;BauxiteOreImpureGravel&#039;, 1},&lt;br /&gt;
            {&#039;Water&#039;, 250},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;BauxiteOreGravel&#039;, 1},&lt;br /&gt;
            {&#039;BauxiteDust&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;RubyOreImpureGravel&#039;,&lt;br /&gt;
        machine = &#039;OreWasher&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;RubyOreImpureGravel&#039;, 1},&lt;br /&gt;
            {&#039;Water&#039;, 250},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;RubyOreGravel&#039;, 1},&lt;br /&gt;
            {&#039;ChromiumDust&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
        tier = 3,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CinnabarOreImpureGravel&#039;,&lt;br /&gt;
        machine = &#039;OreWasher&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CinnabarOreImpureGravel&#039;, 1},&lt;br /&gt;
            {&#039;Water&#039;, 250},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CinnabarOreGravel&#039;, 1},&lt;br /&gt;
            {&#039;Sulfur&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
        tier = 1,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;ThorianiteOreImpureGravel&#039;,&lt;br /&gt;
        machine = &#039;OreWasher&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;ThorianiteOreImpureGravel&#039;, 1},&lt;br /&gt;
            {&#039;Water&#039;, 250},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;ThorianiteOreGravel&#039;, 1},&lt;br /&gt;
            {&#039;UraniumDust&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;PyroplatiteOreImpureGravel&#039;,&lt;br /&gt;
        machine = &#039;OreWasher&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;PyroplatiteOreImpureGravel&#039;, 1},&lt;br /&gt;
            {&#039;Water&#039;, 250},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;PyroplatiteOreGravel&#039;, 1},&lt;br /&gt;
            {&#039;GoldDust&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
        tier = 4,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CoalOreImpureGravel&#039;,&lt;br /&gt;
        machine = &#039;OreWasher&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
            {&#039;CoalOreImpureGravel&#039;, 1},&lt;br /&gt;
            {&#039;Water&#039;, 250},&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CoalOreGravel&#039;, 1},&lt;br /&gt;
            {&#039;CoalDust&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 200,&lt;br /&gt;
        tier = 0,&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Evospace</name></author>
	</entry>
	<entry>
		<id>https://wiki.evospace.tech/index.php?title=Module:DrillingRigRecipeDictionary&amp;diff=7846</id>
		<title>Module:DrillingRigRecipeDictionary</title>
		<link rel="alternate" type="text/html" href="https://wiki.evospace.tech/index.php?title=Module:DrillingRigRecipeDictionary&amp;diff=7846"/>
		<updated>2026-01-27T23:01:48Z</updated>

		<summary type="html">&lt;p&gt;Evospace: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;return {&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;ChalcopyriteOre&#039;,&lt;br /&gt;
        machine = &#039;DrillingRig&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;ChalcopyriteOre&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 60,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;PyriteOre&#039;,&lt;br /&gt;
        machine = &#039;DrillingRig&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;PyriteOre&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 60,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;MalachiteOre&#039;,&lt;br /&gt;
        machine = &#039;DrillingRig&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;MalachiteOre&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 60,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;MagnetiteOre&#039;,&lt;br /&gt;
        machine = &#039;DrillingRig&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;MagnetiteOre&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 60,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;BauxiteOre&#039;,&lt;br /&gt;
        machine = &#039;DrillingRig&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;BauxiteOre&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 60,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;RubyOre&#039;,&lt;br /&gt;
        machine = &#039;DrillingRig&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;RubyOre&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 60,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CinnabarOre&#039;,&lt;br /&gt;
        machine = &#039;DrillingRig&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CinnabarOre&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 60,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;ThorianiteOre&#039;,&lt;br /&gt;
        machine = &#039;DrillingRig&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;ThorianiteOre&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 60,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;PyroplatiteOre&#039;,&lt;br /&gt;
        machine = &#039;DrillingRig&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;PyroplatiteOre&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 60,&lt;br /&gt;
    },&lt;br /&gt;
    {&lt;br /&gt;
        name = &#039;CoalOre&#039;,&lt;br /&gt;
        machine = &#039;DrillingRig&#039;,&lt;br /&gt;
        input = {&lt;br /&gt;
        },&lt;br /&gt;
        output = {&lt;br /&gt;
            {&#039;CoalOre&#039;, 1},&lt;br /&gt;
        },&lt;br /&gt;
        ticks = 60,&lt;br /&gt;
    },&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Evospace</name></author>
	</entry>
</feed>