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	<title>Module:Data/Objects - Revision history</title>
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	<updated>2026-04-19T12:19:41Z</updated>
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		<updated>2025-07-31T07:03:38Z</updated>

		<summary type="html">&lt;p&gt;Blanked the page&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:03, 31 July 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;return { { [&#039;Block&#039;] = &#039;SandSurface&#039;, [&#039;Class&#039;] = &#039;StaticItem&#039;, [&#039;Color&#039;] = { 0.7843137254901961, 0.7843137254901961, 0.19607843137254902 }, [&#039;Image&#039;] = &#039;T_Sand&#039;, [&#039;ItemLogic&#039;] = &#039;BuildingBrushItemLogic&#039;, [&#039;Label&#039;] = { &#039;SandSurface&#039;, &#039;mapgen_core&#039; }, [&#039;Materials&#039;] = { &#039;/Game/Materials/Sand&#039; }, [&#039;Mesh&#039;] = &#039;/Game/Models/piece&#039;, [&#039;Name&#039;] = &#039;SandSurface&#039;, [&#039;StackSize&#039;] = 999 }, { [&#039;Class&#039;] = &#039;TesselatorMarching&#039;, [&#039;Material&#039;] = &#039;/Game/Materials/Triplanar/SandMaterial&#039;, [&#039;Name&#039;] = &#039;SandSurfaceTesselator&#039; }, { [&#039;Class&#039;] = &#039;StaticBlock&#039;, [&#039;ColorSide&#039;] = { 0.6196078431372549, 0.4823529411764706, 0.39215686274509803 }, [&#039;ColorTop&#039;] = { 0.5568627450980392, 0.4666666666666667, 0.2784313725490196 }, [&#039;Item&#039;] = &#039;SandSurface&#039;, [&#039;Minable&#039;] = { [&#039;Result&#039;] = &#039;SandSurface&#039; }, [&#039;Name&#039;] = &#039;SandSurface&#039;, [&#039;Surface&#039;] = True, [&#039;Tesselator&#039;] = &#039;SandSurfaceTesselator&#039; }, { [&#039;Block&#039;] = &#039;SandstoneSurface&#039;, [&#039;Class&#039;] = &#039;StaticItem&#039;, [&#039;Color&#039;] = { 0.7843137254901961, 0.7843137254901961, 0.19607843137254902 }, [&#039;Image&#039;] = &#039;T_Sandstone&#039;, [&#039;ItemLogic&#039;] = &#039;BuildingBrushItemLogic&#039;, [&#039;Label&#039;] = { &#039;SandstoneSurface&#039;, &#039;mapgen_core&#039; }, [&#039;Materials&#039;] = { &#039;/Game/Materials/Sand&#039; }, [&#039;Mesh&#039;] = &#039;/Game/Models/piece&#039;, [&#039;Name&#039;] = &#039;SandstoneSurface&#039;, [&#039;StackSize&#039;] = 999 }, { [&#039;Class&#039;] = &#039;TesselatorMarching&#039;, [&#039;Material&#039;] = &#039;/Game/Materials/Triplanar/SandstoneMaterial&#039;, [&#039;Name&#039;] = &#039;SandstoneSurfaceTesselator&#039; }, { [&#039;Class&#039;] = &#039;StaticBlock&#039;, [&#039;ColorSide&#039;] = { 0.6196078431372549, 0.4823529411764706, 0.39215686274509803 }, [&#039;ColorTop&#039;] = { 0.8745098039215686, 0.8666666666666667, 0.7529411764705882 }, [&#039;Item&#039;] = &#039;SandstoneSurface&#039;, [&#039;Minable&#039;] = { [&#039;Result&#039;] = &#039;SandSurface&#039; }, [&#039;Name&#039;] = &#039;SandstoneSurface&#039;, [&#039;Surface&#039;] = True, [&#039;Tesselator&#039;] = &#039;SandstoneSurfaceTesselator&#039; }, { [&#039;Block&#039;] = &#039;StoneSurface&#039;, [&#039;Class&#039;] = &#039;StaticItem&#039;, [&#039;Color&#039;] = { 0.5019607843137255, 0.5019607843137255, 0.5019607843137255 }, [&#039;Image&#039;] = &#039;T_Stone&#039;, [&#039;ItemLogic&#039;] = &#039;BuildingBrushItemLogic&#039;, [&#039;Label&#039;] = { &#039;StoneSurface&#039;, &#039;mapgen_core&#039; }, [&#039;Materials&#039;] = { &#039;/Game/Materials/Stone&#039; }, [&#039;Mesh&#039;] = &#039;/Game/Models/piece&#039;, [&#039;Name&#039;] = &#039;StoneSurface&#039;, [&#039;StackSize&#039;] = 999 }, { [&#039;Class&#039;] = &#039;TesselatorMarching&#039;, [&#039;Material&#039;] = &#039;/Game/Materials/Triplanar/StoneMaterial&#039;, [&#039;Name&#039;] = &#039;StoneSurfaceTesselator&#039; }, { [&#039;Class&#039;] = &#039;StaticBlock&#039;, [&#039;ColorSide&#039;] = { 0.43529411764705883, 0.41568627450980394, 0.3333333333333333 }, [&#039;ColorTop&#039;] = { 0.43529411764705883, 0.41568627450980394, 0.3333333333333333 }, [&#039;Item&#039;] = &#039;StoneSurface&#039;, [&#039;Minable&#039;] = { [&#039;Result&#039;] = &#039;StoneSurface&#039; }, [&#039;Name&#039;] = &#039;StoneSurface&#039;, [&#039;Surface&#039;] = True, [&#039;Tesselator&#039;] = &#039;StoneSurfaceTesselator&#039; }, { [&#039;Block&#039;] = &#039;DesertSandSurface&#039;, [&#039;Class&#039;] = &#039;StaticItem&#039;, [&#039;Color&#039;] = { 0.7843137254901961, 0.7843137254901961, 0.19607843137254902 }, [&#039;Image&#039;] = &#039;T_DesertSand&#039;, [&#039;ItemLogic&#039;] = &#039;BuildingBrushItemLogic&#039;, [&#039;Label&#039;] = { &#039;DesertSandSurface&#039;, &#039;mapgen_core&#039; }, [&#039;Materials&#039;] = { &#039;/Game/Materials/Sand&#039; }, [&#039;Mesh&#039;] = &#039;/Game/Models/piece&#039;, [&#039;Name&#039;] = &#039;DesertSandSurface&#039;, [&#039;StackSize&#039;] = 999 }, { [&#039;Class&#039;] = &#039;TesselatorMarching&#039;, [&#039;Material&#039;] = &#039;/Game/Materials/Triplanar/DesertSandMaterial&#039;, [&#039;Name&#039;] = &#039;DesertSandSurfaceTesselator&#039; }, { [&#039;Class&#039;] = &#039;StaticBlock&#039;, [&#039;ColorSide&#039;] = { 0.7058823529411765, 0.5215686274509804, 0.42745098039215684 }, [&#039;ColorTop&#039;] = { 0.6862745098039216, 0.5803921568627451, 0.3411764705882353 }, [&#039;Item&#039;] = &#039;DesertSandSurface&#039;, [&#039;Minable&#039;] = { [&#039;Result&#039;] = &#039;SandSurface&#039; }, [&#039;Name&#039;] = &#039;DesertSandSurface&#039;, [&#039;Surface&#039;] = True, [&#039;Tesselator&#039;] = &#039;DesertSandSurfaceTesselator&#039; }, { [&#039;Block&#039;] = &#039;GrassSurface&#039;, [&#039;Class&#039;] = &#039;StaticItem&#039;, [&#039;Color&#039;] = { 0.4, 0.2, 0.0 }, [&#039;Image&#039;] = &#039;T_Grass&#039;, [&#039;ItemLogic&#039;] = &#039;BuildingBrushItemLogic&#039;, [&#039;Label&#039;] = { &#039;GrassSurface&#039;, &#039;mapgen_core&#039; }, [&#039;Materials&#039;] = { &#039;/Game/Materials/Dirt&#039; }, [&#039;Mesh&#039;] = &#039;/Game/Models/piece&#039;, [&#039;Name&#039;] = &#039;GrassSurface&#039;, [&#039;StackSize&#039;] = 999 }, { [&#039;Class&#039;] = &#039;TesselatorMarching&#039;, [&#039;Material&#039;] = &#039;/Game/Materials/Triplanar/GrassMaterial&#039;, [&#039;Name&#039;] = &#039;GrassSurfaceTesselator&#039; }, { [&#039;Class&#039;] = &#039;StaticBlock&#039;, [&#039;ColorSide&#039;] = { 0.10509803921568628, 0.08, 0.05019607843137255 }, [&#039;ColorTop&#039;] = { 0.06666666666666667, 0.0784313725490196, 0.022745098039215685 }, [&#039;Item&#039;] = &#039;GrassSurface&#039;, [&#039;Minable&#039;] = { [&#039;Result&#039;] = &#039;DirtSurface&#039; }, [&#039;Name&#039;] = &#039;GrassSurface&#039;, [&#039;Surface&#039;] = True, [&#039;Tesselator&#039;] = &#039;GrassSurfaceTesselator&#039; }, { [&#039;Block&#039;] = &#039;LavaSurface&#039;, [&#039;Class&#039;] = &#039;StaticItem&#039;, [&#039;Color&#039;] = { 0.4980392156862745, 0.4980392156862745, 0.4980392156862745 }, [&#039;Image&#039;] = &#039;T_Lava&#039;, [&#039;ItemLogic&#039;] = &#039;BuildingBrushItemLogic&#039;, [&#039;Label&#039;] = { &#039;LavaSurface&#039;, &#039;mapgen_core&#039; }, [&#039;Materials&#039;] = { &#039;/Game/Materials/Basalt&#039; }, [&#039;Mesh&#039;] = &#039;/Game/Models/piece&#039;, [&#039;Name&#039;] = &#039;LavaSurface&#039;, [&#039;StackSize&#039;] = 999 }, { [&#039;Class&#039;] = &#039;TesselatorMarching&#039;, [&#039;Material&#039;] = &#039;/Game/Materials/Triplanar/LavaMaterial&#039;, [&#039;Name&#039;] = &#039;LavaSurfaceTesselator&#039; }, { [&#039;Class&#039;] = &#039;StaticBlock&#039;, [&#039;ColorSide&#039;] = { 0.40784313725490196, 0.40784313725490196, 0.40784313725490196 }, [&#039;ColorTop&#039;] = { 0.40784313725490196, 0.40784313725490196, 0.40784313725490196 }, [&#039;Item&#039;] = &#039;LavaSurface&#039;, [&#039;Minable&#039;] = { [&#039;Result&#039;] = &#039;BasaltSurface&#039; }, [&#039;Name&#039;] = &#039;LavaSurface&#039;, [&#039;Surface&#039;] = True, [&#039;Tesselator&#039;] = &#039;LavaSurfaceTesselator&#039; }, { [&#039;Block&#039;] = &#039;BasaltSurface&#039;, [&#039;Class&#039;] = &#039;StaticItem&#039;, [&#039;Color&#039;] = { 0.5019607843137255, 0.5019607843137255, 0.5019607843137255 }, [&#039;Image&#039;] = &#039;T_Basalt&#039;, [&#039;ItemLogic&#039;] = &#039;BuildingBrushItemLogic&#039;, [&#039;Label&#039;] = { &#039;BasaltSurface&#039;, &#039;mapgen_core&#039; }, [&#039;Materials&#039;] = { &#039;/Game/Materials/Basalt&#039; }, [&#039;Mesh&#039;] = &#039;/Game/Models/piece&#039;, [&#039;Name&#039;] = &#039;BasaltSurface&#039;, [&#039;StackSize&#039;] = 999 }, { [&#039;Class&#039;] = &#039;TesselatorMarching&#039;, [&#039;Material&#039;] = &#039;/Game/Materials/Triplanar/BasaltMaterial&#039;, [&#039;Name&#039;] = &#039;BasaltSurfaceTesselator&#039; }, { [&#039;Class&#039;] = &#039;StaticBlock&#039;, [&#039;ColorSide&#039;] = { 0.4117647058823529, 0.4117647058823529, 0.4117647058823529 }, [&#039;ColorTop&#039;] = { 0.4117647058823529, 0.4117647058823529, 0.4117647058823529 }, [&#039;Item&#039;] = &#039;BasaltSurface&#039;, [&#039;Minable&#039;] = { [&#039;Result&#039;] = &#039;BasaltSurface&#039; }, [&#039;Name&#039;] = &#039;BasaltSurface&#039;, [&#039;Surface&#039;] = True, [&#039;Tesselator&#039;] = &#039;BasaltSurfaceTesselator&#039; }, { [&#039;Block&#039;] = &#039;BogSurface&#039;, [&#039;Class&#039;] = &#039;StaticItem&#039;, [&#039;Color&#039;] = { 0.4, 0.2, 0.0 }, [&#039;Image&#039;] = &#039;T_Bog&#039;, [&#039;ItemLogic&#039;] = &#039;BuildingBrushItemLogic&#039;, [&#039;Label&#039;] = { &#039;BogSurface&#039;, &#039;mapgen_core&#039; }, [&#039;Materials&#039;] = { &#039;/Game/Materials/Dirt&#039; }, [&#039;Mesh&#039;] = &#039;/Game/Models/piece&#039;, [&#039;Name&#039;] = &#039;BogSurface&#039;, [&#039;StackSize&#039;] = 999 }, { [&#039;Class&#039;] = &#039;TesselatorMarching&#039;, [&#039;Material&#039;] = &#039;/Game/Materials/Triplanar/BogMaterial&#039;, [&#039;Name&#039;] = &#039;BogSurfaceTesselator&#039; }, { [&#039;Class&#039;] = &#039;StaticBlock&#039;, [&#039;ColorSide&#039;] = { 0.17516339869281047, 0.17254901960784316, 0.08366013071895424 }, [&#039;ColorTop&#039;] = { 0.14248366013071895, 0.1411764705882353, 0.026143790849673203 }, [&#039;Item&#039;] = &#039;BogSurface&#039;, [&#039;Minable&#039;] = { [&#039;Result&#039;] = &#039;DirtSurface&#039; }, [&#039;Name&#039;] = &#039;BogSurface&#039;, [&#039;Surface&#039;] = True, [&#039;Tesselator&#039;] = &#039;BogSurfaceTesselator&#039; }, { [&#039;Block&#039;] = &#039;PineForestSurface&#039;, [&#039;Class&#039;] = &#039;StaticItem&#039;, [&#039;Color&#039;] = { 0.4, 0.2, 0.0 }, [&#039;Image&#039;] = &#039;T_PineForest&#039;, [&#039;ItemLogic&#039;] = &#039;BuildingBrushItemLogic&#039;, [&#039;Label&#039;] = { &#039;PineForestSurface&#039;, &#039;mapgen_core&#039; }, [&#039;Materials&#039;] = { &#039;/Game/Materials/Dirt&#039; }, [&#039;Mesh&#039;] = &#039;/Game/Models/piece&#039;, [&#039;Name&#039;] = &#039;PineForestSurface&#039;, [&#039;StackSize&#039;] = 999 }, { [&#039;Class&#039;] = &#039;TesselatorMarching&#039;, [&#039;Material&#039;] = &#039;/Game/Materials/Triplanar/PineForestMaterial&#039;, [&#039;Name&#039;] = &#039;PineForestSurfaceTesselator&#039; }, { [&#039;Class&#039;] = &#039;StaticBlock&#039;, [&#039;ColorSide&#039;] = { 0.3411764705882353, 0.25882352941176473, 0.14901960784313725 }, [&#039;ColorTop&#039;] = { 0.3411764705882353, 0.25882352941176473, 0.14901960784313725 }, [&#039;Item&#039;] = &#039;PineForestSurface&#039;, [&#039;Minable&#039;] = { [&#039;Result&#039;] = &#039;DirtSurface&#039; }, [&#039;Name&#039;] = &#039;PineForestSurface&#039;, [&#039;Surface&#039;] = True, [&#039;Tesselator&#039;] = &#039;PineForestSurfaceTesselator&#039; }, { [&#039;Block&#039;] = &#039;DirtSurface&#039;, [&#039;Class&#039;] = &#039;StaticItem&#039;, [&#039;Color&#039;] = { 0.4, 0.2, 0.0 }, [&#039;Image&#039;] = &#039;T_Dirt&#039;, [&#039;ItemLogic&#039;] = &#039;BuildingBrushItemLogic&#039;, [&#039;Label&#039;] = { &#039;DirtSurface&#039;, &#039;mapgen_core&#039; }, [&#039;Materials&#039;] = { &#039;/Game/Materials/Dirt&#039; }, [&#039;Mesh&#039;] = &#039;/Game/Models/piece&#039;, [&#039;Name&#039;] = &#039;DirtSurface&#039;, [&#039;StackSize&#039;] = 999 }, { [&#039;Class&#039;] = &#039;TesselatorMarching&#039;, [&#039;Material&#039;] = &#039;/Game/Materials/Triplanar/DirtMaterial&#039;, [&#039;Name&#039;] = &#039;DirtSurfaceTesselator&#039; }, { [&#039;Class&#039;] = &#039;StaticBlock&#039;, [&#039;ColorSide&#039;] = { 0.5254901960784314, 0.4, 0.25098039215686274 }, [&#039;ColorTop&#039;] = { 0.5254901960784314, 0.4, 0.25098039215686274 }, [&#039;Item&#039;] = &#039;DirtSurface&#039;, [&#039;Minable&#039;] = { [&#039;Result&#039;] = &#039;DirtSurface&#039; }, [&#039;Name&#039;] = &#039;DirtSurface&#039;, [&#039;Surface&#039;] = True, [&#039;Tesselator&#039;] = &#039;DirtSurfaceTesselator&#039; }, { [&#039;Block&#039;] = &#039;GravelSurface&#039;, [&#039;Class&#039;] = &#039;StaticItem&#039;, [&#039;Color&#039;] = { 0.7843137254901961, 0.7843137254901961, 0.19607843137254902 }, [&#039;Image&#039;] = &#039;T_Gravel&#039;, [&#039;ItemLogic&#039;] = &#039;BuildingBrushItemLogic&#039;, [&#039;Label&#039;] = { &#039;GravelSurface&#039;, &#039;mapgen_core&#039; }, [&#039;Materials&#039;] = { &#039;/Game/Materials/Gravel&#039; }, [&#039;Mesh&#039;] = &#039;/Game/Models/piece&#039;, [&#039;Name&#039;] = &#039;GravelSurface&#039;, [&#039;StackSize&#039;] = 999 }, { [&#039;Class&#039;] = &#039;TesselatorMarching&#039;, [&#039;Material&#039;] = &#039;/Game/Materials/Triplanar/GravelMaterial&#039;, [&#039;Name&#039;] = &#039;GravelSurfaceTesselator&#039; }, { [&#039;Class&#039;] = &#039;StaticBlock&#039;, [&#039;ColorSide&#039;] = { 0.5529411764705883, 0.4627450980392157, 0.27450980392156865 }, [&#039;ColorTop&#039;] = { 0.5529411764705883, 0.4627450980392157, 0.27450980392156865 }, [&#039;Item&#039;] = &#039;GravelSurface&#039;, [&#039;Minable&#039;] = { [&#039;Result&#039;] = &#039;GravelSurface&#039; }, [&#039;Name&#039;] = &#039;GravelSurface&#039;, [&#039;Surface&#039;] = True, [&#039;Tesselator&#039;] = &#039;GravelSurfaceTesselator&#039; }, { [&#039;Block&#039;] = &#039;DryGrassSurface&#039;, [&#039;Class&#039;] = &#039;StaticItem&#039;, [&#039;Color&#039;] = { 0.4, 0.2, 0.0 }, [&#039;Image&#039;] = &#039;T_DryGrass&#039;, [&#039;ItemLogic&#039;] = &#039;BuildingBrushItemLogic&#039;, [&#039;Label&#039;] = { &#039;DryGrassSurface&#039;, &#039;mapgen_core&#039; }, [&#039;Materials&#039;] = { &#039;/Game/Materials/Dirt&#039; }, [&#039;Mesh&#039;] = &#039;/Game/Models/piece&#039;, [&#039;Name&#039;] = &#039;DryGrassSurface&#039;, [&#039;StackSize&#039;] = 999 }, { [&#039;Class&#039;] = &#039;TesselatorMarching&#039;, [&#039;Material&#039;] = &#039;/Game/Materials/Triplanar/DryGrassMaterial&#039;, [&#039;Name&#039;] = &#039;DryGrassSurfaceTesselator&#039; }, { [&#039;Class&#039;] = &#039;StaticBlock&#039;, [&#039;ColorSide&#039;] = { 0.5254901960784314, 0.4, 0.2549019607843137 }, [&#039;ColorTop&#039;] = { 0.3333333333333333, 0.19607843137254902, 0.11372549019607843 }, [&#039;Item&#039;] = &#039;DryGrassSurface&#039;, [&#039;Minable&#039;] = { [&#039;Result&#039;] = &#039;DirtSurface&#039; }, [&#039;Name&#039;] = &#039;DryGrassSurface&#039;, [&#039;Surface&#039;] = True, [&#039;Tesselator&#039;] = &#039;DryGrassSurfaceTesselator&#039; }, { [&#039;Block&#039;] = &#039;ClaySurface&#039;, [&#039;Class&#039;] = &#039;StaticItem&#039;, [&#039;Color&#039;] = { 0.3, 0.1, 0.05 }, [&#039;Image&#039;] = &#039;T_Clay&#039;, [&#039;ItemLogic&#039;] = &#039;BuildingBrushItemLogic&#039;, [&#039;Label&#039;] = { &#039;ClaySurface&#039;, &#039;mapgen_core&#039; }, [&#039;Materials&#039;] = { &#039;/Game/Materials/Sand&#039; }, [&#039;Mesh&#039;] = &#039;/Game/Models/piece&#039;, [&#039;Name&#039;] = &#039;ClaySurface&#039;, [&#039;StackSize&#039;] = 999 }, { [&#039;Class&#039;] = &#039;TesselatorMarching&#039;, [&#039;Material&#039;] = &#039;/Game/Materials/Triplanar/ClayMaterial&#039;, [&#039;Name&#039;] = &#039;ClaySurfaceTesselator&#039; }, { [&#039;Class&#039;] = &#039;StaticBlock&#039;, [&#039;ColorSide&#039;] = { 0.3, 0.1, 0.05 }, [&#039;ColorTop&#039;] = { 0.3, 0.1, 0.05 }, [&#039;Item&#039;] = &#039;ClaySurface&#039;, [&#039;Minable&#039;] = { [&#039;Result&#039;] = &#039;SandSurface&#039; }, [&#039;Name&#039;] = &#039;ClaySurface&#039;, [&#039;Surface&#039;] = True, [&#039;Tesselator&#039;] = &#039;ClaySurfaceTesselator&#039; }, { [&#039;Block&#039;] = &#039;LimestoneSurface&#039;, [&#039;Class&#039;] = &#039;StaticItem&#039;, [&#039;Color&#039;] = { 0.6313725490196078, 0.611764705882353, 0.5294117647058824 }, [&#039;Image&#039;] = &#039;T_Limestone&#039;, [&#039;ItemLogic&#039;] = &#039;BuildingBrushItemLogic&#039;, [&#039;Label&#039;] = { &#039;LimestoneSurface&#039;, &#039;mapgen_core&#039; }, [&#039;Materials&#039;] = { &#039;/Game/Materials/Gravel&#039; }, [&#039;Mesh&#039;] = &#039;/Game/Models/piece&#039;, [&#039;Name&#039;] = &#039;LimestoneSurface&#039;, [&#039;StackSize&#039;] = 999 }, { [&#039;Class&#039;] = &#039;TesselatorMarching&#039;, [&#039;Material&#039;] = &#039;/Game/Materials/Triplanar/LimestoneMaterial&#039;, [&#039;Name&#039;] = &#039;LimestoneSurfaceTesselator&#039; }, { [&#039;Class&#039;] = &#039;StaticBlock&#039;, [&#039;ColorSide&#039;] = { 0.6313725490196078, 0.611764705882353, 0.5294117647058824 }, [&#039;ColorTop&#039;] = { 0.6313725490196078, 0.611764705882353, 0.5294117647058824 }, [&#039;Item&#039;] = &#039;LimestoneSurface&#039;, [&#039;Minable&#039;] = { [&#039;Result&#039;] = &#039;GravelSurface&#039; }, [&#039;Name&#039;] = &#039;LimestoneSurface&#039;, [&#039;Surface&#039;] = True, [&#039;Tesselator&#039;] = &#039;LimestoneSurfaceTesselator&#039; }, { [&#039;Block&#039;] = &#039;RedStoneSurface&#039;, [&#039;Class&#039;] = &#039;StaticItem&#039;, [&#039;Color&#039;] = { 0.3568627450980392, 0.2196078431372549, 0.13725490196078433 }, [&#039;Image&#039;] = &#039;T_RedStone&#039;, [&#039;ItemLogic&#039;] = &#039;BuildingBrushItemLogic&#039;, [&#039;Label&#039;] = { &#039;RedStoneSurface&#039;, &#039;mapgen_core&#039; }, [&#039;Materials&#039;] = { &#039;/Game/Materials/RedStone&#039; }, [&#039;Mesh&#039;] = &#039;/Game/Models/piece&#039;, [&#039;Name&#039;] = &#039;RedStoneSurface&#039;, [&#039;StackSize&#039;] = 999 }, { [&#039;Class&#039;] = &#039;TesselatorMarching&#039;, [&#039;Material&#039;] = &#039;/Game/Materials/Triplanar/RedStoneMaterial&#039;, [&#039;Name&#039;] = &#039;RedStoneSurfaceTesselator&#039; }, { [&#039;Class&#039;] = &#039;StaticBlock&#039;, [&#039;ColorSide&#039;] = { 0.3568627450980392, 0.2196078431372549, 0.13725490196078433 }, [&#039;ColorTop&#039;] = { 0.3568627450980392, 0.2196078431372549, 0.13725490196078433 }, [&#039;Item&#039;] = &#039;RedStoneSurface&#039;, [&#039;Minable&#039;] = { [&#039;Result&#039;] = &#039;RedStoneSurface&#039; }, [&#039;Name&#039;] = &#039;RedStoneSurface&#039;, [&#039;Surface&#039;] = True, [&#039;Tesselator&#039;] = &#039;RedStoneSurfaceTesselator&#039; }, { [&#039;Block&#039;] = &#039;DarkStoneSurface&#039;, [&#039;Class&#039;] = &#039;StaticItem&#039;, [&#039;Color&#039;] = { 0.047058823529411764, 0.03137254901960784, 0.047058823529411764 }, [&#039;Image&#039;] = &#039;T_DarkStone&#039;, [&#039;ItemLogic&#039;] = &#039;BuildingBrushItemLogic&#039;, [&#039;Label&#039;] = { &#039;DarkStoneSurface&#039;, &#039;mapgen_core&#039; }, [&#039;Materials&#039;] = { &#039;/Game/Materials/DarkStone&#039; }, [&#039;Mesh&#039;] = &#039;/Game/Models/piece&#039;, [&#039;Name&#039;] = &#039;DarkStoneSurface&#039;, [&#039;StackSize&#039;] = 999 }, { [&#039;Class&#039;] = &#039;TesselatorMarching&#039;, [&#039;Material&#039;] = &#039;/Game/Materials/Triplanar/DarkStoneMaterial&#039;, [&#039;Name&#039;] = &#039;DarkStoneSurfaceTesselator&#039; }, { [&#039;Class&#039;] = &#039;StaticBlock&#039;, [&#039;ColorSide&#039;] = { 0.047058823529411764, 0.03137254901960784, 0.047058823529411764 }, [&#039;ColorTop&#039;] = { 0.047058823529411764, 0.03137254901960784, 0.047058823529411764 }, [&#039;Item&#039;] = &#039;DarkStoneSurface&#039;, [&#039;Minable&#039;] = { [&#039;Result&#039;] = &#039;DarkStoneSurface&#039; }, [&#039;Name&#039;] = &#039;DarkStoneSurface&#039;, [&#039;Surface&#039;] = True, [&#039;Tesselator&#039;] = &#039;DarkStoneSurfaceTesselator&#039; }, { [&#039;Block&#039;] = &#039;SnowSurface&#039;, [&#039;Class&#039;] = &#039;StaticItem&#039;, [&#039;Color&#039;] = { 1.0, 1.0, 1.0 }, [&#039;Image&#039;] = &#039;T_Snow&#039;, [&#039;ItemLogic&#039;] = &#039;BuildingBrushItemLogic&#039;, [&#039;Label&#039;] = { &#039;SnowSurface&#039;, &#039;mapgen_core&#039; }, [&#039;Materials&#039;] = { &#039;/Game/Materials/Snow&#039; }, [&#039;Mesh&#039;] = &#039;/Game/Models/piece&#039;, [&#039;Name&#039;] = &#039;SnowSurface&#039;, [&#039;StackSize&#039;] = 999 }, { [&#039;Class&#039;] = &#039;TesselatorMarching&#039;, [&#039;Material&#039;] = &#039;/Game/Materials/Triplanar/SnowMaterial&#039;, [&#039;Name&#039;] = &#039;SnowSurfaceTesselator&#039; }, { [&#039;Class&#039;] = &#039;StaticBlock&#039;, [&#039;ColorSide&#039;] = { 0.5215686274509804, 0.396078431372549, 0.25098039215686274 }, [&#039;ColorTop&#039;] = { 0.9921568627450981, 0.9882352941176471, 0.996078431372549 }, [&#039;Item&#039;] = &#039;SnowSurface&#039;, [&#039;Minable&#039;] = { [&#039;Result&#039;] = &#039;SnowSurface&#039; }, [&#039;Name&#039;] = &#039;SnowSurface&#039;, [&#039;Surface&#039;] = True, [&#039;Tesselator&#039;] = &#039;SnowSurfaceTesselator&#039; }, { [&#039;Block&#039;] = &#039;GraniteSurface&#039;, [&#039;Class&#039;] = &#039;StaticItem&#039;, [&#039;Color&#039;] = { 0.5019607843137255, 0.5019607843137255, 0.5019607843137255 }, [&#039;Image&#039;] = &#039;T_Granite&#039;, [&#039;ItemLogic&#039;] = &#039;BuildingBrushItemLogic&#039;, [&#039;Label&#039;] = { &#039;GraniteSurface&#039;, &#039;mapgen_core&#039; }, [&#039;Materials&#039;] = { &#039;/Game/Materials/Granite&#039; }, [&#039;Mesh&#039;] = &#039;/Game/Models/piece&#039;, [&#039;Name&#039;] = &#039;GraniteSurface&#039;, [&#039;StackSize&#039;] = 999 }, { [&#039;Class&#039;] = &#039;TesselatorMarching&#039;, [&#039;Material&#039;] = &#039;/Game/Materials/Triplanar/GraniteMaterial&#039;, [&#039;Name&#039;] = &#039;GraniteSurfaceTesselator&#039; }, { [&#039;Class&#039;] = &#039;StaticBlock&#039;, [&#039;ColorSide&#039;] = { 0.43529411764705883, 0.41568627450980394, 0.3333333333333333 }, [&#039;ColorTop&#039;] = { 0.43529411764705883, 0.41568627450980394, 0.3333333333333333 }, [&#039;Item&#039;] = &#039;GraniteSurface&#039;, [&#039;Minable&#039;] = { [&#039;Minable&#039;] = False }, [&#039;Name&#039;] = &#039;GraniteSurface&#039;, [&#039;Surface&#039;] = True, [&#039;Tesselator&#039;] = &#039;GraniteSurfaceTesselator&#039; }, { [&#039;Block&#039;] = &#039;PeatSurface&#039;, [&#039;Class&#039;] = &#039;StaticItem&#039;, [&#039;Color&#039;] = { 0.4, 0.2, 0.0 }, [&#039;Image&#039;] = &#039;T_Peat&#039;, [&#039;ItemLogic&#039;] = &#039;BuildingBrushItemLogic&#039;, [&#039;Label&#039;] = { &#039;PeatSurface&#039;, &#039;mapgen_core&#039; }, [&#039;Materials&#039;] = { &#039;/Game/Materials/Peat&#039; }, [&#039;Mesh&#039;] = &#039;/Game/Models/piece&#039;, [&#039;Name&#039;] = &#039;PeatSurface&#039;, [&#039;StackSize&#039;] = 999 }, { [&#039;Class&#039;] = &#039;TesselatorMarching&#039;, [&#039;Material&#039;] = &#039;/Game/Materials/Triplanar/PeatMaterial&#039;, [&#039;Name&#039;] = &#039;PeatSurfaceTesselator&#039; }, { [&#039;Class&#039;] = &#039;StaticBlock&#039;, [&#039;ColorSide&#039;] = { 0.07507002801120448, 0.05714285714285715, 0.035854341736694675 }, [&#039;ColorTop&#039;] = { 0.06106442577030812, 0.06050420168067227, 0.011204481792717087 }, [&#039;Item&#039;] = &#039;PeatSurface&#039;, [&#039;Minable&#039;] = { [&#039;Result&#039;] = &#039;PeatSurface&#039; }, [&#039;Name&#039;] = &#039;PeatSurface&#039;, [&#039;Surface&#039;] = True, [&#039;Tesselator&#039;] = &#039;PeatSurfaceTesselator&#039; } }&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</summary>
		<author><name>Evospace</name></author>
	</entry>
	<entry>
		<id>https://wiki.evospace.tech/index.php?title=Module:Data/Objects&amp;diff=1610&amp;oldid=prev</id>
		<title>Evospace: Automated data upload</title>
		<link rel="alternate" type="text/html" href="https://wiki.evospace.tech/index.php?title=Module:Data/Objects&amp;diff=1610&amp;oldid=prev"/>
		<updated>2025-07-31T06:57:58Z</updated>

		<summary type="html">&lt;p&gt;Automated data upload&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:57, 31 July 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;return &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;return &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key evowiki:diff:1.41:old-1609:rev-1610:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Evospace</name></author>
	</entry>
	<entry>
		<id>https://wiki.evospace.tech/index.php?title=Module:Data/Objects&amp;diff=1609&amp;oldid=prev</id>
		<title>Evospace: Automated data upload</title>
		<link rel="alternate" type="text/html" href="https://wiki.evospace.tech/index.php?title=Module:Data/Objects&amp;diff=1609&amp;oldid=prev"/>
		<updated>2025-07-31T06:57:57Z</updated>

		<summary type="html">&lt;p&gt;Automated data upload&lt;/p&gt;
&lt;a href=&quot;https://wiki.evospace.tech/index.php?title=Module:Data/Objects&amp;amp;diff=1609&amp;amp;oldid=1608&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Evospace</name></author>
	</entry>
	<entry>
		<id>https://wiki.evospace.tech/index.php?title=Module:Data/Objects&amp;diff=1608&amp;oldid=prev</id>
		<title>Evospace: Automated data upload</title>
		<link rel="alternate" type="text/html" href="https://wiki.evospace.tech/index.php?title=Module:Data/Objects&amp;diff=1608&amp;oldid=prev"/>
		<updated>2025-07-31T06:57:55Z</updated>

		<summary type="html">&lt;p&gt;Automated data upload&lt;/p&gt;
&lt;a href=&quot;https://wiki.evospace.tech/index.php?title=Module:Data/Objects&amp;amp;diff=1608&amp;amp;oldid=1607&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Evospace</name></author>
	</entry>
	<entry>
		<id>https://wiki.evospace.tech/index.php?title=Module:Data/Objects&amp;diff=1607&amp;oldid=prev</id>
		<title>Evospace: Automated data upload</title>
		<link rel="alternate" type="text/html" href="https://wiki.evospace.tech/index.php?title=Module:Data/Objects&amp;diff=1607&amp;oldid=prev"/>
		<updated>2025-07-31T06:57:54Z</updated>

		<summary type="html">&lt;p&gt;Automated data upload&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:57, 31 July 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;return &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;return &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key evowiki:diff:1.41:old-1606:rev-1607:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Evospace</name></author>
	</entry>
	<entry>
		<id>https://wiki.evospace.tech/index.php?title=Module:Data/Objects&amp;diff=1606&amp;oldid=prev</id>
		<title>Evospace: Automated data upload</title>
		<link rel="alternate" type="text/html" href="https://wiki.evospace.tech/index.php?title=Module:Data/Objects&amp;diff=1606&amp;oldid=prev"/>
		<updated>2025-07-31T06:57:51Z</updated>

		<summary type="html">&lt;p&gt;Automated data upload&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:57, 31 July 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;return &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;return &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key evowiki:diff:1.41:old-1605:rev-1606:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Evospace</name></author>
	</entry>
	<entry>
		<id>https://wiki.evospace.tech/index.php?title=Module:Data/Objects&amp;diff=1605&amp;oldid=prev</id>
		<title>Evospace: Automated data upload</title>
		<link rel="alternate" type="text/html" href="https://wiki.evospace.tech/index.php?title=Module:Data/Objects&amp;diff=1605&amp;oldid=prev"/>
		<updated>2025-07-31T06:57:50Z</updated>

		<summary type="html">&lt;p&gt;Automated data upload&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:57, 31 July 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;return &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;return &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key evowiki:diff:1.41:old-1604:rev-1605:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Evospace</name></author>
	</entry>
	<entry>
		<id>https://wiki.evospace.tech/index.php?title=Module:Data/Objects&amp;diff=1604&amp;oldid=prev</id>
		<title>Evospace: Automated data upload</title>
		<link rel="alternate" type="text/html" href="https://wiki.evospace.tech/index.php?title=Module:Data/Objects&amp;diff=1604&amp;oldid=prev"/>
		<updated>2025-07-31T06:57:48Z</updated>

		<summary type="html">&lt;p&gt;Automated data upload&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 06:57, 31 July 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;return &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;return &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key evowiki:diff:1.41:old-1603:rev-1604:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Evospace</name></author>
	</entry>
	<entry>
		<id>https://wiki.evospace.tech/index.php?title=Module:Data/Objects&amp;diff=1603&amp;oldid=prev</id>
		<title>Evospace: Automated data upload</title>
		<link rel="alternate" type="text/html" href="https://wiki.evospace.tech/index.php?title=Module:Data/Objects&amp;diff=1603&amp;oldid=prev"/>
		<updated>2025-07-31T06:57:42Z</updated>

		<summary type="html">&lt;p&gt;Automated data upload&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;return { { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;/Game/Materials/Rubber2&amp;#039;, &amp;#039;/Game/Materials/Copper&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/Covers/CableSide&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;CableSide&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;/Game/Materials/Rubber2&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/Covers/PipeCenter&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;CableCenter&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;/Game/Materials/HeatingCopper&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/Covers/HeatSide&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;HeatSide&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;/Game/Materials/HeatingCopper&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/Covers/HeatCenter&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;HeatCenter&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/Covers/SimpleCover&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;Cover&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;/Game/019/StoneFurnaceMaterial&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/019/FurnaceRound&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;StoneFurnace&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = {  }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/019/RobotArmBase&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;RobotArmBase&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = {  }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/BoxStaticMesh&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;BuildingBox&amp;#039;, [&amp;#039;NoCollision&amp;#039;] = True }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/Covers/ElectricityIn&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;ElectricityInput&amp;#039;, [&amp;#039;NoCollision&amp;#039;] = True }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/Covers/ElectricityOut&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;ElectricityOutput&amp;#039;, [&amp;#039;NoCollision&amp;#039;] = True }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/Covers/KineticIn&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;KineticInput&amp;#039;, [&amp;#039;NoCollision&amp;#039;] = True }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/Covers/KineticOut&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;KineticOutput&amp;#039;, [&amp;#039;NoCollision&amp;#039;] = True }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/Covers/HeatIn&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;HeatInput&amp;#039;, [&amp;#039;NoCollision&amp;#039;] = True }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/Covers/HeatOut&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;HeatOutput&amp;#039;, [&amp;#039;NoCollision&amp;#039;] = True }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/Covers/FluidIn&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;FluidInput&amp;#039;, [&amp;#039;NoCollision&amp;#039;] = True }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/Covers/FluidOut&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;FluidOutput&amp;#039;, [&amp;#039;NoCollision&amp;#039;] = True }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/Covers/FluidOut1&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;FluidOutput1&amp;#039;, [&amp;#039;NoCollision&amp;#039;] = True }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/Covers/FluidOut2&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;FluidOutput2&amp;#039;, [&amp;#039;NoCollision&amp;#039;] = True }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/Covers/FluidOut3&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;FluidOutput3&amp;#039;, [&amp;#039;NoCollision&amp;#039;] = True }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/Covers/FluidOut4&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;FluidOutput4&amp;#039;, [&amp;#039;NoCollision&amp;#039;] = True }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/Covers/FluidIn1&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;FluidInput1&amp;#039;, [&amp;#039;NoCollision&amp;#039;] = True }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/Covers/FluidIn2&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;FluidInput2&amp;#039;, [&amp;#039;NoCollision&amp;#039;] = True }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;PaintYellow&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/Covers/SimpleCover&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;CoverPaintYellow&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;Stone&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/Covers/SimpleCover&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;CoverStone&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;Copper&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/Covers/SimpleCover&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;CoverCopper&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;Steel&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/Covers/SimpleCover&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;CoverSteel&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;Aluminium&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/Covers/SimpleCover&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;CoverAluminium&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;StainlessSteel&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/Covers/SimpleCover&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;CoverStainlessSteel&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;Titanium&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/Covers/SimpleCover&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;CoverTitanium&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;Composite&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/Covers/SimpleCover&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;CoverComposite&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;Neutronium&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/Covers/SimpleCover&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;CoverNeutronium&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;/Game/Materials/Stone&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/Covers/PipeCenter&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;StonePipeCenter&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;/Game/Materials/Stone&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/Covers/PipeSide&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;StonePipeSide&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;/Game/Materials/Stone&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/CoreContent/Corner&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;StoneCorner&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;/Game/Materials/Stone&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/Models/Scafold&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;StoneScaffold&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;/Game/Materials/Copper&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/Covers/PipeCenter&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;CopperPipeCenter&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;/Game/Materials/Copper&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/Covers/PipeSide&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;CopperPipeSide&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;/Game/Materials/Copper&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/CoreContent/Corner&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;CopperCorner&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;/Game/Materials/Copper&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/Models/Scafold&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;CopperScaffold&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;/Game/Materials/Steel&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/Covers/PipeCenter&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;SteelPipeCenter&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;/Game/Materials/Steel&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/Covers/PipeSide&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;SteelPipeSide&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;/Game/Materials/Steel&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/CoreContent/Corner&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;SteelCorner&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;/Game/Materials/Steel&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/Models/Scafold&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;SteelScaffold&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;/Game/Materials/Aluminium&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/Covers/PipeCenter&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;AluminiumPipeCenter&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;/Game/Materials/Aluminium&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/Covers/PipeSide&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;AluminiumPipeSide&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;/Game/Materials/Aluminium&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/CoreContent/Corner&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;AluminiumCorner&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;/Game/Materials/Aluminium&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/Models/Scafold&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;AluminiumScaffold&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;/Game/Materials/StainlessSteel&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/Covers/PipeCenter&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;StainlessSteelPipeCenter&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;/Game/Materials/StainlessSteel&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/Covers/PipeSide&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;StainlessSteelPipeSide&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;/Game/Materials/StainlessSteel&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/CoreContent/Corner&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;StainlessSteelCorner&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;/Game/Materials/StainlessSteel&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/Models/Scafold&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;StainlessSteelScaffold&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;/Game/Materials/Titanium&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/Covers/PipeCenter&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;TitaniumPipeCenter&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;/Game/Materials/Titanium&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/Covers/PipeSide&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;TitaniumPipeSide&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;/Game/Materials/Titanium&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/CoreContent/Corner&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;TitaniumCorner&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;/Game/Materials/Titanium&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/Models/Scafold&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;TitaniumScaffold&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;/Game/Materials/Composite&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/Covers/PipeCenter&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;CompositePipeCenter&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;/Game/Materials/Composite&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/Covers/PipeSide&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;CompositePipeSide&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;/Game/Materials/Composite&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/CoreContent/Corner&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;CompositeCorner&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;/Game/Materials/Composite&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/Models/Scafold&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;CompositeScaffold&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;/Game/Materials/Neutronium&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/Covers/PipeCenter&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;NeutroniumPipeCenter&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;/Game/Materials/Neutronium&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/Covers/PipeSide&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;NeutroniumPipeSide&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;/Game/Materials/Neutronium&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/CoreContent/Corner&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;NeutroniumCorner&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;/Game/Materials/Neutronium&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/Models/Scafold&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;NeutroniumScaffold&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;/Game/019/FurnaceMaterial&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/019Content/FurnaceRound&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;CopperFurnace&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;/Game/Materials/RubberWithTierParam&amp;#039;, &amp;#039;/Game/Materials/Copper&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/019/conveyor_end&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;CopperConveyor&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;/Game/Materials/Copper&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/019/conveyor_box&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;CopperConveyorBox&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;/Game/019/ElectricEngineMaterial&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/019/ElectricEngine&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;CopperElectricEngine&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;/Game/019/FurnaceMaterial&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/019Content/FurnaceRound&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;SteelFurnace&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;/Game/Materials/RubberWithTierParam&amp;#039;, &amp;#039;/Game/Materials/Steel&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/019/conveyor_end&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;SteelConveyor&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;/Game/Materials/Steel&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/019/conveyor_box&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;SteelConveyorBox&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;/Game/019/ElectricEngineMaterial&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/019/ElectricEngine&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;SteelElectricEngine&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;/Game/019/FurnaceMaterial&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/019Content/FurnaceRound&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;AluminiumFurnace&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;/Game/Materials/RubberWithTierParam&amp;#039;, &amp;#039;/Game/Materials/Aluminium&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/019/conveyor_end&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;AluminiumConveyor&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;/Game/Materials/Aluminium&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/019/conveyor_box&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;AluminiumConveyorBox&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;/Game/019/ElectricEngineMaterial&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/019/ElectricEngine&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;AluminiumElectricEngine&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;/Game/019/FurnaceMaterial&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/019Content/FurnaceRound&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;StainlessSteelFurnace&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;/Game/Materials/RubberWithTierParam&amp;#039;, &amp;#039;/Game/Materials/StainlessSteel&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/019/conveyor_end&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;StainlessSteelConveyor&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;/Game/Materials/StainlessSteel&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/019/conveyor_box&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;StainlessSteelConveyorBox&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;/Game/019/ElectricEngineMaterial&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/019/ElectricEngine&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;StainlessSteelElectricEngine&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;/Game/019/FurnaceMaterial&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/019Content/FurnaceRound&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;TitaniumFurnace&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;/Game/Materials/RubberWithTierParam&amp;#039;, &amp;#039;/Game/Materials/Titanium&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/019/conveyor_end&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;TitaniumConveyor&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;/Game/Materials/Titanium&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/019/conveyor_box&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;TitaniumConveyorBox&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;/Game/019/ElectricEngineMaterial&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/019/ElectricEngine&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;TitaniumElectricEngine&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;/Game/019/FurnaceMaterial&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/019Content/FurnaceRound&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;CompositeFurnace&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;/Game/Materials/RubberWithTierParam&amp;#039;, &amp;#039;/Game/Materials/Composite&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/019/conveyor_end&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;CompositeConveyor&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;/Game/Materials/Composite&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/019/conveyor_box&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;CompositeConveyorBox&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;/Game/019/ElectricEngineMaterial&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/019/ElectricEngine&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;CompositeElectricEngine&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;/Game/019/FurnaceMaterial&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/019Content/FurnaceRound&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;NeutroniumFurnace&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;/Game/Materials/RubberWithTierParam&amp;#039;, &amp;#039;/Game/Materials/Neutronium&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/019/conveyor_end&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;NeutroniumConveyor&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;/Game/Materials/Neutronium&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/019/conveyor_box&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;NeutroniumConveyorBox&amp;#039; }, { [&amp;#039;Class&amp;#039;] = &amp;#039;StaticCover&amp;#039;, [&amp;#039;Materials&amp;#039;] = { &amp;#039;/Game/019/ElectricEngineMaterial&amp;#039; }, [&amp;#039;Mesh&amp;#039;] = &amp;#039;/Game/019/ElectricEngine&amp;#039;, [&amp;#039;Name&amp;#039;] = &amp;#039;NeutroniumElectricEngine&amp;#039; } }&lt;/div&gt;</summary>
		<author><name>Evospace</name></author>
	</entry>
</feed>