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In the game, resources refer to various forms of energy that can be converted into one another and used to power certain machines, as well as liquids in some cases (for example, [[Water]] or [[Gasoline]]). Each machine consumes only one specific resource, and its energy consumption is listed in its description and displayed in its interface. Most machines operate significantly slower or may stop working entirely if they do not receive enough energy. Energy converters, however, always work at full efficiency regardless of the energy supply level. | In the game, resources refer to various forms of energy that can be converted into one another and used to power certain machines, as well as liquids in some cases (for example, [[Water]] or [[Gasoline]]). Each machine consumes only one specific resource, and its energy consumption is listed in its description and displayed in its interface. Most machines operate significantly slower or may stop working entirely if they do not receive enough energy. Energy converters, however, always work at full efficiency regardless of the energy supply level. There are no penalties for energy conversion; that is, the amount of input energy equals the amount of output energy. | ||
Resources are transmitted through different types of networks: | Resources are transmitted through different types of networks: | ||
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Kinetic energy via [[Flywheel]] | Kinetic energy via [[Flywheel]] | ||
Liquids via [[Pipe]] | [[Fluids|Liquids]] via [[Pipe]] | ||
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=== Generators === | |||
Generators can generate energy either from fuel or from the environment. | |||
[[Fuel]]-based generators: | |||
*[[Furnace]] <big>→</big>{{InlineItem|Heat}} | |||
*[[Fluid Furnace]] <big>→</big>{{InlineItem|Heat}} | |||
*[[Fission Reactor]] <big>→</big>{{InlineItem|Heat}} | |||
*[[Combustion Engine]] <big>→</big>{{InlineItem|Kinetic}} | |||
Environmental-based generators: | |||
*[[Riteg]] <big>→</big>{{InlineItem|Heat}} | |||
*[[Small Solar Panel]] <big>→</big>{{InlineItem|Electricity}} | |||
*[[Solar Panel]] <big>→</big>{{InlineItem|Electricity}} | |||
*[[Wind Turbine]] <big>→</big>{{InlineItem|Electricity}} | |||
=== Energy converters === | === Energy converters === | ||
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{{InlineItem|Electricity}}<big>→</big>{{InlineItem|Heat}} | {{InlineItem|Electricity}}<big>→</big>{{InlineItem|Heat}} | ||
*[[Electric Furnace]] | *[[Electric Furnace]] | ||
[[Category:Mechanics{{#translation:}}]] | |||
Latest revision as of 11:21, 10 September 2026
Electricity
| |
| Category | Resource |
|---|---|
| Tier | |
| Stack size | 1 |
Kinetic
| |
| Category | Resource |
|---|---|
| Tier | |
| Stack size | 1 |
Heat
| |
| Category | Resource |
|---|---|
| Tier | |
| Stack size | 1 |
Steam
| |
| Category | Fluid |
|---|---|
| Tier | 2 |
| Stack size | 1000 |
In the game, resources refer to various forms of energy that can be converted into one another and used to power certain machines, as well as liquids in some cases (for example, Water or Gasoline). Each machine consumes only one specific resource, and its energy consumption is listed in its description and displayed in its interface. Most machines operate significantly slower or may stop working entirely if they do not receive enough energy. Energy converters, however, always work at full efficiency regardless of the energy supply level. There are no penalties for energy conversion; that is, the amount of input energy equals the amount of output energy.
Resources are transmitted through different types of networks:
Electricity via Cable
Heat via Heat Pipe
Kinetic energy via Flywheel
Generators
Generators can generate energy either from fuel or from the environment.
Fuel-based generators:
Environmental-based generators:



