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[[File:PlayerCraft.jpg|thumb|Крафт игрока]]
[[File:PlayerCraft.jpg|thumb|Player crafting]]


[[File:PlayerCraftQueue.jpg|thumb|Очередь крафта]]
[[File:PlayerCraftQueue.jpg|thumb|Crafting queue]]


[[File:SelectCraft.jpg|thumb|Крафтер с выбором рецепта]]
[[File:SelectCraft.jpg|thumb|Select crafter]]


[[File:AutoCraft.jpg|thumb|Автокрафтер]]
[[File:AutoCraft.jpg|thumb|Autocrafter]]


Крафт и его автоматизация - это одна из основных частей игры.
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== Player Crafting ==
The player can craft any item available in their personal crafting menu. If some ingredients are missing, the player can recursively craft the required subcomponents, automatically pulling materials from their inventory.
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Есть три основных способа крафта:
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Items queued for player crafting are added to the crafting queue and produced fairly quickly.
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<span id="Player_Crafting"></span>
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==== Крафт игрока ====
Keep in mind that not all player recipes are fully resource-efficient. This is especially true for circuit recipes. To save resources, it’s recommended to craft circuits separately using an [[Assembler]] instead of doing it manually.
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Игрок может создавать любой доступный предмет в Каталоге. Если каких-то компонентов недостаточно, крафт автоматически использует необходимые простые ресурсы для создания более сложных из своего инвентаря.
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To cancel a queued item, click on it in the crafting queue. When you hover over an item, a red outline indicates that clicking will cancel that order. Any unused resources will be refunded in the exact form they were consumed when the crafting order was placed.
</div>


Предметы, находящиеся в очереди на крафт игроком, добавляются в очередь и довольно быстро создаются.
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== Crafting Machines ==
Crafting Machines are the core automation blocks that perform in-game recipes without player intervention. To function, a machine must:
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Имейте в виду, что не все рецепты, создаваемые вручную, эффективны. Особенно это заметно на рецептах микросхем. Рекомендуется создавать микросхемы по частям, используя [[Assembler|Сборщик]], а не вручную.
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1. Have a valid recipe set (either automatically or manually selected).
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Чтобы отменить предмет в очереди крафта, нажмите на него. При наведении курсора на предмет красная рамка указывает, что щелчок отменит заказ. Все неиспользованные ресурсы будут возвращены в том же виде, в каком они были израсходованы при размещении заказа на крафт.
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2. Receive the required input items or fluids.
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<span id="Machines_with_Manual_Recipe_Selection"></span>
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=== Машины с ручным выбором рецепта ===
3. Be supplied with the necessary [[Resource]] (e.g., Electrcity or Heat).
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Эти машины требуют выбора рецепта вручную. После нажатия на кнопку "Рецепты" откроется меню всех доступных этой машине рецептов. Как только рецепт будет выбран, машина настраивает входы и выходы соответственно. Каждый слот может вмещать только ресурсы, подходящие выбранному рецепту.
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4. Have available space in its output slot for the resulting product.
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<span id="Machines_with_Automatic_Crafting"></span>
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=== Машины с автоматическим рецептом ===
If all conditions are met, the machine will operate continuously, processing the recipe until one of the requirements is no longer satisfied. There are two main types of machines, differing in how they determine which recipe to perform:
</div>


Эти машины автоматически определяют и выбирают подходящий рецепт на основе предоставленных предметов. Каждая уникальная комбинация входных предметов соответствует одному рецепту. Входные слоты этих машин отфильтрованы и принимают только те ингредиенты, которые подходят для рецептов, обрабатываемых машиной.
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=== Machines with Manual Recipe Selection ===
</div>
 
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These machines require you to manually select a recipe. After pressing the Recipe button, a recipe selection menu opens. Once a recipe is chosen, the machine configures its input and output slots accordingly. Each slot is filtered to only accept valid items for that specific recipe, preventing incorrect materials from being placed.
</div>
 
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=== Machines with Automatic Crafting ===
</div>
 
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These machines automatically detect and select the appropriate recipe based on the items provided. Each unique combination of input items corresponds to a single recipe. The input slots of these machines are also filtered, allowing only valid ingredients for recipes the machine can perform.
</div>
 
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== Automation & Progression ==
The game is designed around progression through increasingly complex automation. As new technologies and recipes are unlocked, their time and resource costs grow, making manual crafting impractical.
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The fundamental automation loop involves moving items between machines by [[Robot Arm|robot arms]] and [[Conveyor|conveyors]]. [[Loader|Loaders]] will allow higher-volume, direct insertion and extraction of items, creating more compact and efficient production lines.
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Revision as of 12:51, 20 February 2026

Player crafting
Crafting queue
Select crafter
Autocrafter

Player Crafting

The player can craft any item available in their personal crafting menu. If some ingredients are missing, the player can recursively craft the required subcomponents, automatically pulling materials from their inventory.

Items queued for player crafting are added to the crafting queue and produced fairly quickly.

Keep in mind that not all player recipes are fully resource-efficient. This is especially true for circuit recipes. To save resources, it’s recommended to craft circuits separately using an Assembler instead of doing it manually.

To cancel a queued item, click on it in the crafting queue. When you hover over an item, a red outline indicates that clicking will cancel that order. Any unused resources will be refunded in the exact form they were consumed when the crafting order was placed.

Crafting Machines

Crafting Machines are the core automation blocks that perform in-game recipes without player intervention. To function, a machine must:

1. Have a valid recipe set (either automatically or manually selected).

2. Receive the required input items or fluids.

3. Be supplied with the necessary Resource (e.g., Electrcity or Heat).

4. Have available space in its output slot for the resulting product.

If all conditions are met, the machine will operate continuously, processing the recipe until one of the requirements is no longer satisfied. There are two main types of machines, differing in how they determine which recipe to perform:

Machines with Manual Recipe Selection

These machines require you to manually select a recipe. After pressing the Recipe button, a recipe selection menu opens. Once a recipe is chosen, the machine configures its input and output slots accordingly. Each slot is filtered to only accept valid items for that specific recipe, preventing incorrect materials from being placed.

Machines with Automatic Crafting

These machines automatically detect and select the appropriate recipe based on the items provided. Each unique combination of input items corresponds to a single recipe. The input slots of these machines are also filtered, allowing only valid ingredients for recipes the machine can perform.

Automation & Progression

The game is designed around progression through increasingly complex automation. As new technologies and recipes are unlocked, their time and resource costs grow, making manual crafting impractical.

The fundamental automation loop involves moving items between machines by robot arms and conveyors. Loaders will allow higher-volume, direct insertion and extraction of items, creating more compact and efficient production lines.